Rome: Total War - Barbarian Invasion
Rome: Total War - Barbarian Invasion is the expansion to the best-selling Rome: Total War. The original game covered the rise of the Roman Empire and the struggle to be the Emperor of the Roman World. In the tradition of earlier Total War expansions, Barbarian Invasion (BI) introduces a new campaign in a time when an almost-unstoppable threat has arisen.
For the build up until the release of the expansion pack we will be running updates on Mondays, Wednesdays and Fridays. These will be:
The expansion moves the action on 350 years to a time when the Roman Empire is in deep trouble, beset by enemies inside and out, and possibly even dying. The year is 363 AD, and the Roman Empire has split into two parts ruled from the cities of Rome (for the Western Empire) and Constantinople (for the Eastern Empire). If this weren't bad enough, barbarian tribes have been massing on the Imperial frontiers in Europe for many years. In the East the Empire faces a renewed threat from the Persian Empire, under new vigorous rulers, the Sassanids.
This is an exciting and turbulent period of Roman history: the Fall of Rome itself and the collapse of the Western Roman Empire, the slaughter of Emperor Valens and a complete Roman army at Adrianople in 378, the arrival in Europe of the terrifying Huns, the political in-fighting that saw Rome's best generals hounded as traitors, and the final humiliation of the last Emperor of the West being forced to retire in 476 AD as a barbarian took his throne. Romulus Augustulus simply wasn't enough of a threat to be worth killing.
BI starts just after the last Emperor of a unified Rome has died. His successors in Rome and Constantinople are now uneasy allies and rivals for power. The 'barbarians' are massing along the borders, and in some cases are living inside what used to be Roman territory. There are many, many challenges for a Roman to face - and some may be almost unbeatable!
New Factions
Fortunately, you don't necessarily have to play as the Romans! BI includes 10 brand new playable factions, (and some more that you'll get the chance to meet during the game). Each of these factions has its own strategic options and a selection of exclusive units for their armies. The Franks, for example, have warriors armed with the fearsome francisca throwing axe, while the Huns and Sarmatians are peerless cavalrymen and the Sassanids are the only nation to still use elephants in battle.
*Eastern Roman Empire - the rich part of the Roman World, and now reverting to a more 'Greek' and Eastern outlook than strictly Roman. Their heavy cavalry is frightening indeed.
*Western Roman Empire - under the rule of a strong Emperor there is the chance that Rome could become the centre of the world once again. The Legions may have changed, but they are still potentially powerful!
*Huns - When Roman envoys finally met Attila the Hun they were horrified - the Huns were a new breed of warrior who live in the saddle and could ride and fight all day!
*Goths - An ancient people from the Baltic, the Goths struck fear into their enemies thanks to their habit of sacrificing captives to Tyz, the war god. They may now be nominally Christian, but they haven't forgotten all their old ways!
*Vandals - Their name is still a byword for wanton destruction! Driven from their ancestral lands, the Vandals carved their way across Gaul and Spain, eventually marching through North Africa to settle around Carthage.
*Saxons - Unlike the other German tribes, the Saxons didn't look southwards to expand. They look seawards, and westwards towards the rich province of Britannia, creating the idea of 'England' in the process.
*Franks - The 'Free Men' are a Germanic tribe of fierce warriors, famed for their steadfast infantry and their utterly dangerous throwing axes. They managed to conquer all of Gaul and give the land its modern name: France.
*Allemanni - Although held off by the Romans over many centuries, the Germanic Allemanni people are now on the rise again. They crossed the frozen River Rhine in 366 and now are a threat to the good order of many Roman provinces.
*Sarmatians - A fierce warrior people from the steppes, the 'Syrmatae' rule the lands to the north of the Black Sea. Their women-folk are supposedly as savage as the men, but as horsemen they are almost without equal - which is why they can be found as mercenaries in Roman armies.
*Sassanid Empire - The Persian Empire has waxed and waned over the centuries, but in the Sassanid dynasty its rulers are vigorous and strong. At loggerheads with the Eastern Roman Empire over the Sassanids' persecution of Christians, they are a power to be reckoned with in the East.
New Game Features
The added game features for Rome: Total War - Barbarian Invasion are:
*Barbarian Hordes - A barbarian faction can flee en masse from an attacker and take its entire people in search of a new homeland. When a faction loses its last settlement the entire population can move as a series of horde armies. If - and when - the faction manage to conquer a new homeland region, the people can again settle and begin life anew. While a faction is 'on the road' it can't recruit new units other than mercenaries, but it doesn't pay any upkeep on its armies. Hordes are a 'get out of jail' card for some factions facing defeat - or they may just get hacked to pieces as they run!
*New Units - New factions means new units! In fact, almost every unit in BI is new. This means that there are plenty of new tactical tricks to discover, strengths to play up, and weaknesses to exploit! Every faction in the game has a 'signature' unit that is unique to them, such as the axe-throwing Francisca Heerbann of the Franks to the ultra-heavy Sassanid Clibinarii cavalry. Even apparently familiar units have been revised.
*New Special Abilities - Some units in the game have new special abilities. The Shield Wall allows barbarian elites to 'lock' themselves into a defensive stance and withstand frontal attacks. The Schiltron is a defensive 'hedgehog' formation for spear-armed troops - great for withstanding cavalry, but very vulnerable to missile fire. Swimming allows light troops to cross rivers and flank defenders who think they are safe at one end of a bridge or ford!
*A modified technology tree - allows barbarians to build and expand larger settlements. It also includes new buildings to reflect the changed importance given to religion at this time in history.
*A new campaign map - Europe and the Empire have changed after 350 years of Roman rule since the end of the main Rome: Total War campaign. The new map reflects the shifts in population and wealth that have gone on.
