Wolfenstein: Enemy Territory Multiplayer

Rate

Total votes: 8
80

Wolfenstein: Enemy Territory Multiplayer:

Wolfenstein: Enemy Territory Multiplayer TEST Readme

Thank you for your participation in the Wolfenstein: Enemy Territory (ET) Multiplayer TEST. This TEST consists of one multiplayer map and represents an unsupported version of the multiplayer mode of ET. The final release version of ET will include six multiplayer maps and a full campaign mode.

We have included a Player Guide to help players get familiar with the features of Enemy Territory. You can find it in the Start Menu and in the Docs folder where you installed Enemy Territory.

This is a TEST and players may find compatibility and performance issues that will be addressed before the final release. The purpose of this test is to report these issues so that we can address them prior to the release of the game. Players should also understand that the system requirements listed below are very close to what we expect in the release version.

You can help us out by reporting any problems you experience with the Multiplayer TEST to us. So, if you have any questions, comments, or find bugs, please e-mail etbugs@idsoftware.com or visit us at http://www.castlewolfenstein.com .

We are unable to provide customer support for players that install and play the TEST. Please do NOT call Activision Customer Support with any problems, as they will be unable to help you. Please DO let us know about the problems by emailing us at etbugs@idsoftware.com.

***YOU DO NOT NEED RETURN TO CASTLE WOLFENSTEIN TO PLAY WOLFENSTEIN: ENEMY TERRITORY***

***DO NOT INSTALL WOLFENSTEIN: ENEMY TERRITORY INTO THE SAME DIRECTORY THAT YOU INSTALLED RETURN TO CASTLE WOLFENSTEIN***

Wolfenstein: Enemy Territory is a standalone game requiring no previous installation other than Direct X 8.1 (not included)

TABLE OF CONTENTS:

I. Minimum System Requirements
II. Known Issues
III. How to Report New Issues
IV. Where to Get Help
V. How to Get the Full Version of Wolfenstein: Enemy Territory
VI. Auto-updater Legal Notices

I. Minimum System Requirements

* Windows 98/ME/2000/XP OS (Windows NT 4.0 not recommended for clients)
* 100% Windows® 98/ME/2000/XP compatible system (including all 32bit drivers)
* Intel Pentium III 600Mhz processor or equivalent
* 128 MB RAM
* 32 MB video card
* Microsoft DirectX 8.1 or higher (not included)
* 230 MB total disk space for game files
120 MB free hard disk space for game files
110 MB free hard disk space for unpacked installation files
* 500 MB free disk space for swap file
* 100% fully OpenGL compliant 3-D video card
* For internet play, 100% Windows 98/ME/2000/XP compatible 56.6k modem or better internet connection. 56.6k modem play is not recommended for games with more than 8 players total; broadband players should be able to handle up to 32 depending on their connection with the server on which they're playing.

II. Known Issues

Crashes

- Video Restart Crash

When the end of round screen is being displayed (debriefing), the game will crash if video settings are changed that require a vid_restart (anything that needs to be applied). The gray startup console reappears with the error VM_Call with NULL vm.

- Widescreen Issues

If you run the game in widescreen, the load screen will often appear black. Also, if you choose to host a game while in widescreen mode, you will crash. Both of these will be addressed in the final game.

Interface Issues

- Functionality Not Implemented

Any red menu options represent functionality that will work in the final release version of ET but is not currently implemented in this test.

- Health Bars not Refreshing Properly

It has been noted that health bars of your teammates may not refresh in the first-person view. This will sometimes cause a Medic to try to give a teammate more health than they really need, or be unable to tell if the person is injured. This is a known bug and will be addressed for the final release.

- Console Commands

Most options that you would consider wanting to use can be set from somewhere in the UI (user interface) - from the options or controls menu, or in one of the in-game menus. Further, chances are that if an option isn't set in the UI somewhere, it's not relevant to the ET Multiplayer Map TEST. You should therefore use the UI options instead of console commands to set options wherever possible. Console commands may produce unexpected results and should generally be avoided.

- Spectating Error

If you are spectating when the round is over, you will be taken to the 'Esc' menu rather than the normal debriefing screen. If this happens, just press 'Esc' to close the menu and return to the debriefing screen.

- Ready Button

If you press the 'Ready' button on the debriefing screen, the button goes away because you can't undo it.

