League of Legends Now Has Smart Pings

Smart Pings

One of the problems for League of Legends games that don't have some form of voice communication, is that players can only communicate through chat. This isn't really possible all the time, especially when things get frantic, so they often resort to pings. However with only two options there, these can sometimes be confusing. To alleviate this problem, Riot has introduced smart pings.

These give four new options to players: Danger, Enemy Missing, On My Way and Assist Me which can be used to specify plenty of things. It allows gamers to know exactly where their team mate is coming from and the path they will take - making ganks easier - as well as discounting the need to do "miss," or "ss" calls in chat.

Some other changes in this patch 3.03, also tweaks Xin Zhao, who has had nerfs to his Audacious Charge and Crescent Sweep moves - the idea behind the changes being that now he can't permanently slow his opponents while popping off his ulti with abandon. With this he should require a little more skill to play correctly.

Other changes improve tweaks to Kayle and Nidalee, who have had their excess power and damage reduction reduced respectively.

For a full changelog check out Riot's rundown here.

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Comments

LOL

LOL you guys... Ive played all MOBA(Dota style) games including the dreaded battle for graxia..... DOTA 1 was good on WC3 but it was very very painful constantly restricted by WC3 resolutions and engine. So with the release of HoN, I was hoping that they learned to fix that problem. BUT they didnt learn at all. They copied the zoom range of Dota1 into HoN. Same story with DOTA2 with some improvement. LoL on the other hand, They reinvented the DOTA style idea. Basically everything that DOTA1 had basically was shoved back through the development engine. They went through things like whats the optimal view distance from camera to hero, last hits, new game mechanics(for example vampiric spell damage, armor or energy in replace of mana bars, etc) and they constantly introduce different heros/champions with new game mechanics. And btw, its F2P. And this is why LoL is full of people from around the world. DOTA2 requires a particular reaction skill that some people and probably most kids dont have. If you ask me though, all that DOTA2 requires to remove this skill requirement is zoom the camera futher out to as far as LoL is set on. And youve got a game that will rival LoL for sure.

ugh

Taking yet another key feature from WC3, no suprise there... You already have the voices, the textures, the look and feel of wc3... go on steal some more. 2 of my friends play this bad game.

Riot bought a Developer from

Riot bought a Developer from Dota 2. With his experience and ideas, there is not much left that holds the "steal" theory. You do not blame any other car companies for stealing ideas from henry ford, do you? "Do not touch a running system".

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