"Worms Forts: Under Siege" puts you in command of a crack team of up to four fort-dwelling worms. Set in the cartoon environments that will be familiar to previous "Worms" players, you direct your four strong worm garrison to quickly construct defences to maximize your strategic advantage; expand your castle so as to seize valuable victory locations and of course, build massively destructive weapons to destroy your opponents' fortifications!
Test yourself against the single player game by battling through the 20 missions... And when you've finished that, take on up to four of your friends in the frenzy of destruction that is fort vs. fort mode.
"Worms Forts: Under Siege" uniquely combines buildings and siege weapons with the dark and zany humour you have come to expect in the "Worms" universe, in true 3D battles. This is not a normal strategy game - the emphasis is firmly on console: its immediate, it's fast and it's also furious! It's a race against time to destroy your opponent first before he destroys you!
*Buildings, buildings and more buildings! Never before in a Worms game has the player been able to actually add land to the playing area. A myriad of different building types gives the player the power to adopt a wide variety of strategies and gameplay styles.
*Outrageous: Massive weaponry! Okay, so we've had destruction in previous titles, but nothing like this. Siege weaponry, giant catapults, huge howitzers and even frozen ferrets... Its how many animals became extinct, so don't tell the WWF.
*Parody: Historically placed themes and environments provide ample opportunity to parody such epochs as Egyptian and Medieval times.
*Resource management. Something completely new, the player must consider carefully where they're going to build in order to gain the maximum benefit from the resources on the map.
*Added strategic elements: do you build quickly to grab the resources on the map, or construct your fortifications at a more considered pace to prevent having your "supply lines" cut? The possibility of buildings becoming isolated makes for some interesting tactical decisions.
*It's a Worms game, but for once, the emphasis isn't on the little blighters. Despite featuring worms, the real emphasis of the game is on the buildings: it's impossible to play without constructing your own buildings and destroying those of your opponent.
*Story led single player game with a campaign that is divided into historical epochs.