Ten Aces is for players who like to challenge themselves and win thanks to their skill, not their luck. Based on that, any kind of random events were excluded from the game. But in a game where strategy is everything, players must always fight in equal terms. And thus, a point based system was developed guaranteeing that all battles will be balanced. Also stats had to be simple so that players may calculate the outcomes with ease. And last but not least the abilities were added. The abilities is what adds an incredible depth to our game.
While a unit may have a bunch of abilities raising its point cost, an other one may have only a few, or even none. But you have to remember, that the enemy doesn't know what you have until you have used it. So what is more effective? Having a bunch of abilities that are rarely used, or not having them and making the opponent think you got them?
The Multiplayer will be available for everyone for FREE. Players will purchase their characters with in-game currency.
Each Campaign (Single Player) wil be available separately for real currency. Of course packages for many characters with discounts will be available too.