Successfully complete the indicated task to unlock the corresponding item in the gallery. To access the gallery, press L1 at the main menu.
Hint 1: Successfully complete Megaman X.
MegaMan's fireball in MMX1:
Rockman: Battle And Chase
Dragon Punch in Mega Man X2
Megaman X3: Golden Hyper Armor
In the first area of Dr. Doppler's fortress, when you reach the Ride Armor Pod, get into the K Ride Armor. Make sure your life gauge is full.
Keep moving forward until you see this place where there are bottomless pits and iron balls are being dropped from the ceiling. Get out of the Ride Armor and slide down the left wall of the first shaft. Eventually you will enter a hidden path, and reach a red Capsule. Enter it and you will receive all the Armor Chips' effects, plus a damned cool-looking GOLDEN Hyper Armor.
- Body: Enhanced Protection Field. Reduces even more damage after X has taken an initial damage.
- Buster: Hyper Charge. Select it on the bottom of the weapon list and you can fire the charged Buster for as long as the energy supply lasts. The energy can be regenerated by taking damage. Once it is used up, the weapon cannot be used until the energy is completely refilled. If you exit a stage, the weapon cannot be used in the next stage you enter until it is completely recharged.
- Leg: Double-Dash. X can perform one more air-dash.
Megaman X3: Z-Saber for X
Enter the sub-boss room and defeat the sub-boss. Make sure the final blow is dealt with Zero's Saber. Just fully charge up, shoot it twice, wait for it to come down, then dodge and slash it. It will slowly move up then go kamikaze on Zero.
Note: With the Buster Upgrade, X can launch a sonicboom with the Z-Saber, which, if landed on an enemy that doesn't get instantly defeated, will deal extra damage on the enemy for up to 4 times. One single shockwave can take off approximately 2/3 of a boss' life, INCLUDING ALL versions of Sigma, provided that the hit did land.
January 24, 2006 - 6:59am