Complete the following achievements to unlock Xbox Live Gamerscore points.
Prison Breakout 10 points: Completed tutorial level on any skill level.
Completed Act 1 on Casual 10 points: Complete Act 1 on Casual Difficulty.
Completed Act 2 on Casual 10 points: Complete Act 2 on Casual Difficulty
Completed Act 3 on Casual 10 points: Complete Act 3 on Casual Difficulty.
Completed Act 4 on Casual 10 points: Complete Act 4 on Casual Difficulty.
Completed Act 5 on Casual 10 points: Complete Act 5 on Casual Difficulty.
Mercenary 10 points: Complete all acts on Casual Difficulty.
Completed Act 1 on Hardcore 20 points: Complete Act 1 on Hardcore Difficulty.
Completed Act 2 on Hardcore 20 points: Complete Act 2 on Hardcore Difficulty.
Completed Act 3 on Hardcore 20 points: Complete Act 3 on Hardcore Difficulty.
Completed Act 4 on Hardcore 20 points: Complete Act 4 on Hardcore Difficulty.
Completed Act 5 on Hardcore 20 points: Complete Act 5 on Hardcore Difficulty.
Soldier 20 points: Complete all acts on Hardcore Difficulty.
Completed Act 1 on Insane 20 points: Complete Act 1 on Insane Difficulty.
Completed Act 2 on Insane 30 points: Complete Act 2 on Insane Difficulty.
Completed Act 3 on Insane 30 points: Complete Act 3 on Insane Difficulty.
Completed Act 4 on Insane 30 points: Complete Act 4 on Insane Difficulty.
Completed Act 5 on Insane 30 points: Complete Act 5 on Insane Difficulty.
Commando 30 points: Complete all acts on Insane Difficulty.
Time to Remember 10 points: Recover one-third of the COG tags on any difficulty.
Honor-Bound 20 points: Recover two-thirds of the COG tags on any difficulty.
For the Fallen 30 points: Recover all of the COG tags on any difficulty.
My Love for You Is Like a Truck 30 points: Defeat a Berserker on Hardcore Difficulty.
Broken Fingers 30 points: Defeat a Corpser on Hardcore Difficulty.
A Dish Best Served Cold 30 points: Defeat General RAAM on Hardcore Difficulty.
Zen and the Art of Reloading 10 points: Perform 25 perfect active reloads 20on any difficulty.
Zen and the Art Part 2 20 points: Perform 5 perfect active reloads in a row 20on any difficulty.
Clusterluck 20 points: Kill 3 enemies at once 10 different times 20on any difficulty.
A Series of Tubes 20 points:Host and complete 50 ranked matches.
Dom-curious 10 points: Complete 1 co-op chapter as Dominic Santiago on any difficulty.
Domination 20 points: Complete 10 different co-op chapters as Dominic Santiago on any difficulty.
I Can't Quit You Dom 30 points: Complete all acts in co-op as Dominic Santiago on any difficulty.
Don't You Die On Me 10 points: Revive 100 teammates in ranked matches.
Fall Down Go Boom 20 points: Kill 100 enemies in ranked matches with the Boomshot.
Pistolero 20 points: Kill 100 enemies in ranked matches with a pistol.
The Nuge 20 points: Kill 100 enemies in ranked matches with the Torque Bow.
I Spy with My Little Eye 20 points: Kill 100 enemies in ranked matches with the Longshot.
Don't Hurt 'Em 20 points: Kill 100 enemies in ranked matches with the Hammer of Dawn.
It's a Massacre 10 points: Kill 100 enemies in ranked matches with the Chainsaw.
Curb Appeal 20 points: Kill 100 enemies in ranked matches with the curb stomp.
Capital Punishment 20 points: Kill 100 enemies in ranked matches with an execution.
Is It A Spider 30 points: Kill 100 enemies in ranked matches with grenade tag.
The Money Shot 20 points: Kill 100 enemies in ranked matches with a headshot.
Always Remember Your First 10 points: Finish playing a versus ranked match.
Don't Hate the Player 10 points: Finish with the highest points in a ranked match.
Mix It Up 30 points: Win a ranked match in every versus game type.
Around the World 30 points: Win a ranked match on every versus map.
Can't Touch Me 20 points: Win 10 ranked matches without losing a round.
Seriously ... 50 points: Kill 10,000 people in versus ranked match total.
Secret gamer picture:
Defeating General Raam:
Get General Ramm off the Gatlin gun. When he starts walking towards you, let Dominic get his attention. Then, run towards the Gatlin gun and shoot him with it. This should kill him in seconds. This is easier in co-op mode.
