Resident Evil 5

Resident Evil 5

Cheats:
Easy Final Uroburos boss:
To make the final uroburos boss easier, upgrade the Lightning Hawk all the way and purchase unlimited ammo for it (15,000 point) fight the uroburos and this will be easier than fighting it with the LTD.

Inventory Duplication:
This requires two very cooperative human players, and a Live connection (or a
split screen game and two profiles).

1.In the Inventory Lobby, invite a friend.
2.Start the level (use 1.2 to make it easy). Have the host hand items (Rotten
Eggs, First Aid, Ammo) off to the guest for duplication.
3.With a full inventory, have the guest leave the game (it should say "All unsaved progress will be lost" -- select "Yes").
5.After selecting "Yes," another question for the guest will appear asking whether or not to save status and ammo. Choose "Yes" to save and you will have all the passed-on inventory saved.
6.Now, back to the host: Quit out of the game, but at the second question, choose "No" and do not save ammo and status.
7.Restart the game with the two characters and you'll both have the ammo and items. Duplication successful! (Note: You cannot do this with weapons as you cannot hand them off to your partner.)
Addendum: A popular money-making strategy involves duplicating Gold or Rotten Eggs. These are worth $2,000 a pop, and 5 can be crammed in each inventory slot. That means you can eventually be duplicating $90,000 each time. Finding Rotten Eggs can be tough; they drop randomly from enemies in later levels. Also, for two people to increase the amount of eggs quickly, you'll have to pass them back and forth, alternating who is saving and who isn't. Finally, you may request eggs from the computer once the guest has quit out to make this process faster.

Unlimited Ammo:
To unlock unlimited ammunition for a weapon, fully upgrade all of its attributes, complete the game (all chapters) and buy the ability using Exchange Points from Bonus Features (for that weapon only).

Discarding Weapons in Mercenaries Mode:
In Mercenaries mode, ammunition drops are based on the type of weapons you have.
Use this to your advantage by discarding weapons you don't use. This causes more
ammunition to be dropped for other weapons. Example: For Wesker (Stars), drop the Samurai Edge to find more Magnum and Shotgun ammo.

Unlimited Ammo for All:
Once you unlock unlimited ammo for a gun, it will be unlocked for all copies of that gun you may have. Buy one for your partner so they can join in the fun! Note: You'll still have to fully upgrade any additional weapons to get their maximum power.

The Heart of Africa:
There is a special treasure to be had in the boss fight with Jill and Wesker. If
you beat up Wesker enough in the seven minutes he has to spare, the Heart of Africa treasure will appear between the two stairs on the bottom level -- behind where Jill spawns during the second half of the fight (and you can pick it up in the second half too). One Rocket in Wesker's well-groomed face will do the trick (you have to shoot the rocket with another rocket or a gun while he holds it). Hide at the end of a long passage after he kicks you through the wall. Soon you'll see on your map that he's spinning around, looking for you. Shoot him with a rocket then.

BSAA Emblems:
Below is a list of how many BSAA Emblems can be found on any given chapter in the game. There are thirty emblems total, and not each chapter has one.

Chapter 1-1 - 0 Emblems
Chapter 1-2 - 3 Emblems
Chapter 2-1 - 5 Emblems
Chapter 2-2 - 3 Emblems
Chapter 2-3 - 0 Emblems
Chapter 3-1 - 4 Emblems
Chapter 3-2 - 2 Emblems
Chapter 3-3 - 1 Emblem
Chapter 4-1 - 3 Emblems
Chapter 4-2 - 1 Emblem
Chapter 5-1 - 1 Emblem
Chapter 5-2 - 1 Emblem
Chapter 5-3 - 3 Emblems
Chapter 6-1 - 3 Emblems
Chapter 6-2 - 0 Emblems
Chapter 6-3 - 0 Emblems

Hidden Dialog:
If you wait around long enough at the very beginning of Chapter 1-1, before any
checkpoints, you will trigger a conversation between Sheva and Chris in which Chris gives a scathing critique of the American Dream.

Hidden Cutscene:
At the very start of Chapter 1-1, take your first right just past the building and you'll see a quick cutscene of a fellow in an unfortunate predicament.

Easter Egg: The Chair:
In this immensely stupid Easter Egg, Chris and Sheva can take a short rest in a chair. There are chairs in Chapter 5-3 (at the beginning of the chapter, far end of the lab) and Chapter 6-2 (the Captain's seat). That is all.