*Religion - is now an important factor. Christianity has become the dominant religion of the Empire, but it's your choice whether or not to revert to paganism in the hope that this will bring victory. Barbarian factions can convert, opening up new parts of the technology tree in the process.
*Generals - can now be recruited as well as adopted into the family. There are also new vices and virtues as well as ancillary characters for generals' retinues.
*Rebellions - can now flare up into full-fledged civil wars. Your generals can decide that they would make better kings or emperors than the current rulers and take matters into their own hands!
*And goodbye to the Senate! That old favourite enemy of Rome: Total War players everywhere is now a toothless talking shop with no power over the fate of the Empire. Instead: worry about the Huns!
*There's much that is new in Rome: Total War - Barbarian Invasion… and a few surprises we haven't told you about just yet!
Text file description:
;Key Shortcut database, Set the initial keyboard shortcuts, ; ;Possible key values are as follows (n.b. these values may never actually be generated (depends on users keyboard) : ; ; NONE ; CRSR_LEFT, CRSR_UP, CRSR_RIGHT, CRSR_DOWN, ; SYSRQ, CRSR_CENTRE, ; TAB, CAPS_LOCK, ; WINDOWS_LEFT, WINDOWS_RIGHT, WINDOWS_MENU, ; BACKSPACE, ESC, ; F1 - F15, ; PAGE_UP, PAGE_DOWN, END, HOME, INS, DELETE, ; SCROLL_LOCK, PAUSE, NUM_LOCK, DIVIDE, MULTIPLY, SUBTRACT, ADD, ENTER, ; NUM_0 - NUM_9, ; NUM_POINT, NUM_DIVIDE, ENTER, ; START_MENU_LEFT, START_MENU_RIGHT, POP_UP_MENU, ; 0 - 9, MINUS, EQUALS, ; A - Z, ; OPEN_BRACKET, CLOSE_BRACKET, CONTROL_LEFT, ; SEMI_COLON, APOSTROPHE, HASH, BACK_APOSTROPHE, GRAVE, BACKSLASH, ; COMMA, FULLSTOP, SLASH, SHIFT_RIGHT, NUM_MULTIPLY, ALT_LEFT, SPACE, ; CAPSLOCK, NUMLOCK, SCROLLLOCK, NUM_SUBTRACT, NUM_ADD, OEM_102, ; KANA, ABNT_C1, CONVERT, NOCONVERT, YEN, ABNT_C2, ; NUMPADEQUALS, PREVTRACK, AT, COLON, UNDERLINE, KANJI, ; STOP, AX, UNLABELED, NEXTTRACK, NUM_ENTER, MUTE, CALCULATOR, ; PLAYPAUSE, MEDIASTOP, VOLUMEDOWN, VOLUMEUP, WEBHOME, ; NUMPADCOMMA, POWER, SLEEP, WAKE, ; WEBSEARCH, WEBFAVORITES, WEBREFRESH, WEBSTOP, WEBFORWARD, WEBBACK, ; MYCOMPUTER, MAIL, MEDIASELECT ; ; ; Possible modifiers are: ; ; NONE, CTRL, SHIFT, ALT, RALT - RALT is ALT-Gr on some keyboards ; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;;;;;;;;;;;;;;;;;;;;;;DEFAULT KEYSET;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; keyset default camera step_fwd_fast NUM_8 ALLOW_SHIFT repeating ;; fov_dec NUM_7 ALLOW_SHIFT repeating ;; fov_inc NUM_9 ALLOW_SHIFT repeating rot_u NUM_ADD ALLOW_SHIFT repeating rot_d NUM_SUBTRACT ALLOW_SHIFT repeating cam_up NUM_MULTIPLY ALLOW_SHIFT repeating cam_down NUM_DIVIDE ALLOW_SHIFT repeating toggle_move_fast CAPS_LOCK accel PAGE_UP repeating decel PAGE_DOWN repeating rot_l NUM_4 LEFT ALLOW_SHIFT repeating rot_r NUM_6 RIGHT ALLOW_SHIFT repeating step_l NUM_1 ALLOW_SHIFT repeating step_r NUM_3 ALLOW_SHIFT repeating step_fwd NUM_5 UP ALLOW_SHIFT repeating step_bck NUM_2 DOWN ALLOW_SHIFT repeating general_zoom HOME unit_zoom END unit_track DEL bookmark1 F9 ANY bookmark2 F10 ANY bookmark3 F11 ANY bookmark4 F12 ANY bookmark5 NONE ANY hidden bookmark6 NONE ANY hidden bookmark7 NONE ANY hidden bookmark8 NONE ANY hidden bookmark9 NONE ANY hidden bookmark10 NONE ANY hidden bookmark11 NONE ANY hidden bookmark12 NONE ANY hidden bookmark13 NONE ANY hidden bookmark14 NONE ANY hidden bookmark15 NONE ANY hidden bookmark16 NONE ANY hidden bookmark17 NONE ANY hidden bookmark18 NONE ANY hidden bookmark19 NONE ANY hidden bookmark20 NONE ANY hidden bookmark21 NONE ANY hidden bookmark22 NONE ANY hidden intellizoom INS repeating freelook INS SHIFT repeating end battle toggle_formation_tightness C toggle_fire_at_will A toggle_skirmish S toggle_defend D toggle_run R toggle_special_ability F order_withdraw W formation_1 1 SHIFT formation_2 2 SHIFT formation_3 3 SHIFT formation_4 4 SHIFT formation_5 5 SHIFT formation_6 6 SHIFT formation_7 7 SHIFT formation_8 8 SHIFT order_halt BACKSPACE toggle_auto_link_up L CTRL unit_info_toggle F2 CTRL general_chat T global_chat Y pause_button PAUSE P play_button NONE ffwd_button NONE ultra_ffwd_button NONE dec_formation MINUS repeating inc_formation EQUALS repeating inc_rotation FULL_STOP repeating dec_rotation COMMA repeating next_army TAB CTRL hidden orders_group G assign0 1 SHIFT_OR_CTRL hidden assign1 2 SHIFT_OR_CTRL hidden assign2 3 SHIFT_OR_CTRL hidden assign3 4 SHIFT_OR_CTRL hidden assign4 5 SHIFT_OR_CTRL hidden assign5 6 SHIFT_OR_CTRL hidden assign6 7 SHIFT_OR_CTRL hidden assign7 8 SHIFT_OR_CTRL hidden assign8 9 SHIFT_OR_CTRL hidden assign9 0 SHIFT_OR_CTRL hidden select0 1 ALLOW_ALT hidden select1 2 ALLOW_ALT hidden select2 3 ALLOW_ALT hidden select3 4 ALLOW_ALT hidden select4 5 ALLOW_ALT hidden select5 6 