AMD's Mantle API to improve BF4 by Christmas

Whichever graphics card brand you're using at the moment, be it AMD or Nvidia, you've got some advantages over the other. If you're running Nvidia tech, you can utilise full speed PhysX processing and in the future, you'll be able to use GSync to eliminate screen tears. But if you're using AMD hardware, there's a chance your frame rates could take a big leap soon enough thanks to the upcoming release of the Mantle API, giving PC developers deep access to the GPU - similar to how they do on consoles - allowing for better optimisation.

One of the first engines to support this new API is Frostbite 3, the one used for Battlefield 4 and most of EA's upcoming games. So it's no surprise that we could be looking at some nice performance jumps in BF4 for those using AMD hardware before the end of December.

However, if your'e sitting pretty with your ATI Radeon 9800 Pro thinking that you're going to be able to take advantage of this new tech, think again, as it's reserved for graphics core next architectures only. That means even if you're sitting on a superclocked, double cored 6990, you won't be able to benefit. It's 7 series and R9 series only.

Still, if you have one of those cards, chances are going forward you'll be playing something closer to that of console gamers, since the Mantle API works in a similar fashion to the one used in PS4 development. It'll still feature all of the fancy effects found in the DX11 API though, like Tessellation, but without the bottleneck that Microsoft's technology often gets accredited with.

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until we actually see it

The gains will be small not big as some may think. Publishers / Developers have to spend extra time and resources in order to fully utilize Mantle in their game (given that they will already have to utilize DirectX / OpenGL due to compatibility issues previously mentioned... and this is on top of making a game for at least three platforms). What makes you people think that developers of AAA mutli-platform games are going to spend the extra time to incorporate this? DICE is only doing it because they are currently partnered with AMD. AMD is paying them to utilize Mantle, and it's something that will be patched in months after release. Also BF4 is already an AMD bias game, while BF3 is more neutral. If that partnership with EA and AMD fell through in the next year or so, you really think EA/DICE are going to take the extra time to add a feature that only a fraction of their PC fanbase Also with low level API's are hardware specific and once AMD moves away from GCN Mantle is worthless.

Solid. Solid.

Similar point on the other side is how uncommon Nvidia's stupid PhysX **** is. What, the Batman games & uhhhh..... what else? Sorry AMD, I love ya, but I ain't buyin' no new cards just 'cuz you wanna pull some kind of M$ B$ here. Since you pounced on the new gen' console market, you govern the look of gaming for the next 5+ years so gimme a reason. Your proprietary API isn't gonna be it.

This sounds all great but..

This sounds all great but.. how many games will take advantage of this in the upcoming year? And will Nvidia respond to this? They won't let their rival unleash an API that makes their cards 3-4 times faster without saying anything! I'm afraid it's the developers that are gonna suffer from this! Fortunately the gamers will benefit :) A 7970 is getting teasing suddenly with it's high memory bandwidth and 4gb.

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