Soul Calibur 4 - App vs Maxi and Stalim Gameplay Trailer E3 2008

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From Namco's acclaimed weapon-based fighting series comes the fourth chapter in the series (and first for Xbox 360 and PlayStation 3). Delivering new gameplay modes, characters and enhanced features with unprecedented 3D modeling and animation, Soulcalibur IV aims to be a definitive fighting game experience.

Set to finally reveal the origins of the Soulcalibur saga, the game features both new and familiar faces from across the galaxy who seeks the rival swords for their own goals. Continuing the tradition of breaking new boundaries, legendary Star Wars icons Darth Vader and Yoda invade the Soulcalibur universe to add a new layer of depth, challenge, and mystery. Also for the first time in the franchise, customized characters or original favorites can be taken online to challenge others for the top spot of this timeless series.

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Soul Calibur 4 - App vs Maxi and Stalim Gameplay Trailer E3 2008

LoL actually the reason why Bloom exists at all is because they don't know how to create a projecting light system that works on real world based dynamics. So instead of going down such tedious path, game developers found it more humorous to simply create a game dynamic that mimics real world lighting. Problem is the Bloom is not supplement for what we think of lighting in games, actually its the opposite. They created a lighting system that simply projects itself downwards onto the game world, bouncing off and around objects. The biggest problem with Bloom effect is, if used in places where lighting and shadows are blended. Passing over or underneath other objects has no clipping effects. It makes certain textures look weird or dissipate.

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