ALLOW_ALT hidden select6 7 ALLOW_ALT hidden select7 8 ALLOW_ALT hidden select8 9 ALLOW_ALT hidden select9 0 ALLOW_ALT hidden inc_xp NONE hidden dec_xp NONE hidden show_waypoints SPACE toggle_speed T CTRL toggle_hires_radar F5 CTRL hidden toggle_radar F5 toggle_buttons F6 toggle_cards F7 end misc inc_scale F2 dec_scale F3 toggle_unit_visibility F3 CTRL hidden select_all A CTRL select_siege B CTRL select_infantry I CTRL select_cavalry C CTRL select_missile M CTRL select_melee H CTRL select_next TAB select_prev TAB SHIFT deselect_all ENTER hide_gui SCROLL_LOCK hidden show_console GRAVE_ACCENT hidden toggle_sfx S ALT toggle_music M ALT show_help F1 quit ESC hidden reveal_advice Z dismiss_advice X screen_grab SYSRQ end strat save_stratmap S CTRL load_stratmap L CTRL speedup_ai SPACE stop_character BACKSPACE capital_zoom HOME H display_standards J toggle_character_labels N CTRL toggle_settlement_labels T CTRL diplomacy_overview_button D finances_button F construction_button B recruitment_button R faction_button O automerge_units M zoom_in NUM_ADD repeating zoom_out NUM_SUBTRACT repeating reset_rally_point DEL disband D CTRL show_multi_turn_paths EQUALS select_next_selected CLOSE_BRACKET select_prev_selected OPEN_BRACKET end editors undo Z CTRL redo Y CTRL save S CTRL load L CTRL delete_selected DEL toggle_overlays TAB prev_brush OPEN_BRACKET next_brush CLOSE_BRACKET battle_details_tool F1 edit_armies_tool F2 edit_units_tool F3 deployment_area_tool F4 heights_tool F5 textures_tool F6 place_settlements_tool F7 place_models_tool F8 victory_conditions_tool F9 roads_tool F10 update_trees_tool F11 end ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;FPS KEYSET;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; keyset fps camera step_fwd_fast NONE ALLOW_SHIFT repeating ;; fov_dec NUM_7 ALLOW_SHIFT repeating ;; fov_inc NUM_9 ALLOW_SHIFT repeating rot_u R ALLOW_SHIFT repeating rot_d F ALLOW_SHIFT repeating cam_up NUM_MULTIPLY ALLOW_SHIFT repeating cam_down NUM_DIVIDE ALLOW_SHIFT repeating toggle_move_fast CAPS_LOCK accel PAGE_UP repeating decel PAGE_DOWN rot_l Q ALLOW_SHIFT repeating rot_r E ALLOW_SHIFT repeating step_l A ALLOW_SHIFT repeating step_r D ALLOW_SHIFT repeating step_fwd W ALLOW_SHIFT repeating step_bck S ALLOW_SHIFT repeating general_zoom HOME unit_zoom END unit_track DEL bookmark1 F9 ANY bookmark2 F10 ANY bookmark3 F11 ANY bookmark4 F12 ANY bookmark5 NONE ANY hidden bookmark6 NONE ANY hidden bookmark7 NONE ANY hidden bookmark8 NONE ANY hidden bookmark9 NONE ANY hidden bookmark10 NONE ANY hidden bookmark11 NONE ANY hidden bookmark12 NONE ANY hidden bookmark13 NONE ANY hidden bookmark14 NONE ANY hidden bookmark15 NONE ANY hidden bookmark16 NONE ANY hidden bookmark17 NONE ANY hidden bookmark18 NONE ANY hidden bookmark19 NONE ANY hidden bookmark20 NONE ANY hidden bookmark21 NONE ANY hidden bookmark22 NONE ANY hidden intellizoom GRAVE_ACCENT CTRL repeating freelook GRAVE_ACCENT SHIFT repeating end battle toggle_formation_tightness U toggle_fire_at_will I toggle_skirmish K toggle_defend B toggle_run H toggle_special_ability J order_withdraw L formation_1 1 SHIFT formation_2 2 SHIFT formation_3 3 SHIFT formation_4 4 SHIFT formation_5 5 SHIFT formation_6 6 SHIFT formation_7 7 SHIFT formation_8 8 SHIFT order_halt BACKSPACE toggle_auto_link_up L CTRL unit_info_toggle F2 CTRL general_chat T global_chat Y pause_button PAUSE P play_button NONE ffwd_button NONE ultra_ffwd_button NONE dec_formation MINUS repeating inc_formation EQUALS repeating inc_rotation FULL_STOP repeating dec_rotation COMMA repeating next_army TAB CTRL hidden orders_group G assign0 1 SHIFT_OR_CTRL hidden assign1 2 SHIFT_OR_CTRL hidden assign2 3 SHIFT_OR_CTRL hidden assign3 4 SHIFT_OR_CTRL hidden assign4 5 SHIFT_OR_CTRL hidden assign5 6 SHIFT_OR_CTRL hidden assign6 7 SHIFT_OR_CTRL hidden assign7 8 SHIFT_OR_CTRL hidden assign8 9 SHIFT_OR_CTRL hidden assign9 0 SHIFT_OR_CTRL hidden select0 1 ALLOW_ALT hidden select1 2 ALLOW_ALT hidden select2 3 ALLOW_ALT hidden select3 4 ALLOW_ALT hidden select4 5 ALLOW_ALT hidden select5 6 ALLOW_ALT hidden select6 7 ALLOW_ALT hidden select7 8 ALLOW_ALT hidden select8 9 ALLOW_ALT hidden select9 0 ALLOW_ALT hidden inc_xp NONE hidden dec_xp NONE hidden show_waypoints SPACE toggle_speed T CTRL toggle_hires_radar F5 CTRL hidden toggle_radar F5 toggle_buttons F6 toggle_cards F7 end misc inc_scale F2 dec_scale F3 toggle_unit_visibility F3 CTRL hidden select_all A CTRL select_siege B CTRL select_infantry I CTRL select_cavalry C CTRL select_missile M CTRL select_melee H CTRL select_next TAB select_prev TAB SHIFT deselect_all ENTER hide_gui SCROLL_LOCK hidden show_console GRAVE_ACCENT hidden toggle_sfx S ALT toggle_music M ALT show_help F1 quit ESC hidden reveal_advice Z dismiss_advice X screen_grab SYSRQ end strat save_stratmap S CTRL