Wesker's Dash Attack:
When using the unlockable character Wesker in Mercenaries, you can click the Right Analog Stick (sometimes called R3) to initiate a dash. Press both Triggers while dashing to do a knee attack. Warning: This move will drain your own life meter, so use it sparingly!

Giant Crab Tips:
When you are fighting the giant crab in chapter 5 then you probably know you have to shoot at the red tips on each leg, but when the monster comes crashing down and opens its mouth, shooting at it does absolutely nothing. What you are meant to do is get hand grenades (if you have none then look around the circle computer and you will find 2 herbs (green) and a hand grenade, DO NOT throw it at the beast. It also does nothing, go near the mouth when it is open after you have shot at the legs then it will say "press 'X' to throw" obviously you should press 'X' then Chris will throw the grenade in its mouth and the top shell will fall off. You must do this twice. If you have no grenades, bad luck you have to wait for the mosquito-like things (i call them Skeeters) and shoot them and they will drop a grenade sooner or later, then after you have done that twice, RUN! he will swipe without warning and it will be a one hit
kill, no "dodge" chances at all, just run. When you have done all that, the easy part is getting your handgun (by the way the mosquitoes drop X20 bullets at a time, a good idea to pick em all up.) and shooting it once in the brain, it will be dead after that.

Train Station: Hidden Majini:
In the third part of the level, find the green portable toilet past the truck with a Gatling gun. Knock on it to find a hidden Majini.

Completion bonuses:
Successfully complete the game under any difficulty setting to unlock the following bonuses.

Chris' Safari and Sheva's Clubbin' alternate costumes
"History Of Resident Evil" option
"Infinity ammunition" option (must fully upgrade a weapon then purchase the unlimited ammo from the "Bonus Features" section with points)
Mercenaries mode
New Game+ mode
Play as Sheva Alomar
Successfully complete the game under five hours (get an "S" rank) under any difficulty setting to unlock the Infinity Rocket Launcher.
Successfully complete the game under the Amateur difficulty setting to unlock the "Classic Horror Filter" option.
Successfully complete the game under the Normal difficulty setting to unlock the "Retro Filter" option.

Easy money:
This trick will help you gain money to max out and buy all the weapons. In any chapter, collect as much gold, items, ammunition, and treasure you can find. When you are satisfied, pause game play and quit the game. Save the game when prompted. Restart any desired chapter. The "Shop" menu will appear before the start of any chapter. Notice that all the gold, treasure, weapons, and ammunition from your previous saved game are still in your inventory. From there, you can sell anything you want to gain some fast cash. This glitch can be done repeatedly, on any chapter.

Go through a chapter, collecting as many hand grenades as possible. Then, start Co-op mode with a friend, system link, or over the Internet. Give your partner all of your grenades and have them exit the game. After they leave, your AI partner will still have all of the grenades. Make sure you request them back. While you do this, your friend that left can sell the ones he took with him. You can have up to five in each slot, and they sell for 250 gold each. You will gain 11,322 gold each time you do this (if you have all your slots full).
This is also a good way to stock up on ammunition.

As soon as you defeat the Uruoburos for the second time you can repeat the beginning of that chapter and collect lots of money and ammunition (especially for the machine gun). Repeat this several times and you will be able to upgrade every weapon in your arsenal.

Once you have completed the game, go to Chapter 5-1 (Underground Garden). Bring extra ammunition if possible. Follow the chapter until you have reached the part with all the Lickers. Do not press the button to the elevator yet. Kill all the Lickers that are there, then gather all the treasures and money they dropped. Press the button to the elevator. When you do this, about four or five more Lickers will appear. Also kill them. Once again, gather the treasures. Then, quit the game and repeat until satisfied. You should make about
10,000 gold selling the treasures the Lickers drop. There are no enemies except for the Lickers you are meant to defeat, which will make for easy money for weapon upgrades.

Easy quick game:
Use the following trick to get a combined clear time for the entire game of under five hours (to unlock unlimited RPG ammunition). A really easy way of doing this is to play under the Amateur difficulty setting and just run pass all enemies. Only kill story-driven enemies (ones that hold key cards or those that must be defeated to advance the game). Also, avoid any crates, barrels, or treasures. Attempting this with a friend instead of the CPU-controlled Sheva is recommended. Note: You do not need to purchase the infinite ammo in "Bonus Features" as you would do for normal guns.

