Unreal Engine 4 Won’t Support Wii U, PS3 Or Xbox 360

Epic co-founder Mark Rein revealed that Unreal Engine won’t support PlayStation 3, Xbox 360 or Wii U.

“We have Unreal Engine 3 for the Wii U. Right? And Unreal Engine 3 is powering all kinds of amazing games, still lots of games are being made with Unreal Engine 3,” he answered a question about Unreal Engine 4’s Wii U support. “Unreal Engine 3 doesn't disappear because of Unreal Engine 4. But our goal for Unreal Engine 4 console-wise is next-gen consoles. That's really what our energies are focused on. If you want to make a Wii U game, we have Unreal Engine 3, and it's powering some of the best games on the Wii U already.”

Rein explained that Unreal Engine 4 takes advantages of advanced features available in high end PC graphics cards, PlayStation 4 and Xbox 720 but not in Wii U. "we're not PlayStation 3, Xbox 360, or Wii U. It's next-gen technology. That's what we're aiming for," he reaffirmed.

"The truth is, if a developer wanted to take an Unreal Engine game and put it on Wii U, they could, Unreal Engine 3 is kicking ass on Wii U. The best games on Wii U are made on our technology. What more do you want from us?" he noted.

Add new comment

This question is for testing whether you are a human visitor and to prevent automated spam submissions.


Nintendo is busy...

Surely sales of the Wii U initially are not what was expected and promotion for the system was a little scarce but I think people expected a repeat of the Wii and that may never happen again for any console. I think Nintendo's only struggle right now is to find software devs. They've been somewhat quiet even considering the Nintendo Directs. I think that Mario and Zelda are going to make jaws drop like they did in the 64 era. Recent sales reports are seeing a jump in hardware already and the games responsible are 3rd party. Only a fool doesn't see Nintendo climbing drastically when some 1st party titles come to showcase the systems real power. On PS4 and RAM...the CPU is x86, which is 32-bit, and limits RAM anyways to under 4 GB and the CPU is going to have to do the extra work allow all memory to be used. And I agree there's too much going on at once for the console I can't see it being good for the life of the components. And where are they going to store that constant loop of HD video? I hope it's seperate from the drive the games are played on...


you do understand that even x64 is technically x86. a 64 bit cpu is actually x86-64, but they thought it was confusing, so they drop the 86, so in fact the ps4 cpu is a 64bit processor. the 8 GB of ram should have given that away, as 32bit x86 cpus are limited to seeing only 3 GB of ram.


You have no idea what you're talking about. All 8gb of the PS4's GDDR5 RAM are used by the system, it's a custom build not running on Windows, therefore not limiting what the hardware can do. It has four times as much RAM as the Wii U and it's all much faster, plus I guarantee half the PS4's RAM won't be eaten up by the OS like with the Wii U. The PS4's GPU is also miles above that of the Wii U, and its CPU is way better as well. There really is no contest, the PS4 is the better build. Should launch at around $400, too, since they didn't go overboard with the parts(remember, the Wii U Gamepad ate up half the production budget of the system). The PS4 is a fairly low-power system, even though it's a total monster from a technical standpoint, so with good cooling it could live just as long as a Wii U in the long term. Nintendo is notorious for cutting corners recently, so I wouldn't be surprised to find that the Wii U's cooling solution isn't impressive. Also, "where are they going to store that constant loop of HD video"? It has a dedicated chip that constantly records the past ten or so minutes of gameplay, once it records enough it starts cutting off the bits of the video from the start. It isn't going to record hours of video, just somewhere around ten or twenty at any given time, and it won't save any of it unless you tell it to. Either way, the PS4's launching with a hard drive and the Wii U doesn't even accept internal hard drives, just clunky externals. Huge mistake on their part, they're so cheap it's unreal. They'd rather cut corners than think of the end-user experience, they've proven it over and over again. Nintendo's Mario and Zelda games on the N64 couldn't save it from playing second fiddle to the PS1 by a massive margin, and developers aren't interested in working with such a weak little system when it's 2013 and next-gen offerings are right around the corner. The PS4's gonna destroy the Wii U, simple as that. Hopefully Nintendo will replace their underpowered little disappointment with a competent system ASAP, the Wii U is Nintendo's biggest mistake ever... except maybe the 3DS, that thing's just as bad.

uuuhh yeah that's pretty

uuuhh yeah that's pretty accurate, the unreal engine 4 is NOT for consoles which is why sony has already lied in a LIVE press event showing a VIDEO was the unreal 4 engine running on the ps4. but epic games are right about the unreal 4 engine, its suited to mid to high end pc's as it requires a MINIMUM 8gig of ram just to run on low, the ps4 has 8gig of GDR RAM which is GRAPHICS CARD ram and that 8gig is shared for the entire system. but did you know 6 gig of that ram is soley for background services and downloads, 1.5gig is for for the OS and 512meg for gfx. look at the new xbox specs that was leaked, 8gig DDR4 for the system, 1gig DDR5 for gfx, yes I know its 9gig but that's 1gig of GFX DEDICATED RAM and its NOT SHARED RAM

You also don't understand

You also don't understand what you discuss. At all, not even a little. The Xbox leaks were all pointing toward unified DDR3 RAM(not DDR4, you 'tard) with around 3gb set aside for the OS, the PS4 does not use 6gb of its RAM on the OS(more likely around 1gb, maybe 2gb at most). Sure, the PS4 uses RAM that's normally in graphics cards, but the only notable difference between DDR3 and GDDR5 is that GDDR5 is much better. Consoles allow perfect game optimization(one set of hardware vs millions with PC development), low-level or even direct hardware access and don't have operating systems like Windows eating up most of the RAM. It's already been confirmed over and over again that UE4 is optimized with the next-gen consoles in mind, and they ran that UE4 tech demo locally on PS4 hardware at the PS4 announcement. I hate when unknowledgeable posters spread lies just because they lack intelligence or have some agenda. You're pretty bad at that.

Yeah I was like...huh? After

Yeah I was like...huh? After reading the beginning. ALSO notice how they don't consider the Wii U next gen, aww I sad. i haven't had a Nintendo since Cube but its sad seeing Nintendo struggle. Wonder what they have planned in the future.

This guy must be a pokemon

This guy must be a pokemon fan. ps3 and xbox has been out for years and they have out sold Wii U like last month and the month before that, probably more than double, maybe. Either way they are having a little trouble some would say big but i don't know. So listen Ash go capture more pokemin and let grown folks do the talking.

Add new comment