NVIDIA Announces 12GB Quadro K6000 As Fastest GPU Ever

NVIDIA launched a new line of professional graphics GPUs for mobile workstations, delivering the highest levels of performance and graphics memory ever available on mobile platforms.

The Quadro K6000 GPU delivers five-times higher compute performance and nearly double the graphics capability of its predecessor, the NVIDIA Quadro 6000 GPU, and features the world's largest and fastest graphics memory.

The Quadro K6000 GPU will be used by leading organizations such as Pixar, Nissan, Apache Corporation and the Weather Channel's WSI division to tackle visualization and analysis workloads of unprecedented size and scope.

The Quadro K6000 GPU is based on the NVIDIA Kepler architecture - the world's fastest, most efficient GPU architecture. Key performance features and capabilities include:

• 12GB ultra-fast GDDR5 graphics memory lets designers and animators model and render characters and scenes at unprecedented scale, complexity and richness
• 2,880 streaming multiprocessor (SMX) cores deliver faster visualization and compute horsepower than previous-generation products
• Supports four simultaneous displays and up to 4k resolution with DisplayPort™ 1.2
• Ultra-low latency video I/O and support for large-scale visualizations

"The NVIDIA Quadro K6000 GPU is the highest performance, most capable GPU ever created for the professional graphics market," said Ed Ellett, senior vice president, Professional Solutions Group at NVIDIA. "It will significantly change the game for animators, digital designers and engineers, enabling them to make the impossible possible."

The NVIDIA Quadro K6000 will be available beginning this fall from Dell, HP, Lenovo and other major workstation providers; from systems integrators, including BOXX Technologies and Supermicro; and from authorized distribution partners, including PNY Technologies in North America and Europe, ELSA and Ryoyo in Japan, and Leadtek in Asia Pacific.

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Professional

The main application of this type of technology is renderring in animation and the industries mentioned above, not in Gaming graphics. As an example most machines might run 3D Mark 13, High Performance Tests on Extreme at about or below 30Fps but in animation the renderring time doesn't really matter because it's for a movie or animation. It is run in your time not in real time and the output, which is all that really matters is saved and is the same irrespective of whether it took hours or even days to render or a few minutes. Obviously it's nicer to have faster renderring because you get more done in less time, but it's not crucial like it is in gaming applications.

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I haven't had the pleasure to toy around with a card like this, but I have a feeling it can be crucial for gaming in a different sense than boosting a games performance. What I am thinking about just wouldn't make sense for the cost to implement for even a hardcore gamer.

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