load_stratmap L CTRL speedup_ai SPACE stop_character BACKSPACE capital_zoom HOME H display_standards J toggle_character_labels N CTRL toggle_settlement_labels T CTRL diplomacy_overview_button G finances_button F construction_button B recruitment_button R faction_button O automerge_units M zoom_in NUM_ADD repeating zoom_out NUM_SUBTRACT repeating reset_rally_point DEL disband D CTRL show_multi_turn_paths EQUALS select_next_selected CLOSE_BRACKET select_prev_selected OPEN_BRACKET end editors undo Z CTRL redo Y CTRL save S CTRL load L CTRL delete_selected DEL toggle_overlays TAB prev_brush OPEN_BRACKET next_brush CLOSE_BRACKET battle_details_tool F1 edit_armies_tool F2 edit_units_tool F3 deployment_area_tool F4 heights_tool F5 textures_tool F6 place_settlements_tool F7 place_models_tool F8 victory_conditions_tool F9 roads_tool F10 update_trees_tool F11 end ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;;;;;;;;;;;;;;;;;;;;;;;KEY MAPPINGS;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; mappings battle toggle_formation_tightness toggle_fire_at_will toggle_skirmish toggle_defend toggle_run toggle_special_ability order_withdraw formation_1 formation_2 formation_3 formation_4 formation_5 formation_6 formation_7 formation_8 order_halt toggle_auto_link_up general_zoom pause_button play_button ffwd_button ultra_ffwd_button unit_info_toggle battle_ui general_chat battle_ui global_chat battle_ui unit_zoom battle_ui unit_track battle_ui quit battle_ui dec_formation battle_ui inc_formation battle_ui inc_rotation battle_ui dec_rotation battle_ui next_army battle_ui bookmark1 battle_ui bookmark2 battle_ui bookmark3 battle_ui bookmark4 battle_ui bookmark5 battle_ui bookmark6 battle_ui bookmark7 battle_ui bookmark8 battle_ui bookmark9 battle_ui bookmark10 battle_ui bookmark11 battle_ui bookmark12 battle_ui bookmark13 battle_ui bookmark14 battle_ui bookmark15 battle_ui bookmark16 battle_ui bookmark17 battle_ui bookmark18 battle_ui bookmark19 battle_ui bookmark20 battle_ui bookmark21 battle_ui bookmark22 battle_ui toggle_hires_radar battle_ui toggle_speed timeline_control inc_scale radar dec_scale radar toggle_unit_visibility radar select_siege card_manager select_infantry card_manager select_cavalry card_manager select_missile card_manager select_melee card_manager orders_group card_manager assign0 card_manager assign1 card_manager assign2 card_manager assign3 card_manager assign4 card_manager assign5 card_manager assign6 card_manager assign7 card_manager assign8 card_manager assign9 card_manager select0 card_manager select1 card_manager select2 card_manager select3 card_manager select4 card_manager select5 card_manager select6 card_manager select7 card_manager select8 card_manager select9 card_manager inc_xp card_manager dec_xp card_manager show_waypoints waypoint_display step_fwd_fast camera rot_u camera rot_d camera cam_up camera cam_down camera toggle_move_fast camera accel camera decel camera rot_l camera rot_r camera step_l camera step_r camera step_fwd camera step_bck camera intellizoom battle_ui_extras freelook battle_ui_extras toggle_radar minimal_hud toggle_buttons minimal_hud toggle_cards minimal_hud end battle_view quit battleview_ui step_fwd_fast camera rot_u camera rot_d camera cam_up camera cam_down camera toggle_move_fast camera accel camera decel camera rot_l camera rot_r camera step_l camera step_r camera step_fwd camera step_bck camera end battle_replay quit battle_replay_ui pause_button play_button ffwd_button ultra_ffwd_button step_fwd_fast camera rot_u camera rot_d camera cam_up camera cam_down camera toggle_move_fast camera accel camera decel camera rot_l camera rot_r camera step_l camera step_r camera step_fwd camera step_bck camera toggle_speed timeline_control ;; fov_dec camera ;; fov_inc camera end strat save_stratmap strat_ui load_stratmap strat_ui speedup_ai strat_ui stop_character strat_ui capital_zoom strat_ui display_standards strat_ui toggle_character_labels strat_ui toggle_settlement_labels strat_ui quit strat_ui diplomacy_overview_button strat_ui finances_button strat_ui zoom_in strat_ui zoom_out strat_ui reset_rally_point strat_ui disband card_manager show_multi_turn_paths strat_ui inc_scale radar dec_scale radar construction_button recruitment_button faction_button automerge_units campaign_hud step_l camera step_r camera step_fwd camera step_bck camera rot_l camera rot_r camera select_next_selected hud_select_next_item_cycle select_prev_selected hud_select_prev_item_cycle end strat_ed undo strat_ed_ui redo strat_ed_ui save strat_ed_ui load strat_ed_ui quit strat_ed_ui zoom_in strat_ed_ui zoom_out strat_ed_ui delete_selected strat_ed_ui toggle_overlays strat_ed_ui step_l camera step_r camera step_fwd camera step_bck camera rot_l camera rot_r camera inc_scale radar dec_scale radar end battle_ed quit battle_editor