NovodeX Rocket - Physics Demo

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Ageia, the company that has produced the dedicated Physics Processing Unit (PhysX), has released a physics demo that demonstrates the potential of the NovodeX Physics API.

For those of you not quite sure what this is about, we should mention that the Unreal 3 has licensed and will be using NovodeX physics.

NovodeX Rocket, is a demo suite that demonstrates the potential of the NovodeX Physics API. NovodeX Rocket was built by customizing the source code of the ODF Rocket project, freely available at the physicstools.org site. An important component of Rocket and ODF is PSCL, a powerful physics scripting language. With Rocket you can quickly prototype many of your physically-based gameplay ideas within a high-level environment, rather than spending your valuable time writing ad-hoc demos.
NovodeX Rocket comes with an extensive set of scripts highlighting fundamental features of the underlying NovodeX Physics API, as well as creative examples of physics content in a game environment. The Rocket application is freely downloadable (14 Mbytes, follow the download tab above), and you can build your own version by combining the ODF Rocket project with the NovodeX Physics API, which is available free for non-commercial use from the Novodex website: follow the download tab above to get started.

W, S, A, D, mouse and left click control camera. Space shoots balls, while right click on ragdolls to manipulate them. Each demo's additional controls will come up on the screen when required.

A more recent 2.0 alpha version of this demo is also available but considering it's still experimental and weighs in at a hefty 68 MB, you might want to try out version 1.1 first.

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NovodeX Rocket - Physics Demo

NEVER!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!111 mofos always making us buy crap

NovodeX Rocket - Physics Demo

Future generation games with the U3 engine will have the possibily to have over 15,000 interactable objects in your screen at a time in your screen. With the current generation video card we can ( hardly ) deal with 40 with good enough fps since the load falls on he cpu which has a very hard time dealing with such a load of calculation.If you play a game with U3 engine with current tech, you'll get about 30 fps with details to medium and no physic ( with current card ie 2x 6800 ultra or crossfire x850 XT PE )If you feel like playing at the highest details ang get the full potential of your game without getting -50 fps, you WILL need to have one of these PPU, or else forget about high quality with any kind of playability.

NovodeX Rocket - Physics Demo

u dont need to get a ppu for unreal 3, ur a retard. The developers ran it on sli 6800 ultras on full and got fine framerates. An x800xt/x850xt or 6800 ultra should be able to run it high (not highest) with plenty good framerates (30-40). With g70 or r520, it wont even be a problem.

NovodeX Rocket - Physics Demo

continued:the most that could happen from not having a ppu, would be that u wotn be able to turn on certain physcis options, perhaps a little checkbox thats labels 'enhanced physcis' will be disabled. So i guess what u mean by 'full potential' to be have every option on, then yeah u will prolly need one...but i doubt anyones gonna buy one soon

NovodeX Rocket - Physics Demo

OK listen people.... im the one that submitted this news story to Megagames.I have both versions of the program and if your worried about how many "objects" you can support on screen before you computer grinds to a halt check this out.Both images are from the most demanding demos and both these were taken from my machine!4,616 Objects on screenFPS 10-12:[url removed] Objects on screenFPS 1-3:[url removed] you can see at least with 4,000+ Objects im still able to get 10+ frames. Yeah its not a great framerate but 4,000 objets? Amazing eh? But we must also not forget there is nothing else rendered like games have. But still its quite a accomplishment!And my specs are are, in case your wondering:Win Xp(Home SP2)Radeon 9800 Pro 128MB512 Ram2X 250 GIG Hd2.0 GHZ P4

NovodeX Rocket - Physics Demo

Oh and i should mention i got the FPS and OBJECT count from the NON alpha version. Which runs the same except it has less demo and scripts to run....alot less.One other thing is when your running those demos with all those objects and you pause them your framerate is back to normal! Which is obviously because its not having to compute the movement of each object.

NovodeX Rocket - Physics Demo

Ok, i'm getting an error message when i try to run this program. it says that the application configuration is incorrect and that reinstalling may fix the problem. i reinstalled three times and i still get this message, any advice?

NovodeX Rocket - Physics Demo

Personally I don't think that's much impressive, bunch of bricks being demolished doesn't impress me, it's just another way to make ppl waste their money. The question is: Do we really spend time looking for explosion effects and such? I don't think so, in shooters for example we blow things up but we aren't bothering much about seeing all the nice effects.. BTW besides the video, those screens specially the soldier one looks like rag doll physics. I miss the old times when devs spent most of the time making a good gameplay rather than AWESOME GFX, what's the point in having awesome gfx but emptiness in gameplay.. bah.

NovodeX Rocket - Physics Demo

Um some of you arent to bright.THIS ISNT A GAME!!!! This is for developers! Its a DEMO of a PHYSICS Engine FOR developers. A devloper would use this demo then buy it and use it in a game.This engine for instance is being used in Unreal 3.This demo just happens to be avaliable for FUN for the general public too.

NovodeX Rocket - Physics Demo

Oooo, I heard about NovodeX. APPEARENTLY, they stole this destructive environment and 'improved rag doll' physics from...wait for it *drum roll*Half Life 3 Engine!Valve are not filing a suitcase cause it wasn't really stolen *rolls eyes* they sold it to this company at a VERY early development stage of the engine and gave them (with limits) a chance to build on it. So, think as this as HL2.5 engine. And HL3 will be magical since Valve have already scripted the storyline and started ages ago with developing the game. Expect a release date around 2008.and the guy with the nickname of "Make better gameplay!!!!" Geez, you are dumb. Make people waste their money? You can't buy this you dumbass, it will cost you millions of dollars to get your hands on this engine and millions more to be able to edit/tweak/build on it.

NovodeX Rocket - Physics Demo

"and the guy with the nickname of "Make better gameplay!!!!" Geez, you are dumb. Make people waste their money? You can't buy this you dumbass, it will cost you millions of dollars to get your hands on this engine and millions more to be able to edit/tweak/build on it."I was refering to the physics cards supposed to be sold in the near future dumbass, learn how to read plz.

NovodeX Rocket - Physics Demo

Ok the main point of this is that the PPU hardware they are trying to market will initially be marketed towards PC enthusiasts. Therefore people with illeteracy in computers will not understand the power of this hardware and will not even think about purchasing this hardware. Aside from that point I think it is a great way of relieving the stress of the Video card and cpu and making a seperate piece of hardware that has been the bottleneck.But will this in itself creat a bottleneck for the operation because this requires communication with the memory, cpu and video card, when they could just be implementing a similar theory like this, or at least the same type of programming architecure into the video card so that less communication will be required and the execution of calulations of physics can be carried out at a more rapid rate.PC computer graphics is still very far from what we see in CGI demonstrated in movies, but we are moving that way. But it must be taken into consideration the load on the computer because these are real-time events, but as 6 core (planned already by AMD and intel) cpus start surfacing(btw, we will be seeing quad-core according to cpu manufactures if everything stays on schedule) and ram such as ddr4,(used in the R520) and of course blue ray storage, games with cgi graphics will become a reality!

NovodeX Rocket - Physics Demo

Why aint this working?! I just allways get this "The application failed to start because the application configurations are incorrect. Reinstalling the application may fix this problem." I´we reinstalled it and even downloaded it again many times but it just doesn´t work. Can anyone help me? I have been using ver. 1.1

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