Reus

Reus

Achievements:
A New Beginning: Finish the second Era.
A New Threat: Finish the third Era.
Abundant World: Finish an Era with at least 1000 Food being used by Villages.
Advanced World: Finish an Era with at least 1000 Tech being Used by Villages.
Agriculture: Finish an Era with a Village which has 150 prosperity using only Animals and Plants.
Alchemy: Have humans complete an Alchemist Project.
Alloys: Have humans complete a Blast Furnace Project.
Aristocracy: Finish an Era with a Village of 150 Prosperity using only Animals and Minerals.
Astronomy: Have humans complete an Observatory Project.
Booming Era: Finish an Era with 1200 Prosperity.
Calendar: Have humans complete a Plantation Project.
Canyon City: Finish an Era with a Village of 1000 Prosperity and at least 8 Mountain Patches within Borders.
Capital: Finish an Era with a Village which has 650 Village Prosperity.
Chosen People: Finish an Era with only one Village which has 175 Prosperity.
Civilized: Finish an Era with a Village which has 250 Prosperity.
Classical Era: Finish an Era with 450 Prosperity.
Colonization: Have humans complete a Hamlet Project.
Commerce: Have humans complete a Trader Project.
Construction: Have humans complete a Workshop Project.
Currency: Have humans complete a Customs House Project.
Desert City: Finish an Era with a Desert Village which has 500 Village Prosperity.
Desert Town: Finish an Era with a Desert Village which has 300 Village Prosperity.
Desert Tribe: Finish an Era with a Desert Village which has 100 Village Prosperity.
Developing Era: Finish an Era with 800 Prosperity.
Divided Planet: Finish an Era with at least 6 villages who all have at least 150 Village Prosperity.
Education: Have humans complete a University Project.
Entertainment: Have humans complete a Circus Project.
Fantastic Era: Finish an Era with 1600 Prosperity.
Farming: Have humans complete a Granary Project.
Farming Community: Finish an Era with a Village which has 250 Village Prosperity and only uses Plants.
Fascism: Have humans complete a Barracks Project.
Feudalism: Have humans complete a Mill Project.
First World: Finish the Third Era with at least 2 Upgraded Great Projects.
Fiscal-Military State: Finish an Era with a Village which has 200 Prosperity and 3 Warmarks.
Fishing Village: Finish an Era with a Village which has 200 Prosperity and 5 Ocean Patches within its Border.
Forest City: Finish an Era with a Forest Village which has 500 Village Prosperity.
Forest Town: Finish an Era with a Forest Village which has 300 Village Prosperity.
Forest Tribe: Finish an Era with a Forest Village which has 100 Village Prosperity.
Genesis Era: Finish an Era with 250 Prosperity.
Geology: Have humans complete a Geologist Project.
Golden Era: Finish an Era with 2000 Prosperity.
Grand Era: Finish an Era with 5000 Prosperity.
Great Development: Finish an Era with a Completed Great Project.
Great Era: Finish an Era with 3500 Prosperity.
Great Vitality: Finish an Era with a Village which has at least 150 Food, Wealth and Tech in Use.
Harbor Town: Finish an Era with a Village with 400 Village Prosperity, and at least 8 Ocean Patches within its borders.
Hunter Community: Finish an Era with a Village which has 250 Village Prosperity and only uses Animals.
Industrial Revolution: Finish an Era with a total of 2000 Tech in Use.
Legendary Warriors: Finish an Era with a Village which has at least 6 War Markers.
Level 2: Achieved level 2.
Level 3: Achieved Level 3.
Long Live the King!: Have humans complete a Castle Project.
Lords of the Sea: Have humans complete an Island Town Project.
Machinery: Have humans complete a Factory Project.
Market Revolution: Have humans complete a Multinational Project.
Mass Production: Finish an Era with at least 6 villages who all have at least 500 Village Prosperity.
Metal Casting: Have humans complete a Metal Casting Project.
Mining Community: Finish an Era with a Village which has 250 Village Prosperity and only uses Minerals.
Modern Agriculture: Finish an Era with a Village which has 1500 Prosperity using only Animals and Plants.
Modern Banking: Finish an Era with 1000 Wealth in Use from Villages.
Modern Medicine: Have humans complete an Apothecary Project.
Modern Physics: Finish an Era with a Village of 1500 Prosperity using only Minerals and Plants.
Mountain Town: Finish an Era with a Village with 400 Village Prosperity, and at least 8 Mountain Patches within its borders.
Navigation: Have humans complete a Lighthouse Project.
Noble: Finish an Era with a Village which has 200 Awe and 1500 Village Prosperity.
Nuclear Energy: Finish an Era with a Village with 1000 Tech in Use.
Overgrowth: Finish an Era with 2000 Food in Use from Villages.
Overpopulation: Finish an Era with a Village which has 1000 Prosperity.
Paganism: Have humans complete a Shrine Project.
Paradise Island: Finish an Era with a Village of 1000 Prosperity and at least 8 Ocean Patches within Borders.
Peaceful: Finish an Era with a Village which has 1250 Prosperity and no Warmarks.
Physics: Finish an Era with a Village of 150 Prosperity using Plants and Minerals.
Pinnacle of Culture: Have humans complete an Opera Project.
Post-Classical Era: Finish an Era of 30 minutes with 600 Prosperity.
Prince of Orange: Finish an Era with a Village with 1000 Food in Use.
Questionable Ethics: Have humans complete a Mad Scientist Project.
Rich World: Finish an Era with at least 1000 Wealth being used by Villages.
Royalty: Finish an Era with a Village which has 1500 Prosperity using only Animals and Mines.
Sailing: Complete a Fishing Docks Project.
Scientific Method: Have humans complete a Laboratory Project.
Shipwrighting: Have humans complete a Harbor Project.
Specialization: Finish an Era with a completed Upgraded Project.
Specialized Economy: Finish an Era with 3 completed Upgraded Projects.
Superior Development: Finish the Third Era with at least 1 Upgraded Great Project.
Superior Vitality: Finish an Era with a Village which has at least 150 Food, Wealth and Tech in Use.
Survivor: Finish an Era with a Village which has 500 Prosperity and 60 Danger.
Swamp City: Finish an Era with a Swamp Village which has 500 Village Prosperity.
Swamp Town: Finish an Era with a Swamp Village which has 300 Village Prosperity.
Swamp Tribe: Finish an Era with a Swamp Village which has 100 Village Prosperity.
The First Era: Finish the first Era.
Theocracy: Have humans complete a Sacrifice Altar Project.
Theology: Have humans complete a Temple Project.
Trade Route: Have humans complete a Market Project.
Traditional Medicine: Have humans complete a Druid Project.
Treasury: Finish an Era with a Village with 1000 Wealth in Use.
Universal Healthcare: Have humans complete a Hospital Project.
Utopia: Finish an Era with 6500 Prosperity.
Venture Capital: Have humans complete a Bank Project.
Vibrant Era: Finish an Era with 1000 Prosperity.
Violent Victory: Finish an Era with a total of 12 Warmarks.
Vitality: Finish an Era with a village which has at least 50 of each Resource.
World Economy: Finish an Era with at least 3 Completed Great Projects.
Writing: Have humans complete a School Project.