undo battle_editor redo battle_editor delete_selected battle_editor save battle_editor load battle_editor unit_zoom battle_editor prev_brush battle_editor next_brush battle_editor battle_details_tool edit_armies_tool edit_units_tool deployment_area_tool heights_tool textures_tool place_settlements_tool place_models_tool victory_conditions_tool roads_tool update_trees_tool step_fwd_fast camera rot_u camera rot_d camera cam_up camera cam_down camera toggle_move_fast camera accel camera decel camera rot_l camera rot_r camera step_l camera step_r camera step_fwd camera step_bck camera end all hide_gui object_manager show_console object_manager screen_grab object_manager select_all card_manager select_next card_manager select_prev card_manager deselect_all card_manager toggle_sfx preferences toggle_music preferences show_help help_scroll reveal_advice advisor_portrait_button dismiss_advice advisor_dismiss_button end ; event event_type ; frequency in years ; winter only occurs in winter ; summer only occurs in summer ; warning provides a one year warning ; position position event can occur in strat coords [can specify multiple positions on consecutive lines] ; region region event can occur by region name [can specify multiple regions on consecutive lines] ; climate climate event can occur by climate name [can specify multiple climates on consecutive lines] ; min_scale minimum size for event ; max_scale maximum size for event event earthquake frequency 20 winter false summer false warning false climate rocky_desert climate sandy_desert climate semi_arid min_scale 2 max_scale 5 event volcano frequency 50 winter false summer false warning true min_scale 2 max_scale 5 event flood frequency 10 winter false summer true warning false climate swamp climate temperate_grassland_fertile min_scale 2 max_scale 5 event storm frequency 20 winter true summer false warning false region the sea min_scale 2 max_scale 5 event horde frequency 10 winter false summer false warning false region the sea climate temperate_forest_deep min_scale 2 max_scale 5 event dustbowl frequency 0 winter false summer false warning false climate sandy_desert min_scale 2 max_scale 5 event locusts frequency 0 winter false summer false warning false climate sandy_desert climate rocky_desert climate semi_arid min_scale 2 max_scale 5 event plague frequency 20 winter true summer true min_scale 2 max_scale 5 ; ; regions list ; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; Caledonia legion: Caledonica Dal_Raida celts Pictii 111 111 0 slaves 5 5 pagan 90 christianity 10 Tribus_Saxones legion: Barbaricorum Vicus_Saxones saxons Angles 232 41 55 timber, slaves, amber 5 3 pagan 100 Locus_Barbaricum legion: Barbaricorum Campus_Barbaricum vandals Slavs 58 177 95 gold, slaves 5 2 pagan 100 Tribus_Alanni legion: Scythica Campus_Alanni huns Alans 177 170 58 silver, slaves 5 3 pagan 100 Tribus_Sakae legion: Barbaricorum Campus_Sakae huns Saka 58 177 75 slaves, camels 5 6 pagan 100 Hibernia legion: Hibernica Tara celts Scotii 212 232 41 slaves 5 3 pagan 90 christianity 10 Britannia_Inferior legion: Victrix Eburacum empire_west Celts 232 41 198 slaves, lead, britain 5 5 christianity 10 pagan 90 Locus_Sarmatae legion: Barbaricorum Campus_Sarmatae sarmatians Sarmatians 177 255 83 slaves 5 4 pagan 100 Britannia_Superior legion: Britannica Londinium empire_west Britons 232 41 46 gold, grain, iron, slaves, textiles, tin, lead, britain 5 8 christianity 30 pagan 70 Tribus_Burgundii legion: Barbaricorum Campus_Burgundii burgundii Burgundii 131 33 125 silver, timber, iron, slaves, amber 5 5 pagan 100 Tribus_Vandali legion: Barbaricorum Vicus_Vandali vandals Sarmatians 177 58 83 timber, slaves 5 4 pagan 100 Tribus_Frisii legion: Barbaricorum Campus_Frisii saxons Frisii 2 0 255 iron, slaves, hides 5 6 pagan 100 Tribus_Chattii legion: Barbaricorum Campus_Chattii franks Chatti 232 198 41 iron, slaves 5 4 pagan 100 Tribus_Lombardi legion: Barbaricorum Campus_Lombardi lombardi Lombardi 203 41 232 grain, iron, slaves, amber 5 4 pagan 100 Germania_Inferior legion: Minervia Colonia_Agrippina empire_west Batavi 41 162 232 slaves, textiles 5 7 christianity 30 pagan 70 Tribus_Franki legion: Barbaricorum Vicus_Franki franks Franki 255 150 177 iron, slaves, hides 5 5 pagan 100 Sarmatia legion: Barbaricorum Vicus_Sarmatae sarmatians Sarmatians 33 131 116 grain, iron, slaves, bosphoran 5 6 pagan 100 Belgica legion: Gallicana Samarobriva empire_west Belgae 232 90 41 pottery, slaves, hides 5 7 christianity 25 pagan 75 Tribus_Marcomanni legion: Barbaricorum Campus_Marcomanni alemanni Marcomanni 177 78 58 iron, slaves 5 5 pagan 100 Tribus_Roxolani legion: Scythica Campus_Roxolani roxolani Roxolani 131 89 33 grain, slaves, bosphoran 5 5 pagan 100 Germania_Superior legion: Primigenia Augusta_Treverorum empire_west