Quick reload:
Display the inventory screen and combine ammunition manually with your weapon. This causes weapons such as the shotgun to reload much faster than the normal method. You can also use this trick while climbing ladders or jumping. Reload your weapon when the melee option appears. Then, start the melee sequence. Your weapon will be reloaded instantly.

Dodging:
Picking up an item allows you to dodge an attack. This works best when surrounded by enemies. Stand above an item on the floor while shooting. If you miss someone who runs up to you, just pick up the item. Your character will duck the attack and the enemy will be open for a counter-attack. Kill him, stand over the item that he drops, and continue.

Efficient healing:
If both players stand in front each other and one of them heals themselves, both persons will get healed.

(Desperte Escape) Unlockable: Figures:
Beat the game to unlock figurines you can view in the bonus galleries.

Devil May Cry 2 reference:
The name for the virus in Resident Evil 5, Uroboros, is also used as a name for the corporation in Devil May Cry 2, another Capcom game.

Defeating Q-1:
When you are fighting the Q-1, get the grenade launcher with acid rounds then shoot it in his mouth. Throw something in his mouth. Repeat this and it will be defeated in five minutes.

Defeating U-8:
When you start the U-8 fight, you will need a rocket launcher. When you start, aim at the U-8's mouth and blast it. It will be dead in less than three seconds.

Treasure locations:
Submitted by: Arju

Search the indicated location to find the corresponding treasure piece:

Antique Clock
Chapter 1-2: On the balcony of the house that is locked from the inside.

Beetle (Brown)
Chapter 3-1: On the small island where you start. It is also found elsewhere in multiple locations in Chapter 3-1.

Beetle (Gold)
Chapter 4-2: On the bottom floor of the mirror puzzles, in one of the room that unlocks, send the beam of light to the statue instead of the final mirror.

Beetle (Jewel)
Chapter 3-2: On top of the oil drums at the Tricell camp.

Blue Enigma
Chapter 3-1: Kill a giant Manjini.

Ceremonial Mask
Chapter 3-1: In an alcove to the right of the gondola at the end of the chapter.

Chalice (Silver)
Chapter 3-1: On the middle island (the chicken farm). It is also found elsewhere in multiple locations.

Chalice (Gold)
Chapter 5-3: When in the room with the drawbridge and swarm of Lickers, look in a locker after you drop down into the locked room.

Dead Bride's Necklace
Chapter 5-2: Lying near the discarded corpses on the conveyor belt.
Chapter 6-1: Dropped by the rocket launcher wielding Majini.

Diamond (Brilliant)
Chapter 2-2: After the scene with Irving, go downstairs and outside. Walk towards the machine gun turret, and look for a small ladder on your left. The gem is in a chest on that ledge.

Diamond (Marquis)
Note: You must be playing as Chris if in Solo mode. During the final fight with
Wesker at the volcano, immediately after Wesker appears for the first time, turn
around and move towards the bridge that will collapse. Before stepping on it,
shoot down the rock just past it that is the same color. When you fall through
the bridge, turn to your left, and jump over the rock to collect the gem.

Diamond (Oval)
Chapter 2-2: In the mines just before the crank at the exit, turn left off the
cart tracks. Follow the wall to a chest containing the gem.

Diamond (Pear)
Chapter 2-2: After the scene with Irving, go past the machine gun turret. Aim
at the top of the large ladder to shoot it down.

Diamond (Square)
Chapter 2-2: After the scene with Irving, go past one more checkpoint. There
is a broken ladder with an assist jump here. The gem is on the ledge Sheva
lands on. Follow her around to where she climbs, then jump down one level to
get it.

Diamond (Trilliant)
Chapter 4-2: After putting all three emblems in the door, go up the stairs.
Shoot the gem down from above the big door you have to enter.

Emerald (Brilliant)
Chapter 5-3: At the start of the Wesker and Jill fight at the end of the
chapter, run up the staircase on the right in front of you. Follow the path
around to the right. The gem is in one of the pots at the end.

Emerald (Marquis)
Chapter 3-3: After leaving the boat for a second time, climb a ladder to
the ledge with the two machine gun turrets above the gate you are trying
to open. The gem is in a drawer in the room between the guns.

