Ninja Pizza Girl is a serious game about self-esteem, bullying and resilience – and pizza delivering ninjas!
Its deeply-woven story follows Gemma, a sixteen-year-old girl working as a pizza delivery ninja for her father’s independent Pizzeria. In a world where slums teeter on top of skyscrapers, where powerful mega-corporations exploit the poor and where quality pizza is hard to come by, Gemma must fight to keep her ideals, her family and their business intact in face of the most merciless enemies known to any teenage girl – other teenagers.
Ninja Pizza Girl. For Honour. For Family. For Pizza.
Text file description:
Initialize engine version: 4.5.1f3 (73cd57f80e3e) GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 9.0c [nvd3dum.dll 9.18.13.3788] Renderer: NVIDIA GeForce GTX 650 Ti Vendor: NVIDIA VRAM: 1985 MB (via DXGI) Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 INTZ=1 RAWZ=0 NULL=1 RESZ=0 SlowINTZ=0 Default GameObject BitMask: UI already registered (Filename: Line: 168) Begin MonoManager ReloadAssembly Platform assembly: C:\Dropbox\NinjaPizzaGirl\Builds\PC_Standalone_Public\NinjaPizzaGirl_Data\Managed\UnityEngine.dll (this message is harmless) Loading C:\Dropbox\NinjaPizzaGirl\Builds\PC_Standalone_Public\NinjaPizzaGirl_Data\Managed\UnityEngine.dll into Unity Child Domain Platform assembly: C:\Dropbox\NinjaPizzaGirl\Builds\PC_Standalone_Public\NinjaPizzaGirl_Data\Managed\Assembly-CSharp.dll (this message is harmless) Loading C:\Dropbox\NinjaPizzaGirl\Builds\PC_Standalone_Public\NinjaPizzaGirl_Data\Managed\Assembly-CSharp.dll into Unity Child Domain Platform assembly: C:\Dropbox\NinjaPizzaGirl\Builds\PC_Standalone_Public\NinjaPizzaGirl_Data\Managed\uSequencerRuntime.dll (this message is harmless) Loading C:\Dropbox\NinjaPizzaGirl\Builds\PC_Standalone_Public\NinjaPizzaGirl_Data\Managed\uSequencerRuntime.dll into Unity Child Domain - Completed reload, in 0.110 seconds desktop: 1920x1200 59Hz; virtual: 1920x1200 at 0,0 Initializing input. Input initialized. Platform assembly: C:\Dropbox\NinjaPizzaGirl\Builds\PC_Standalone_Public\NinjaPizzaGirl_Data\Managed\System.Core.dll (this message is harmless) Platform assembly: C:\Dropbox\NinjaPizzaGirl\Builds\PC_Standalone_Public\NinjaPizzaGirl_Data\Managed\System.dll (this message is harmless) Spawning Game Prefab (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) UnloadTime: 1.338668 ms Unloading 6 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0) Unloading 33 unused Assets to reduce memory usage. Loaded Objects now: 596. Total: 235.757965 ms (FindLiveObjects: 0.046112 ms CreateObjectMapping: 0.044016 ms MarkObjects: 0.383225 ms DeleteObjects: 0.112137 ms) Eerily quiet level detected. You should probably assign an audioclip to the level (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) UnloadTime: 0.359120 ms No pelvis object as been manually specified. Assuming that bone_Pelvis is the pelvis object to track. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Unloading 2 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0) Unloading 13 unused Assets to reduce memory usage. Loaded Objects now: 2453. Total: 2.601530 ms (FindLiveObjects: 0.201918 ms CreateObjectMapping: 0.114583 ms MarkObjects: 1.150723 ms DeleteObjects: 0.042968 ms)
File information
File name: NPG_demo_KS.zip
File size: 72.39 MB
Mime type: application/x-dosexec; charset=binary compressed-encoding=application/zip; charset=binary
July 11, 2014 - 2:14am