- Chat Button

On the debriefing screen the toggle button "To Global, To Team, and To Fireteam" will switch between who will see your chat messages. It does not filter the list for you.

- Debriefing Artwork

The debriefing screens you see at the end of the match are placeholder and will be replaced with more in-depth statistics and improved art in the final version.

- Mortar Triangulation

When the Field OpS drops a smoke canister, this marks the crosshair for soldiers carrying a Mortar. Currently, this only marks the horizontal axis, not the vertical. This will be fixed for the final release.

- Missing Mortar Hits

When the Mortar is fired, marks are made on the command map to enable targeting. Sometimes the marks don't show up. This will be fixed in the final release.

- Cursor Locks

Cursor arrow sometimes locks in Limbo. This seems to happen very rarely and randomly. If this happens to you we suggest that you exit out of Limbo and continue to play your current selection. This will be fixed in the final release.

Server Issues

- Saving Server Options

Please be aware that no create server options are saved until you actually hit "Accept" and start a server. If you make changes to the server settings and then don't start the server, you'll lose your changes. Saving on the Advanced Server Settings screen will not be affected by changes you make on this screen as they are saved separately.

- Max Players

The maximum number of players for the ET Multiplayer TEST is 32 total and 16 for each side; the server host can set this to a lower number from the Multiplayer/Create Server menu. It is highly recommended that these numbers are not exceeded. In games that include players using dial-up connections, no more than 8 players are recommended.

- Auto-Update

Auto-update functionality may not be reliable in the test but will be in the final version.

- Server Browser

The server browser does not support the use of the ARROW keys and ENTER for selecting servers - this should be dealt with in the final release.

Graphics Issues

- 32-bit vs. 16-bit Color Depth

Wolfenstein: Enemy Territory defaults to 32-bit color. You may change this setting to 16-bit, but it is not officially supported. If you decide to make this change, you may notice graphics problems and artifacts on your screen. Also, during preliminary testing, there was not much of a performance increase by making this switch. Please do so at your own risk.

- Double Brownings

Sometimes when a player jumps into the Tank, the browning gun appears twice (once as part of the tank, and also as part of the player). This will be fixed for the final release.

- Missing Fireteam Icons

You cannot recognize who is on your fireteam from the regular game view. In the final game, members of your fireteam will have an icon on the back of their helmet, and when selected the icon will be over their head to distinguish them.

In-game Issues

- Grenade Physics

The grenade physics will not perform as you may remember from Return to Castle Wolfenstein. This was an intentional addition and was implemented this way so that the thrower's velocity was translated into the throw. This is important to deal with throwing grenades from moving objects (like the tank in Fueldump).

- Fireteam Member Selection

Only Fireteam leaders (the person who creates the fireteam) can individually select members of the team. This is a bug. In the final game, all members of the team will be able to select members to deliver specific chat messages.

- Fireteam Chat Selection

Sending a message to just one member of your fireteam will be transmitted to everyone on the fireteam if it is a global message (not class specific). If it is class specific, all members of your fireteam that are that class will hear it. This is not the intended functionality.

- Fireteam Selection

You are automatically placed into a fireteam. In the final version, you will be given an option.

- Missing Call-votes

The following call-votes will not work, unless done by a referee: Reset Match, Warm-up Damage, Game Type.

III. How to Report New Issues

We are looking for your help in finding bugs, compatibility issues, and gameplay issues. Please e-mail us at etbugs@idsoftware.com or visit us at http://www.castlewolfenstein.com .

IV. Where to Get Help

Please see the included instructions within the included PlayerGuide. This guide will explain the game play, weapons, and various other information you will need to get started.

We will be posting updates regularly on our web site at http://www.castlewolfenstein.com . Please do not call Activision Customer Support - they will be unable to help you.

V. How to Get the Full Version of Wolfenstein: Enemy Territory

Enemy Territory will be out very soon as a free download. Keep checking back at http://www.castlewolfenstein.com for the latest news and updates!

VI. Auto-updater Legal Notices

Our auto-updater includes technology created by World Wide Web Consortium. The following notice pertains only to the auto-updater:

Copyright http://www.w3.org/Consortium/Legal/ipr-notice 2003 World Wide Web Consortium http://www.w3.org , (Massachusetts Institute of Technology http://www.lcs.mit.edu , European Research Consortium for Informatics and Mathematics http://www.ercim.org , Keio University http://www.keio.ac.jp ). All Rights Reserved. This work is distributed under the W3C Software License http://www.w3.org/Consortium/Legal/2002/copyright-software-20021231 [1] in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.