Emerald (Oval)
Chapter 5-3: Turn around after Wesker kicks you through the door. Follow
the corridor into a room with the coffins. The gem is in a coffin that needs
an assist event to open.

Emerald (Pear)
Found in multiple locations.

Emerald (Square)
Found in multiple locations.

Emerald (Trilliant)
Chapter 4-1: After you fall down from the trap with the empty sarcophagus,
the gem is in one of the three treasure chests.

Gold Ring
Chapter 1-1: Kill the Executioner at the end of the chapter. It is also
found elsewhere in multiple locations.

Heart Of Africa
Chapter 5-3: Between the stairs during the Jill solo fight after you ended
the previous fight by damaging Wesker enough to make him retreat.

To get the Heart Of Africa treasure, you must do a set number of damage to
Wesker during the first fight with him and Jill. The best way is to have
the Infinite Magnum. You will also get the "Bad Blood" achievement. After
you defeat him and start the Jill fight, the treasure will be between the
two curved staircases. Also, do not forget to get the gem in the southeast
corner of the room you enter in the crate, the two in the tombstone upstairs,
and the one nearby in the little pot.

Idol (Silver)
Chapter 3-1: On top of the left of the two assist jumps on the northeast island.

Idol (Gold)
Chapter 4-2: On the bottom floor of the mirror puzzles, in one of the room
that unlocks, send the beam of light to the statue instead of the final mirror.

Ivory Relief
Chapter 1-2: Dropped by the blonde woman you help.

Jewel Bangle
Dropped by a "Big Man" Manjini.

Lion Heart
Kill a group of Lickers until one drops.

Power Stone
Kill a Reaper.

Royal Necklace
Chapter 5-3: Inside the control room being guarded by a group of rocket
launcher wielding Manjini.

Ruby (Brilliant)
Chapter 5-3: Leave the room with the giant rotating elevator. Look at the
ceiling between the last two lights as you emerge from the tunnel in the next
room.

Ruby (Marquis)
Chapter 2-1: During the fight in the market area where you have to shoot a key
from a hanging dead body, toss a grenade into the middle stall with a chest
in it. The gem is in that chest.

Ruby (Oval)
Chapter 4-1: Behind the red statue in the labyrinth.

Ruby (Pear)
Found in multiple locations.

Ruby (Square)
Found in multiple locations.

Ruby (Trilliant)
Chapter 4-1: After you fall down from the trap with the empty sarcophagus,
the gem is in one of the three treasure chests.

Sapphire (Brilliant)
Chapter 5-3: Turn around after Wesker kicks you through the door. Follow
the corridor into a room with the coffins. The gem is in a coffin that
needs an assist event to open.

Sapphire (Marquis)
Chapter 5-3: At the beginning of the level, leave the Boss room. Follow the
path around, and take a left at the fork. The gem is in a safe to your left
as you enter the room.

Sapphire (Oval)
Chapter 5-3: Turn around after Wesker kicks you through the door. Follow
the corridor into a room with the coffins. The gem is in a small pot on
the shelf to the right as you enter.

Sapphire (Pear)
Found in multiple locations.

Sapphire (Square)
Found in multiple locations.

Sapphire (Trilliant)
Chapter 4-1: After you fall down from the trap with the empty sarcophagus,
the gem is in one of the three treasure chests.

Soul Gem
Chapter 4-1: Kill the Boss at the end of the level without using the
reaction event (before climbing the stairs to the exit).

Topaz (Brilliant)
Chapter 5-3: In the room with the drawbridge and the swarm of Lickers, the
gem is high on the wall in front of you as you cross the drawbridge.

Topaz (Marquis)
Chapter 1-1: After you jump out of the window, take out all the Majini,
and one of them will drop it.

Topaz (Oval)
Chapter 6-1: On the Normal, Veteran, or Professional difficulty, go up the
ladder just before the assist push. Turn around, and find the person that
you will have to fight later. Shoot him now. Go through the gate scene,
and on your way to the crank, turn right after the stairs.

Topaz (Pear)
Found in multiple locations.

Topaz (Square)
Found in multiple locations.

Topaz (Trilliant)
Chapter 4-1: At the beginning, before you climb up the first ladder, go
straight towards the end. The gem is in the treasure box.

Venom Fang
Kill a chainsaw Manjini. Note: The first one encountered will not drop one.