Suebi 63 232 41 slaves 5 6 christianity 25 pagan 75 Lugdinensis legion: Flavia_Gallicana Lugdunum empire_west Aedui 85 114 141 timber, iron, slaves, glass 5 14 christianity 30 pagan 70 Tribus_Alemanni legion: Barbaricorum Vicus_Alemanni alemanni Alemanni 58 150 177 iron, slaves 5 5 pagan 100 Tribus_Quaddi legion: Barbaricorum Campus_Quaddi alemanni Quaddi 58 0 177 iron, slaves 5 5 pagan 100 Tribus_Iazyges legion: Barbaricorum Campus_Iazyges sarmatians Iazyges 33 100 131 gold, iron, slaves 5 14 pagan 100 Dacia legion: Gemina Colonia_Dacia goths Ostrogoths 72 177 58 gold, timber, iron, slaves, bosphoran 5 6 pagan 60 christianity 40 Raetia legion: Concors_Italica Augusta_Vindelicorum empire_west Suebi 41 232 225 slaves 5 3 christianity 25 pagan 75 Noricum legion: Pia_Italica Carnuntum empire_west Juthungi 230 41 232 slaves 5 4 christianity 25 pagan 75 Pannonia legion: Adiutrix Aquincum empire_west Scordisci 131 61 33 iron, slaves 5 3 christianity 25 pagan 75 Aquitania legion: Gallicana Burdigala empire_west Pictones 68 232 41 iron, wine, slaves, textiles, lead 5 14 christianity 30 pagan 70 Colchis legion: Apollinaris Kotais empire_east Colchians 199 31 143 gold, slaves, bosphoran 5 4 christianity 55 zoroastrian 35 pagan 10 Atropatene legion: Parthica Phraaspa sassanids Parthians 61 239 246 slaves, sughdian 5 4 zoroastrian 100 Alpes_Maritimae_et_Cottinae legion: Iulia_Alpina Massilia empire_west Vocontii 117 198 13 slaves 5 9 christianity 30 pagan 70 Aemilia_et_Liguria legion: Italica Mediolanium empire_west Ligurians 157 13 198 pottery, timber, slaves 5 10 christianity 20 pagan 80 Venetia legion: Italica Ravenna empire_west Veneti 13 198 117 slaves, glass, textiles 5 10 christianity 45 pagan 55 Illyricum_et_Dalmatia legion: Illyricorum Salona empire_west Illyrians 58 173 177 gold, timber, iron, olive_oil, wine, slaves 5 3 christianity 25 pagan 75 Thracia legion: Claudia_Pia_Fidelis Constantinople empire_east Thracians 218 246 61 gold, timber, slaves, bosphoran 5 10 christianity 75 pagan 25 Taraconensis legion: Gemina Tarraco empire_west Basques 13 196 198 silver, iron, wine, slaves, marble, tin 5 6 christianity 30 pagan 70 Narbonensis legion: Flavia_Martis Arles empire_west Volcae 196 13 198 silver, pottery, wine, slaves 5 8 christianity 40 pagan 60 Armenia legion: Armeniaca Artaxarta sassanids Armenians 202 61 17 iron, wine, slaves, sughdian 5 5 zoroastrian 100 Moesia legion: Flavia_Felix Sirmium empire_east Paionians 131 33 100 slaves 5 7 christianity 50 pagan 50 Cappadocia legion: Fulminata Caesarea empire_east Cappadocians 177 58 148 silver, slaves, lead, bosphoran 5 8 christianity 70 pagan 15 zoroastrian 15 Northern_Italy legion: Italica Rome empire_west Latins 52 13 198 pottery, iron, slaves, marble, rome 5 7 christianity 75 pagan 25 Media legion: Parthica Arsakia sassanids Sughdians 58 167 177 iron, slaves, silk, camels, sughdian 5 6 zoroastrian 100 Pontus_et_Bithynia legion: Pontica Sinope empire_east Paphlagonians 202 156 17 timber, iron, wine, slaves, bosphoran 5 10 christianity 70 pagan 30 Carthaginiensis legion: Hispana Carthago_Nova empire_west Iberians 187 198 13 silver, pottery, timber, iron, slaves, lead 5 7 christianity 40 pagan 60 Lusitania legion: Hispana Salamantica empire_west Lusitanians 13 198 30 slaves 5 4 christianity 30 pagan 70 Sardinia legion: Sardinica Caralis empire_west Beronicensis 198 35 13 wine, slaves, lead 5 5 christianity 40 pagan 60 Macedonia legion: Macedonica Thessalonica empire_east Edones 177 58 145 gold, timber, slaves 5 10 christianity 75 pagan 25 Galatia legion: Galatiae Ancyra empire_east Galatians 17 165 202 slaves, textiles 5 8 christianity 60 pagan 40 Southern_Italy legion: Italica Tarentum empire_west Latins 198 13 174 silver, timber, wine, slaves, copper 5 9 christianity 70 pagan 30 Assyria legion: Parthica Hatra sassanids Kurds 244 122 13 slaves, textiles, silk, camels, sughdian 5 8 zoroastrian 90 christianity 10 Baetica legion: Hispana Corduba empire_west Iberians 17 13 198 gold, olive_oil, wine, slaves 5 14 christianity 45 pagan 55 Achaea legion: Gemina Athens empire_east Achaeans 58 177 106 silver, timber, iron, olive_oil, slaves, marble 5 9 christianity 40 pagan 60 Asiana legion: Asianae Ephesus empire_east Phrygians 131 83 77 silver, timber, olive_oil, wine, slaves, marble, textiles 5 12 christianity 75 pagan 25 Cilicia_et_Lycia legion: Isaura Tarsus empire_east Cilicians 17 202 52 silver, pottery, timber, slaves 5 10 christianity 70 pagan 30 Babylonia legion: Parthica Ctesiphon sassanids Persians 177 58 167 iron, slaves, silk, elephants, camels, sughdian 5 9 zoroastrian 100 Syria_Coele legion: Flavia_Firma Antioch empire_east Syrians 13 244 165 iron, wine, slaves, textiles, incense, silk, camels 5 9 christianity 85 pagan 5 zoroastrian 10 Sicilia legion: Siciliae Syracuse