Remember that face rendering technology that everyone and their dog has been showing off for the past year? Epic did it, Nvidia did it, Crytek did it; everyone's been at it. Now Nvidia is back again though and it doesn't look too different, which is impressive, because this is all running on a mobile chip.
The chip is currently codenamed Project Logan and according to Kotaku, it supports OpenGL 4.4, OpenGL ES 3.0 and DirectX 11. It's the first generation of mobile Kepler GPU and uses just 2-3 watts of power.
The following trailers were shown off during the SIGGRAPH show in Anaheim California and needless to say, it's impressive.
Of course though, there's a difference between the Titan powered version of these faces we saw earlier in the year and this Logan powered one, but it's not massively noticeable. Programming for this sort of hardware should mean that developers can build games for the desktop at super high levels of detail and very easily port it over to the mobile and tablet world, without much of a loss in visual quality.
The mobile version of the face uses full HDR, bloom, FXAA, tone mapping, auto-exposure and deep tissue light scattering. The only difference between that and the Titan version is how many passes they do.