If you have a difficult time accessing the second Troika-gun, try this specific gun-combo. At the level start, ensure that the Lancer Rifle and the Torque Bow are in your inventory. Collect the extra ammunition from the train car and enter the next area. When the intermission scene ends, proceed to the vault over the cement slab. Enter cover behind any of the cement blocks. You must hit Raam with the Torque Bow to drive off the Kryll. When they fly away, immediately switch to the Lancer Rifle to execute as many headshots as possible. This may require at least a clip of ammunition each time. When the Kryll regroup, reload the Lancer Rifle immediately, and switch to the Torque Bow. Depending on various timing-issues, Raam will advance to your location, requiring that you use the "switch cover" action to force Raam to adapt his path-finding. Whenever Raam's AI pauses to change direction, repeat the use of the Torque Bow/Lancer Rifle combination. This method may require at least five combos to defeat Raam. If you run out of Torque Bow arrows, the grenades may be used as a means of "scaring off" the Kryll.
Defeating the Corpser:
In the Act named "Belly Of The Beast", there is a giant spider that you have to fight. It will hide itself behind its legs which are bullet proof. In order to hurt it you must move to a location where you can shoot its belly. After a few shots it will move its legs and scream. You must now have to shoot it in the mouth, which will cause it to back up. After doing this a few times it should back up onto a metal platform that is over lava. There will be two hatches that are holding the platform up. You must stand on them until the spider tries to stomp on you. Just before it hits you, jump out of the way. It will hit the hatch instead of you. This will begin breaking the hatches. Doing this a few times on both hatches should break them and kill the spider. Note: Doing this under the Hardcore difficulty will earn you an achievement. Also, there will be Wretches that will attack you while you fight the spider. Be sure to kill them before they kill you.
Finding C.O.G. tags:
Hint: Act 2: C.O.G. tag location
Faster reload times:
"About face" maneuver:
Cog Tag List:
COG Tag 2 - In the room where the locusts cut through the door. If you are looking directly at the door they cut through, you can find it back and to the leftUnder the stairway opposite the one you decended if you took the training route
COG Tag 3 - As you exit the above mentioned door into the courtyard, there is a stairway to the left. Run up the stairs and turn left right at the top. The COG tag is in the near side corner If enemies are North, it would be in the SW corner of the patio area, this one isnt directly under the gears logo
Trial By fire
COG Tag 5 - You cross a bridge over a road and enter a building. Once you enter the building with all the pillars and the two emergence holes, it's just behind the second emergence hole in some weedsJust before the troika on the left
COG Tag 6 - You fight through the roadways with the Trioka guns and get to the open area with the fountain in the center. There are 4 emergence holes here. The COG tag is in the far left cornerOpposite the 4th emergence hole that appears
COG Tag 8 - In the hallway where Jack has to open the door, there are a ton of annoying wretches. If you're facing the door that Jack is opening, it's in the far left corner. Be sure to grab this one after you defeat them, that way you're not in a REALLY bad spot after they appear.
COG Tag 9 - There's a small room that you enter where you'll find the body of Rojas. As you come down the stairs into this small area, turn right immediatelyhard to see, its in the shadowy area to the right behind the pillar
COG Tag 11 - There will be 3 smashable doors. as you proceed through this area. Look in the alcove to the leftfacing the doorat the FINAL door you take to exit the courtyard.
COG Tag 12 - Just after COG Tag 11, you exit into an open courtyard. Follow the semi-circle wall and head left. The tag is on the other side of a block just after you see the logo. If the room was a clock, the Tag would be between 8 and 9right against the semi circular wall....be sure to get this one BEFORE you kill the Berserker, as you CANNOT after.
Tick Tick Boom
COG Tag 14 - There's a room with a catwalk that square shaped. When you exit, you head down some stairs into the street. Turn around and run back the alley formed by the stairs you came down and the wall of the next building. The Tag is at the end of that alleyway, behind a rock.
COG Tag 15 - Just before you enter the Settlement, you come up the stairs where the Boomer was, the Tag is behind a newspaper machine. Facing ahead as you come up the stairs, it'll be to the back and leftkeep this in mind, its as viewed while you face the gate
End Lethal Dusk/Beginning Dark Labyrinth COG Tag 17 - When you enter the area where you have to use the spotlight, after you guide Dom through, move the spotlight to the far left as you're holding the light area near where you entered. The COG Tag is in that corner area. just to the left of the lit room of the blown out building, on the streetNear the rusted out car
COG Tag 20 - In the room with the rotting floorboards, the Tag is in the far right corner....be sure to stay on the metal beam to get itthe far right as you enter the room
End Evolution/Beginning Coalition Cargo
Darkest Before Dawn
COG Tag 23 - In the next area after Tag 22. you'll enter an open area with a small building on the right side. Just to the right of the stairs leading up to that buildling, you'll find the Tag.
COG Tag 24 - After you choose your paths, and reunite, you'll fight through a narrow hallway with a lot of cover. Just after the hallway and before you exit the area, turn around and the Tag is on a narrow ledge over the pool. To your right as you leave the hallway, or to your left after you turn around
Bad To Worse
COG Tag 29 - Before you climb the ladder to the 3rd car's roof, the Tag is on the floor here.
COG Tag 30 - Your final Tag is on the floor of the storage room in the 5th car of the train's 3rd section....grab this one before you advance to the end battle, as you wont get a chance to come back.
November 21, 2006 - 4:55am