empire_west Sicani 177 142 58 timber, slaves 5 8 christianity 30 pagan 70 Arabia_Inferior legion: Arabica Dumatha sassanids Nabataeans 13 171 244 slaves, incense, camels, berber, sughdian 5 3 zoroastrian 50 pagan 15 christianity 35 Mauretania legion: Mauretanica Tingi berbers Berbers 202 126 17 timber, slaves, copper, camels, berber 5 6 christianity 100 Cyprus legion: Cyprica Salamis empire_east Cypriots 126 144 111 gold, timber, slaves, purple_dye, copper 5 9 christianity 50 pagan 50 Phoenicia legion: Gallicia Sidon empire_east Palmyrans 33 131 128 timber, slaves, glass, incense, camels 5 9 christianity 85 pagan 5 zoroastrian 10 Africa legion: Augusta Carthage empire_west Poeni 202 191 17 grain, timber, olive_oil, slaves, marble, camels, berber 5 14 christianity 90 pagan 10 Creta legion: Cretae Kydonia empire_east Cretans 193 162 206 iron, slaves, purple_dye 5 7 christianity 45 pagan 55 Palaestina legion: Palaestinae Jerusalem empire_east Judaeans 244 13 29 olive_oil, wine, slaves, purple_dye, camels, berber 5 8 christianity 95 zoroastrian 5 Arabia_Superior legion: Ferrata Philadelphaea empire_east Judaeans 13 244 160 slaves, incense, camels, berber 5 5 christianity 75 pagan 10 zoroastrian 15 Nabataea legion: Nabatae Petra berbers Nabataeans 13 0 244 slaves, incense, berber 5 5 christianity 90 zoroastrian 10 Sahara legion: Africarum Dimmidi berbers Berbers 244 13 138 slaves, camels, berber 5 1 christianity 100 Tripolitania legion: Flavia_Salutis Lepcis_Magna empire_west Berbers 2 252 0 slaves, purple_dye, camels, berber 5 5 christianity 70 pagan 30 Aegyptus legion: Traiana Alexandria empire_east Moors 244 13 214 gold, grain, slaves, glass, textiles, purple_dye, incense, camels, berber 5 12 christianity 85 pagan 15 Cyrenaica legion: Cyrenaica Cyrene empire_east Moors 244 171 13 timber, slaves, camels, berber 5 4 christianity 70 pagan 30 ; Custom battle script generated by Romans Battle Editor battle Badon_Hill playable romano_british saxons alemanni end nonplayable end start_date 516 summer end_date 516 summer ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; >>>> start of factions section > start of battle section > start of objectives scripting section >>>>>>>>>>>>>>>>>>>>>>>>>>> set_camera_bookmark 1, 250.129, 358.271, 106.093 243.297, 354.454, 100.659 set_camera_bookmark 2, 250.129, 358.271, 106.093 243.297, 354.454, 100.659 set_camera_bookmark 3, 250.129, 358.271, 106.093 243.297, 354.454, 100.659 set_camera_bookmark 4, 250.129, 358.271, 106.093 243.297, 354.454, 100.659 set_camera_bookmark 5, 250.129, 358.271, 106.093 243.297, 354.454, 100.659 set_camera_bookmark 6, 250.129, 358.271, 106.093 243.297, 354.454, 100.659 set_camera_bookmark 7, 250.129, 358.271, 106.093 243.297, 354.454, 100.659 set_camera_bookmark 8, 250.129, 358.271, 106.093 243.297, 354.454, 100.659 set_camera_bookmark 9, 250.129, 358.271, 106.093 243.297, 354.454, 100.659 set_camera_bookmark 10, 250.129, 358.271, 106.093 243.297, 354.454, 100.659 set_camera_bookmark 11, 250.129, 358.271, 106.093 243.297, 354.454, 100.659 set_camera_bookmark 12, 250.129, 358.271, 106.093 243.297, 354.454, 100.659 set_camera_bookmark 13, 250.129, 358.271, 106.093 243.297, 354.454, 100.659 set_camera_bookmark 14, 250.129, 358.271, 106.093 243.297, 354.454, 100.659 set_camera_bookmark 15, 250.129, 358.271, 106.093 243.297, 354.454, 100.659 set_camera_bookmark 16, 250.129, 358.271, 106.093 243.297, 354.454, 100.659 set_camera_bookmark 17, 250.129, 358.271, 106.093 243.297, 354.454, 100.659 set_camera_bookmark 18, 250.129, 358.271, 106.093 243.297, 354.454, 100.659 set_camera_bookmark 19, 250.129, 358.271, 106.093 243.297, 354.454, 100.659 set_camera_bookmark 20, 250.129, 358.271, 106.093 243.297, 354.454, 100.659 unit_immediate_place PLAYER_ARTHUR 246.365, 101.429, -141 ;;; unit_immediate_place PLAYER_SARMATIAN_AUXILIA3 247.912, 118.750, -175 ;;; unit_immediate_place PLAYER_SARMATIAN_AUXILIA10 279.949, 78.894, -119 ;;; unit_immediate_place PLAYER_SARMATIAN_AUXILIA12 269.951, 105.943, -147 ;;; set_camera_bookmark 18, 306.747, 351.594, 192.253 303.327, 344.298, 185.267 ;;; camera_position_at_bookmark 18 ;;; 30 ;AND MORE THAN 15% CASUALTIES unit_set_morale barb_peltast_3 routing ;ROUT THAT UNIT terminate_monitor end_monitor monitor_conditions I_IsUnitEngagedWithUnit player_general barb_axe ;CHECKS FOR PROXIMITY TO PLAYER GENERAL and I_PercentageUnitKilled barb_axe > 30 ;AND MORE THAN 15% CASUALTIES unit_set_morale barb_axe routing ;ROUT THAT UNIT terminate_monitor end_monitor monitor_conditions I_IsUnitEngagedWithUnit player_general barb_dhaxe_1 ;CHECKS FOR PROXIMITY TO PLAYER GENERAL and I_PercentageUnitKilled barb_dhaxe_1 > 30 ;AND MORE THAN 15% CASUALTIES unit_set_morale barb_dhaxe_1 routing ;ROUT THAT UNIT terminate_monitor end_monitor monitor_conditions I_IsUnitEngagedWithUnit