W3C SOFTWARE NOTICE AND LICENSE

http://www.w3.org/Consortium/Legal/2002/copyright-software-20021231

This work (and included software, documentation such as READMEs, or other related items) is being provided by the copyright holders under the following license. By obtaining, using and/or copying this work, you (the licensee) agree that you have read, understood, and will comply with the following terms and conditions.

Permission to copy, modify, and distribute this software and its documentation, with or without modification, for any purpose and without fee or royalty is hereby granted, provided that you include the following on ALL copies of the software and documentation or portions thereof, including modifications:

1. The full text of this NOTICE in a location viewable to users of the redistributed or derivative work.

2. Any pre-existing intellectual property disclaimers, notices, or terms and conditions. If none exist, the W3C Software Short Notice should be included (hypertext is preferred, text is permitted) within the body of any redistributed or derivative code.

3. Notice of any changes or modifications to the files, including the date changes were made. (We recommend you provide URIs to the location from which the code is derived.)

THIS SOFTWARE AND DOCUMENTATION IS PROVIDED "AS IS," AND COPYRIGHT HOLDERS MAKE NO REPRESENTATIONS OR WARRANTIES, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO, WARRANTIES OF MERCHANTABILITY OR FITNESS FOR ANY PARTICULAR PURPOSE OR THAT THE USE OF THE SOFTWARE OR DOCUMENTATION WILL NOT INFRINGE ANY THIRD PARTY PATENTS, COPYRIGHTS, TRADEMARKS OR OTHER RIGHTS.

COPYRIGHT HOLDERS WILL NOT BE LIABLE FOR ANY DIRECT, INDIRECT, SPECIAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF ANY USE OF THE SOFTWARE OR DOCUMENTATION.

The name and trademarks of copyright holders may NOT be used in advertising or publicity pertaining to the software without specific, written prior permission. Title to copyright in this software and any associated documentation will at all times remain with copyright holders.

Add new comment

CAPTCHA
This question is for testing whether you are a human visitor and to prevent automated spam submissions.

Comments

Wolfenstein: Enemy Territory Multiplayer

Goddamnit people these screens are made in one of the older levels of wolfenstein, i should know i am an experienced wolfenstein multiplayer player (LOL) though the graphics are a bit old , its because there still is an quake 3 engine , doesnt take away the good fun and asskicking gameplay.i am going to buy it

Wolfenstein: Enemy Territory Multiplayer

'Someone' ur a f**king moron. 1st of all the game is from ID SOFTWARE, the top leaders of all games and their engines. DOOM, QUAKE and DOOM 3... get a clue.so go play with ur gamecube.I play it every god damn day, its no camping CS. GFX is 10 times better, DOD cant even compeat with this. download the demo, it rocks.Bunch of f**kers, go play ur LION KING.

Wolfenstein: Enemy Territory Multiplayer

DOD also known as Day of Defeat which is a Half-Life Modification or CS Retail which ever you have.It's ok graphics getting a bit old and kind of tired of the Half Life engine, this one is better download it and have fun and it's free and you can play with other people.Peace out!

Wolfenstein: Enemy Territory Multiplayer

btw, whoever said that ID Software own the gaming business...Quake 3 was a failure. No one plays it, and its engine is already old. People choses Unreal's motor better.Doom3 may manage to get some singleplayer attention, but HL2 will OWN multiplayer. and if it doesnt, HL will be the one to keep the business for Valve. Doom 3 engine will be already OLD even before it goes to the street, BEATEN by Valve's engine. when Domm 3 is able to do HL2's water effect, or bring the effect of dust particles to a room, or make it so easy to be modded, PHONE ME. until then, just shut up

Wolfenstein: Enemy Territory Multiplayer

Lol ... always so funny to see a bunch of ppl arguing about which game is the best and which one sucks what hardware owns what and etc.This is the reality ... live in the present ... so RTCW was good ... still good .... but when HL2 comes out it will be good ... but when the next UT comes out or the next quake or doom4 comes out then which one ever comes out will be better ... catching the drift? so please dont waste your silly minds by posting stupid crap that no one wants to read thus drawing away the atention of the game that we are talkign about.and yes my english is poor, But just beacuase of that doesnt mean Im a moron .. nor am I american THANK GOD!

Pages

Add new comment