Achievements:
Accomplish the indicated achievement to get the corresponding number of

Gamerscore points:

Completed Chapter 1 - 1 (15 points): Complete Chapter 1 - 1 on any difficulty setting.
Completed Chapter 1 - 2 (15 points): Complete Chapter 1 - 2 on any difficulty setting.
Completed Chapter 2 - 1 (15 points): Complete Chapter 2 - 1 on any difficulty setting.
Completed Chapter 2 - 2 (15 points): Complete Chapter 2 - 2 on any difficulty setting.
Completed Chapter 2 - 3 (15 points): Complete Chapter 2 - 3 on any difficulty setting.
Completed Chapter 3 - 1 (15 points): Complete Chapter 3 - 1 on any difficulty setting.
Completed Chapter 3 - 2 (15 points): Complete Chapter 3 - 2 on any difficulty setting.
Completed Chapter 3 - 3 (15 points): Complete Chapter 3 - 3 on any difficulty setting.
Completed Chapter 4 - 1 (15 points): Complete Chapter 4 - 1 on any difficulty setting.
Completed Chapter 4 - 2 (15 points): Complete Chapter 4 - 2 on any difficulty setting.
Completed Chapter 5 - 1 (15 points): Complete Chapter 5 - 1 on any difficulty setting.
Completed Chapter 5 - 2 (15 points): Complete Chapter 5 - 2 on any difficulty setting.
Completed Chapter 5 - 3 (15 points): Complete Chapter 5 - 3 on any difficulty setting.
Completed Chapter 6 - 1 (15 points): Complete Chapter 6 - 1 on any difficulty setting.
Completed Chapter 6 - 2 (15 points): Complete Chapter 6 - 2 on any difficulty setting.
Completed Chapter 6 - 3 (15 points): Complete Chapter 6 - 3 on any difficulty setting.
Recruit (15 points) : Complete all chapters on Amateur.
Soldier (15 points) : Complete all chapters on Normal.
Veteran (30 points) : Complete all chapters on Veteran.
War Hero (70 points) : Complete all chapters on the most difficult setting.

All downloadable content achievements:

The following achievements require the "Versus" bonus downloadable content:
Army of One (15 points) : Win 30 matches in Slayers.
Bringing the Pain (30 points) : Defeat 100 players using physical attacks in Versus.
Eye of the Tiger (15 points) : Win 30 matches in Survivors.
It Takes Two to Tango (15 points) : Chain a 40-defeated combo in Team Slayers.
It's All About the Points (15 points) : Score at least 40,000 points in Survivors.
Keep the Good Times Rolling (15 points) : Chain a 20-defeated combo in Slayers.
Let's Get This Party Started! (20 points) : Unlock all selectable characters in Versus.
The Team That Slays Together... (30 points): Win 30 matches in Team Slayers.
There's no "I" in Team (15 points) : Score at least 80,000 points in Team Survivors.
We Will Survive (30 points) : Win 30 matches in Team Survivors.

The following achievements require the "Lost In Nightmares" bonus downloadable content:

Must've Got Lost (15 points) : Complete "Lost in Nightmares" on any difficulty setting.
It's Just a Bad Dream! (15 points): Complete "Lost in Nightmares" with an S rank.
Night Terrors (40 points) : Complete "Lost in Nightmares" on Professional.
Kung Fu Fighting (15 points) : Inflict a set amount of damage to Wesker in "Lost in
Nightmares".
Wish Upon a Star (15 points) : Destroy all 18 of the Score stars found throughout "Lost
in Nightmares".

The following achievements require the "Desperate Escape" bonus downloadable content:

Getaway (15 points) : Complete "Desperate Escape" on any difficulty setting.
The Great Escape (15 points) : Complete "Desperate Escape" with an S rank.
Run the Gauntlet (40 points) : Complete "Desperate Escape" on Professional.
Way of the Warrior (15 points) : Defeat 150 enemies singlehandedly in one playthrough
of "Desperate Escape".
Shoot the Messenger (15 points): Defeat 3 Agitator Majini in one playthrough of
"Desperate Escape".

