Nexuiz Full Install v2.1

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Nexuiz is a 3d deathmatch game project, created online by a team of developers called Alientrap. It is available for download for Windows, Mac, and Linux (all the same archive).The first version was released May 31st 2005, released entirely GPL and free over the net, a first for a project of its kind. Since the release the game is still being updated and developed, currently at version 2.1 and new releases being developed.

Changes from 2.0 to 2.1:

- FIXED: "did yoda show you" message when hitting dead bodies
- FEATURE: "teamstatus" shows a teamplay scoreboard on the server console
- FEATURE: CTF flag status icons
- FIXED: antilag could cause misses that would have been hits without antilag on
- FEATURE: say_team appears as centerprint message to improve team communication
- FEATURE: sound parameters are done in engine
- FIXED: crashes after map download, missing music or skybox after map download
- FEATURE: display player names when they are on the crosshair, and health of team members
- FIXED: runaway loop when g_maplist_position too large
- FEATURE: trigger_push.height (see http://t.div0.ccc-offenbach.org/jumppads.pdf or the example map necchesu)
- FIXED: three textures from another game sneaked in
- FIXED: jumppad sounds sometimes playing more than once
- FIXED: in teamplay, team scores could get lost when changing team or spectating
- FIXED: campaign also accepted draw games as "win"
- FIXED: sometimes, two weapons getting thrown on death
- FIXED: misleading text in the maplist menu
- FEATURE: spectating speed made faster
- FIXED: bots targeting themselves
- FEATURE: showinfo key shows timelimit/fraglimit
- FEATURE: when maps/mapname.sizes exists, the map is only chosen when there are at least (first line) and at most (second line) players
- FIXED: no picmip on lift button on warfare
- FIXED: maximum shooting distance was too small
- FEATURE: func_button.health == -1 means that the button has to be hit with any weapon - even damageless ones work (Minstagib laser)
- FIXED: laser target staying there when someone disconnects; bug with Uzi weapon switch
- FIXED: seethroughs on runningman*
- FIXED: no more revenge from the grave (detonating rockets in-air when dead)
- FIXED: hitsounds being played for corpses
- FIXED: domination weirdness (dompoint only getting taken when LEAVING it)
- FIXED: multiple weapon balancing/timing issues
- FIXED: menu unsetting m_pitch, causing x-only aiming
- FEATURE: gotomap: like chmap, but shows scores first. In a vote, chmap gets routed to gotomap.
- FIXED: weapon stay bugs
- FIXED: exit_cfg not being executed
- IMPROVED: spawnpoint selection for arena
- FIXED: docs/mapping.txt
- IMPROVED: nexuiz-linux.sh got replaced by two scripts, one for SDL and one for GLX
- FIXED: bluesky missing in default maplist
- FIXED: misleading map download documentation
- FIXED: overcaulk on aggressor
- IMPROVED: damage through floor enabled again due to popular request
- FIXED: chat bubbles not being displayed sometimes
- FIXED: sv_autoscreenshot
- FIXED: some engine crashes and minor bugs
- FEATURE: improved scoreboard with ping display
- FEATURE: "cd loop filename" plays sound/cdtracks/filename.ogg as background music track
- FEATURE: dedicated server console shows colors in ANSI enabled terminals, or strips color codes on Windows (sys_colortranslation)
- FEATURE: g_balance_nex_respawntime_modifier can be set to a factor for the Nex respawn time
- FEATURE: teamplay 4 mode with controls g_mirrordamage, g_friendlyfire (both are factors applied friendly fire, mirror damage is dealt to the attacker, friendly fire to the target)
- FIXED: The Carni player model was not on the same place as the hitbox. Old bug; has been there since before 1.0

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