Microsoft Turned Down Heavy Rain Due To Fear Of Bad Press

Quantic Dream's decision to become a PlayStation-exclusive studio was in fact the result of their dealings with Microsoft.

"We were pitching Heavy Rain to different publishers, including Sony, and we went to Microsoft," Quantic Dream founder David Cage revealed in a BAFTA games lecture. "We had a very long talk and they loved Fahrenheit, and they really wanted to do something with us."

"They got scared by the fact that Heavy Rain was about kids being kidnapped, and they said, 'This is an issue, we want to change it'. Well, we could have kidnapped cats, it would be a different experience!"

Cage felt that this is more than a simple disagreement on a single plot point. "For me, that was a very interesting signal," he explained. "It was like, you know what, I don't think we can work together, because you don't understand what I'm trying to achieve here."

"They were scared of the scandal and scared of what people may write and what people may think. 'Oh, this is a developer and the publisher making games about a child getting kidnapped.'"

As a result, Quantic Dream started exploring other options and talking to other publishers until it struck a deal with Sony.

Interestingly, Sony too had its qualms with the plot. However, the main difference lies in the attitude.

"We had this conversation with Sony very honestly saying, 'Okay, there is a reason here'," explained Cage. "But I think they understand the upside of what we were doing. This could be incredibly emotional, if done with taste and if there's nothing shocking for the sake of shocking. There should be a strong emotional experience, but it shouldn't be vulgar, it shouldn't be about blood and whatever, it should be about love."

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LOL yeah like we haven't all played games where kids were kidnapped/enslaved before. Didn't see anything like that in Fallout or anything. **** Micro$hit must have the worst PR department in the world, or the worst string pullers. First they **** their reputation over with ****** hardware, then always online DRM & now they're basically saying "hey everyone, look how dumb we are, we actually think that allowing a game where the plot is about kidnapping, will make us look bad, so you'll have to go elsewhere for that game. We're a bunch of big fat sloppy ***** ***** & don't have the balls to potentially break new ground in the cultural acceptance area, so we'll let a better company do it for us. We are too far up our own ***** to see that a game about kidnapping is less "taboo" than all the **** we've already done chock full of all kinds of killing & also too far up our own ***** to see that this kind of **** is done in movies all the time." Yeah that's basically what they're saying & you know, it's not just the $hitbox, WTF are those idiots doing? It's like the manatees that right Family Guy episodes have been hired by Micro$oft to make policy decisions & directional changes to the company. What works for a completely stupid but sometimes funny Simpsons rip off doesn't necessarily work for a software company. Why did I HAVE TO lose my perfect, flawless Messenger that notifies me when I have new e-mails & allows me one click straight into my inbox, for that Skife piece of ****, that doesn't do any of that & blocks my friends, won't let me unblock them & won't even install properly half the time WTF you ********? WTFF? ******' manatees?!!!!! Just burn you idiots, just burn & let Google & Linux take over & do it all the right way. You know it's coming anyway, it's so much easier not to fight it. Something like that

$1.29 Hot N Spicy

"child getting kidnapped" Yep thats a small thing any major company should over look as a main plot line for a game. Maybe the dev's will add a hot coffee part to the game too without the publishers knowing, but I think a company like Sony wouldn't care anyways.

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