Fallout 3 - Cheat Codes

Fallout 3 - Cheat Codes
Cheat Codes:
Press during game play to display the console window. Enter one of the following codes to activate the corresponding cheat function.

God mode tgm
Toggle leaves tlv
Toggle debug display tdt
All mapmarkers tmm1
Toggle free camera mode tfc
Toggle HUD tm
No clipping mode tcl
Get indicated amount of caps player.additem 000000F [number]
Set player level player.setlevel [number]
Add indicated amount of points to your S.P.E.C.I.A.L. stats modpca [attribute] [number]
Add indicated amount of points to your skills modpcs [skill name] [number]
Add indicated amount of Special Points addspecialpoints [number]
Set Special Points setspecialpoints [number]
Set ability sneak, barter, etc. score player.setAV [ability] [number]
Add indicated amount of Karma Points rewardKarma [number]
Complete current quest GetQuestCompleted
Toggle Power Armor use setpccanusepowerarmor [0 or 1]
Sets Tag Skill Points settagskills [number]
Adds indicated amount of Tag Skill Points addtagskills [number]
Gain one level getXPfornextlevel
Remove player from all factions removefromallfactions
Unlock selected lock or terminals. unlock
List all console commands help

Bobblehead locations:
Collect the following hidden bobbleheads to gain 10 to a skill or 1 to a stat.

Stats
Strength: Megaton, in Sherriff Lucas Simm's house.
Perception: Republic Of Dave, on a bookshelf on the right in the Museum of Dave.
Endurance: Deathclaw Sanctuary, at the entrance on a table next to a rotting Brahmin corpse.
Charisma: Vault 108, in the Cloning Lab.
Intelligence: Rivet City, on Dr. Li's table in the Science Lab.
Agility: Greener Pastures Disposal, in the small office covered in radiation.
Luck: Arlington Cemetery North, in the basement on a shelf directly below the stairs inside the house to the north.
Skills
Barter: Evergreen Mills, in back of the Market Bazaar on a shelf in the upper-right side behind the Raider Trader that does not attack.
Big Guns: Fort Constantine, in the basement of the CO Quarters inside a safe in the wall.
Energy Weapons: Ravenhold
Explosives: WKML Broadcast Station, turn on your local map. Go through the doorway to the sealed cistern and find it.
Lockpick: Bethesda Ruins, in Bethesda Offices East on the top floor near the door to the bridge.
Medicine: Vault 101, on your dad's desk when leaving.
Melee Weapons: Dunwich Building, just before you leave the Virulent Underchambers, on the floor next to the door.
Repair: Aerefu, in Evan King's house.
Science: Vault 106, on a table in middle of the living quarters second level main room.
Small Guns: National Guard Depot, go through the training room and offices to exit from a door to the main room. Use the power switch on the wall to your left and enter the Armory door, then search the shelves.
Sneak: Yao Guai Tunnels, on top of a metal box in the Den, on the right of the map near some water.
Speech: Paradise Falls, on a table inside Euology's pad Slave Master's house.
Unarmed: Rockopolis, go directly west from Casey Smith's garage. Look for tattered banners that are strung up. Use your local map to find it.
Early detection
When wandering around in the world or towns, use the following trick to get an early heads up on enemies, encounters, or learn who is nearby. Keep tapping [V.A.T.S.] while searching at all angles. If there is something out there, you will get the V.A.T.S. zoom in with a low score. You will at least know what is there and can figure out a plan of attack or how best to sneak around it.

V.A.T.S. Spotting:
If you&8217;re heading into seemingly-hostile territory or simply want to survey the area around you for enemies you might not yet see, try hitting the VATS button over and over again as you make your character turn around, searching all angles. Doing so will alert you to any enemies you may not yet see by zooming in on them in VATS mode. You&8217;ll realistically be unable to do damage to your foes from such a distance, but it&8217;s a good way to spot foes before they spot you so you know what you&8217;re getting yourself into before the crap hits the fan.

Achievements:
Complete the following achievements to unlock Microsoft Gamerscore points.

Vault 101 Citizenship Award 10 points: Got the Pip-Boy 3000.
The G.O.A.T. Whisperer 10 points: Took the G.O.A.T..
Escape 20 points: Completed "Escape".
Following in His Footsteps 20 points: Completed "Following in His Footsteps".
Galaxy News Radio 20 points: Completed "Galaxy News Radio".
Scientific Pursuits 20 points: Completed "Scientific Pursuits".
Tranquility Lane 20 points: Completed "Tranquility Lane".
The Waters of Life 20 points: Completed "The Waters of Life".
Picking up the Trail 20 points: Completed "Picking up the Trail".
Rescue from Paradise 20 points: Completed "Rescue from Paradise".
Finding the Garden of Eden 20 points: Completed "Finding the Garden of Eden".
The American Dream 20 points: Completed "The American Dream".
Take it Back 40 points: Completed "Take it Back".
Big Trouble in Big Town 20 points: Completed "Big Trouble in Big Town".
The Superhuman Gambit 20 points: Completed "The Superhuman Gambit".
The Wasteland Survival Guide 20 points: Completed "The Wasteland Survival Guide".
Those 20 points: Completed "Those".
The Nuka-Cola Challenge 20 points: Completed "The Nuka-Cola Challenge".
Head of State 20 points: Completed "Head of State".
The Replicated Man 20 points: Completed "The Replicated Man".
Blood Ties 20 points: Completed "Blood Ties".
Oasis 20 points: Completed "Oasis".
The Power of the Atom 20 points: Completed "The Power of the Atom".
Tenpenny Tower 20 points: Completed "Tenpenny Tower".
Strictly Business 20 points: Completed "Strictly Business".
You Gotta Shoot 'Em in the Head 20 points: Completed "You Gotta Shoot 'Em in the Head".
Stealing Independence 20 points: Completed "Stealing Independence".
Trouble on the Homefront 20 points: Completed "Trouble on the Homefront".
Agatha's Song 20 points: Completed "Agatha's Song".
Reilly's Rangers 20 points: Completed "Reilly's Rangers".
Reaver 10 points: Reached Level 8 with Bad Karma.
Mercenary 10 points: Reached Level 8 with Neutral Karma.
Protector 10 points: Reached Level 8 with Good Karma.
Harbinger of War 20 points: Reached Level 14 with Bad Karma.
Pinnacle of Survival 20 points: Reached Level 14 with Neutral Karma.
Ambassador of Peace 20 points: Reached Level 14 with Good Karma.
Scourge of Humanity 30 points: Reached Level 20 with Bad Karma.
Paradigm of Humanity 30 points: Reached Level 20 with Neutral Karma.
Last, Best Hope of Humanity 30 points: Reached Level 20 with Good Karma.
Weaponsmith 30 points: Made one of every custom weapon.
Doesn't Play Well with Others 20 points: Killed 300 people.
Slayer of Beasts 20 points: Killed 300 creatures.
Silver-Tongued Devil 20 points: Won 50 Speech Challenges.
Data Miner 20 points: Hacked 50 terminals.
Keys are for Cowards 20 points: Picked 50 locks.
One-Man Scouting Party 20 points: Discovered 100 locations.
Psychotic Prankster 10 points: Placed a grenade or mine while pickpocketing.
The Bigger They Are&8230; 20 points: Kill all the Super Mutant Behemoths.
Yes, I Play with Dolls 10 points: Collected 10 Vault-Tec Bobbleheads.
Vault-Tec C.E.O. 30 points: Collected 20 Vault-Tec Bobbleheads.