WWE 2K16

WWE 2K16

Game Cheats:

Fighting Styles:
The list below are the fighting styles for each wrestler.

Aerialist 1: Evan Bourne/Matt Sydal

Aerialist 2: Rob Van Dam

Aerialist 3: Jeff Hardy

Aerialist 4: Sonjay Dutt

Brawler 1: Johnny Gargano

Brawler 2: Dana Brooke

Brawler 3: Terry Funk

Brawler 4: J.T.G. (Cryme Tyme)

Giant 1: The Great Khali

Giant 2: King Kong Bundy

Giant 3: Andre The Giant

Giant 4: Tensai

Powerhouse 1: Scott Steiner

Powerhouse 2: Goldberg

Powerhouse 3: Roderick Strong

Powerhouse 4: Kenny Omega

Showboat 1: Dusty Rhodes

Showboat 2: Petey Williams

Showboat 3: M.V.P. (Montel Vontavious Porter)

Showboat 4: Scotty 2 Hotty

Striker 1: Yoshi Tatsu/Naofumi Yamamoto

Striker 2: Shinsuke Nakamura

Striker 3: Kassius Ohno/Chris Hero

Striker 4: Mike Tyson

Technician 1: Konnan

Technician 2: Colt Cobana/Scotty Goldman

Technician 3: AJ Styles

Technician 4: Trent Barretta

Preset Movesets:
The list below are the preset movesets for each of the wrestlers.

American Dragon: Bryan Danielson/Daniel Bryan

Backbreaker Specialist: Roderick Strong

Bucking Trends: The Young Bucks

Charisma Personified: Jeff Hardy

Gold Standard: Shelton Benjamin

Jackson: Ezekial Jackson

Jomo: John Morrison

Olympic Hero: Kurt Angle

Panama Playboy: Adam Cole

Shake, Rattle & Roll: Road Dogg

The Ace Of Japan: Hiroshi Tanahashi

The Dude: Trent Barretta

The Monster: Brodus Clay

The Shoot Fighter: Katsuyori Shibata

The Suplex Machine: Tazz

WWE Legend 1: Eddie Guerrero

Abilities:
Below is a list of the different abilities the Superstars have, each ability has 3 different levels which has the corresponding listed attributes.

Dirty Pin

Ability: Can be performed when the opponent is lying parallel to the ropes.

Level 1: Decreases the opponent's kick out gauge by 26% but the chance that referee sees the pins is increased by 24%.

Level 2: Decreases gauge by 44% but the chance of referee noticing is increased by 34%.

Level 3: Requires a finisher, decreases gauge by 60%, and referee chance is increased to 50%.

Diving Pin Combo

Ability: Allows a Superstar to perform a pin immediately following certain diving attacks.

Level 1: Reduces opponent's kickout gauge by 10%.

Level 2: Reduces by 20%.

Level 3: Reduces by 30%.

Fan Favorite

Ability: Increases the time window in which players must complete a Superstar's Comeback moment.

Level 1: Increases by 13 seconds.

Level 2: Increases by 16 seconds.

Level 3: Increases by 21 seconds.

Immovable Object

Ability: Can only be used by Heavyweight and Super Heavyweight wrestlers. Decreases the chance that a Superstar will fall to their knees when

Hit by a strong or running strike.

Level 1: Decreases the chance by 40%.

Level 2: Decreases by 55%.

Level 3: by 65%.

Mouthpiece

Ability: Supertars have a stamina increase when their manager distracts the referee.

Level 1: Provides a small boost.

Level 2: Increases boost further by 50%. Only usable twice per match.

Level 3: Increases boost further by 50%. Only usable twice per match.

Move Thief

Ability: Steal an opponent's finisher and use it against them, disrupting their focus and causing them to lose stamina.

Level 1: Ability can be used once per match.

Level 2: Useable twice and increase the stamina lost.

Level 3: Completely drains the opponent's stamina while allowing the move to be used once per match.

Pin Combo

Ability: Allows a Superstar to perform a pin immediately following certain grapple attacks.

Level 1: Reduces opponent's kickout gauge by 10%.

Level 2: Reduces to 20%.

Level 3: Reduces to 30%.

Resilience

Ability: Allows Superstars to immediately kick out from the pinfall mini-game.

Level 1: Requires a Finisher and can be done once per match.

Level 2: Requires a Finisher but can be done twice per match.

Level 3: Does not require a Finisher but can only be done once per match.

Ring Escape

Ability: Allows Superstars to escape to ringside when they are down near the ropes.

Level 1: Requires 75% of stamina bar to perform.

Level 2: Reduces cost by 33%.

Level 3: Reduces cost by 66%.

Rope Break

Ability: Decreases the probability of the referee seeing the Rope Break of the opponent during the first pin count.

Level 1: Decreases by 60%.

Level 2: Decreases by 50%.

Level 3: Decreases by 40%.

Ruthless Aggression

Ability: When a Superstar is fighting at ringside, damage dealt from grapple and environmental attacks is increased.

Level 1: Increased by 7%.

Level 2: Increased by 11%.

Level 3: Increased by 18%

Teamwork

Ability: Damage inflicted by double team moves and Tag Team finishers is increased.

Level 1: Deals 12% more damage.

Level 2: Deals 17% more damage.

Level 3: Deals 26% more damage.

Technician

Ability: Decreases stamina cost of reversals.

Level 1: Decreases by 10%.

Level 2: Decreases by 30%.

Level 3: Decreases by 50%.