player_general barb_dhaxe_2 ;CHECKS FOR PROXIMITY TO PLAYER GENERAL and I_PercentageUnitKilled barb_dhaxe_2 > 30 ;AND MORE THAN 15% CASUALTIES unit_set_morale barb_dhaxe_2 routing ;ROUT THAT UNIT terminate_monitor end_monitor monitor_conditions I_IsUnitEngagedWithUnit player_general barb_dhaxe_3 ;CHECKS FOR PROXIMITY TO PLAYER GENERAL and I_PercentageUnitKilled barb_dhaxe_3 > 30 ;AND MORE THAN 15% CASUALTIES unit_set_morale barb_dhaxe_3 routing ;ROUT THAT UNIT terminate_monitor end_monitor monitor_conditions I_IsUnitEngagedWithUnit player_general barb_noble_cavalry ;CHECKS FOR PROXIMITY TO PLAYER GENERAL and I_PercentageUnitKilled barb_noble_cavalry > 30 ;AND MORE THAN 15% CASUALTIES unit_set_morale barb_noble_cavalry routing ;ROUT THAT UNIT terminate_monitor end_monitor ;************************************************************************************************* ;************************************************************************************************* ; Make everyone attack if the SPQR or Barbarians have suffered 60% casualties ;************************************************************************************************* ;************************************************************************************************* monitor_conditions I_PercentageUnitGroupKilled senate_armyform > 60 and I_CompareCounter ATTACK = 0 ;unit_group_unset_morale senate_armyform unit_group_unset_morale barb_armyform ;undefine_unit_group senate_armyform ;undefine_unit_group barb_armyform release_unit roman_general release_unit roman_velite_1 release_unit roman_velite_2 release_unit roman_velite_3 release_unit roman_hastati_1 release_unit roman_hastati_2 release_unit roman_hastati_3 release_unit roman_princeps_1 release_unit roman_princeps_2 release_unit roman_princeps_3 release_unit roman_heavy_cavalry release_unit roman_medium_cavalry set_counter ATTACK 1 terminate_monitor end_monitor suspend_unscripted_advice false ;;;;******************************************************************************************** ;;;; Order gauls to re-acquire targets every 5s. After 3 minutes, have any Gauls that are ;;;; left rush the player General ;;;;******************************************************************************************** declare_timer re_eval_targets declare_counter number_of_loops while I_InBattle if I_TimerElapsed re_eval_targets > 10000 and I_CompareCounter number_of_loops < 15 unit_order_move barb_axe -186, -158 unit_order_move barb_dhaxe_1 -186, -158 unit_order_move barb_dhaxe_2 -186, -158 unit_order_move barb_dhaxe_3 -186, -158 unit_order_move barb_infantry -186, -158 unit_order_move barb_noble_cavalry -186, -158 unit_order_move barb_chieftain -186, -158 battle_wait 4 unit_order_attack_closest_unit barb_axe 180 run unit_order_attack_closest_unit barb_dhaxe_1 180 run unit_order_attack_closest_unit barb_dhaxe_2 180 run unit_order_attack_closest_unit barb_dhaxe_3 180 run unit_order_attack_closest_unit barb_infantry 180 run unit_order_attack_closest_unit barb_noble_cavalry 180 run unit_order_attack_closest_unit barb_chieftain 180 run restart_timer re_eval_targets inc_counter number_of_loops 1 end_if if I_CompareCounter number_of_loops = 15 unit_order_attack_unit barb_axe player_general run unit_order_attack_unit barb_dhaxe_1 player_general run unit_order_attack_unit barb_dhaxe_2 player_general run unit_order_attack_unit barb_dhaxe_3 player_general run unit_order_attack_unit barb_infantry player_general run unit_order_attack_unit barb_noble_cavalry player_general run unit_order_attack_unit barb_chieftain player_general run inc_counter number_of_loops 1 end_if end_while ;;;;******************************************************************************************** ;;;; WE FINISH THE BATTLE ;;;;******************************************************************************************** while I_InBattle end_while ;;;;******************************************************************************************* ;;-------------------------------------------------------------------------------------------- ;END OF FIRST BATTLE ;End_of_first_battle ;;-------------------------------------------------------------------------------------------- ;;;;*******************************************************************************************; Custom battle script generated by Romans Battle Editor battle chalons playable huns goths empire_west end nonplayable end start_date 451 summer end_date 451 summer ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; >>>> start of factions section > start of battle section > start of objectives scripting section
File information
File name: barbarian_invasion_demo.zip
File size: 219.54 MB
Mime type: Stdin has more than one entry--rest ignored compressed-encoding=application/zip; charset=binary