Bonus characters in Mercenaries mode:
Earn an "A" or higher rank in the indicated Mercenaries mode mission to unlock
the corresponding character:

Chris (Safari) : "The Village" mission
Chris (S.T.A.R.S.) : "Experimental Facility" mission
Jill (Battle Suit) : "Ship Deck" mission
Jill (B.S.A.A.) : "Public Assembly" mission
Sheva (Clubbin) : "Ancient Ruins" mission
Sheva (Tribal) : "Missile Area" mission
Wesker (Midnight) : "The Mines" mission
Wesker (S.T.A.R.S.): "The Prison" mission

Bonus characters in "Versus" DLC:
You can purchase the following characters at the "Bonus Features" menu for the indicated amount of Exchange Points. Note: They have slightly different weapon sets compared to their Mercenaries mode counterparts.

Chris (Safari) : 8,000 Exchange Points
Chris (S.T.A.R.S.) : 13,000 Exchange Points
Jill (Battle Suit) : 7,000 Exchange Points
Jill (B.S.A.A.) : 5,000 Exchange Points
Sheva (Clubbin) : 6,000 Exchange Points
Sheva (Tribal) : 15,000 Exchange Points
Wesker (Midnight) : 30,000 Exchange Points
Wesker (S.T.A.R.S.): 50,000 Exchange Points

All unlockable costume & Figurines:

Chris' S.T.A.R.S. costume:
Collect 25 B.S.A.A. emblems to unlock Chris' S.T.A.R.S. costume.

Sheva's Tribal costume:
Collect all 30 B.S.A.A. emblems to unlock Sheva's Tribal costume.

Play as Josh Stone ("Desperate Escape" DLC):
Successfully complete Resident Evil 5: Desperate Escape to unlock Josh Stone
in Single Player mode.

Professional mode ("Desperate Escape" DLC):
Successfully complete Resident Evil 5: Desperate Escape on the Veteren difficulty to unlock the Professional difficulty.

Figurines ("Desperate Escape" DLC):
Successfully complete Resident Evil 5: Desperate Escape to unlock figurines in the "Bonus Features" gallery.

Play as Jill Valentine ("Lost In Nightmares" DLC):
Successfully complete the Resident Evil 5: Lost In Nightmares DLC to unlock Jill Valentine.

Jill figurine ("Lost In Nightmares" DLC):
Successfully complete Resident Evil 5: Lost In Nightmares to unlock a Jill figurine in the "Bonus Features" gallery.

Easily defeating uroboros aheri and wesker:
uroboros aheri ( transformed exceella) is a pain in the ass , especially if you want to beat the game in veteran mood. Here's a hint to easyly defeat her. at first, use the satellite laser guidence weapon to tear tentacles; a giant mushroom type thing emerges then. all you need is a rocket launcher. fire away and she is done. so remember to buy a rocket launcher before entering chapter 6-2.

wesker first appears at the end of chapter 5-3 with jill. you cant harm him this time. all you have to do is avoid him for 7 minutes. thats all.

after defeting excella buy 3 rocket launcher. you can also use that is in the display case but i found it slow to load. turn off the lights and sneak past wesker. make sure he doesn't see you. fire one rocket. he will catch it and try to pull it out, fire the second rocket quickly and he is stunned. quickly go near him and give him the shot.

At volcano quickly run away from wesker and wait behind the rocks in the arena. you will able to see his back. there is a slimy growth you can see. aim the final rocket you have and he is done once and for all.

God mode
Use a text editor to edit the "config.cfg" file in the "players" directory in the game folder. Add the following line to the end of the file:

seta thereisacow "1337"

You can now further modify the file by binding any of the follow
ing cheat codes to an unused key. For example, adding the following line will bind the God mode cheat to the "O" key:

Save the "config.cfg" file, then Right Click it, select "Properties", and set it to "Read Only". Begin game play, then start a new level by either using the "Mission Selection" option or starting a new game. Then, press the corresponding key during game play to activate the corresponding cheat function. There is no confirmation that a cheat code has been activated.
bind o "god"

Mercenaries Mode Characters:
Chris (S.T.A.R.S.) - Get an A rank on Experimental Facility.
Chris (Safari) - Get an A rank on Village.
Jill (Battle Suit) - Get an A rank on Ship Deck.
Jill (BSAA) - Get an A rank on Public Assembly.
Sheva (Clubbin') - Get an A rank on Ancient Ruins.
Sheva (Tribal) - Get an A rank on Missile Area.
Wesker (Midnight) - Get an A rank on Mines.
Wesker (S.T.A.R.S.) - Get an A rank on Prison.