Battlefield 1942: Secret Weapons of WWII Demo

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Electronic Arts has released a playable demo for Battlefield 1942: Secret Weapons of WWII.
This demo will allow you to play one map in this upcoming expansion to Battlefield 1942.

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Battlefield 1942: Secret Weapons of WWII Demo

Anonymousat 19:53 8/8/20034th post.looks good- i had the oringial demo, but my video card always likes to be a whore, so it kept freezing upAnonymousat 16:31 8/8/2003i dissagree, what a stupid add-on, all it 'is' is a silly mod, whats worse it that they are gonna charge money.I don't know about you but I like great gameplay ideas within the realm of realism. Whats next, BF1942 Carnival edition?

Battlefield 1942: Secret Weapons of WWII Demo

This is like Road to Rome in the sense that it sucks massivly. What the hell are all those freak-vehicles for? They just invented them so that it would look cool, there never was secret weapons like that. Since they are all stupid. This demo is fun for like 30 mins, and then it gets boring. What IDIOTIC addon. ALL THE THINGS IN IT ARE CRAP.

Battlefield 1942: Secret Weapons of WWII Demo

BF1942, do ur homework dood, there were secret weapons like this, but I totally agree with you, they suck and were never used in war, so it's pointless to make a mod pack outta it.I cough Road to Rome and thought that the lack of maps was going to hold me back from buying secret weapons!I', waiting for the next MOH installment

Battlefield 1942: Secret Weapons of WWII Demo

Androssow: I concur that OFP is the most realistic game made so far, however my point is though hard to convey that no game with current technology anyways can TRULY be 100% realistic. (obvious I know)Therefore many efforts that try end up looking stupid and thus I believe games that are focussed more on fun (as BF is meant to be, devolopers don't hold back from saying that) it becomes more enjoyable as u don't knit-pick u just enjoy.Hmm I'll end now as I've run myself into a corner a bit :P

Battlefield 1942: Secret Weapons of WWII Demo

many games are realistic in many ways.flashpoint had war down to the fine parts- travelling to to the next point, waiting for attack, putting ur mag back into the pouch, picking up a gun but not the ammo...battlefield had the vehicles and all that into a more 'simplified' form. however, they tried to balance it too much giving engineers scopeless sniper rifles. they were issued m1 garands or carbines dammit.halo had realistic shell ejection physics.but no game has implemented the fact that u can slip over expended bullet shells.*blau blau blau....* "area clear" *slip* "man down man down"

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