System Shock 2 Now Available On GoG

System Shock 2

One of the most requested games on Good old Games has finally made its return to a modern operating system, thanks to the efforts of a newly founded studio known as Night Dive. Apparently there's been a legal mess for many years, but with some finagling over the past year, Night Dive and GoG were able to finally bring System Shock 2 to a contemporary operating system.

System Shock 2 is considered by many as one of the best games of all time - perhaps only slightly inferior to its older prequel - and it's certainly thought of as one of the scariest. With a dark, foreboding atmosphere, the game can be a true horror fest at points. However unless you were willing to work with fan made patches and mess with compatibility, getting System Shock 2 to work on Windows 7 was a right pig. Now though, it should be a synch.

But to get it there wasn't easy. For the past decade the trademark and digital rights for the game have been split between EA Games and the company that bought up the IPs from one of the original developers, Looking Glass Studios. Night Dive Studios had been in legal talks with the latter group for many months and finally managed to get them to agree to allow for the game to be re-released. It will be available exclusively on GoG for a limited time, where after it will be made available through Steam.

The currently available version - buy it here - comes with the soundtrack, maps and the original pitch for the game.

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Comments

When I first payed Doom 3 I

When I first payed Doom 3 I was excited because the first half for-ish feels a lot like Shock 2. After that it goes down hill a little though - now that I think about it, Doom 3 wasn't all that bad; the best elements of it could have been taken straight from Shock 2.

Quake 2 was the biggest

Quake 2 was the biggest disappointment of 1997, considering Dark Firces 2 came out months earlier and was larger, had better writing and narrative, and better level design :/ Shock 2 is easily better than both of them just in terms of depth and interactivity though, by which terms it felt like a leap forward from the corridor manshooters that preceded it.

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