EVE Online: The Second Genesis

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Imagine a future where space travel is not only possible, but required. Space is divided into factions; corporations are at a tense stand-off with each other, all just waiting for the other to give them an excuse to fire. Mining asteroids is a humongous industry, gaining new miners every day. Pirates run in swarms across the void, attacking lone miners and the occasional shipping frigate. This is the universe of EVE, and newcomers will experience all of these things within their first couple days of travel.

EVE is an RPG with its priorities mixed up. EVE has quite possibly the best graphics you can buy, and sound that doesn't disappoint. However, one could argue that EVE isn't technically an RPG. One of the general rules of an RPG is that your actions have an effect on your character's abilities. Be it experience to level, practice to raise skill, or prayer to increase magical ability, your character gains something for the time you put into it. In EVE, there is no correlation between your actions in game and your character's abilities.

The skill system is the primary culprit here. While it is nice that players who cannot play dozens of hours a week aren't punished for their absence, the players who are willing to dedicate that kind of time have little fun doing so and not much to show for it. Skills in EVE rise based on time. Not even time playing, but simply time. A low-level skill could take a few hours to gain, while high-end stuff can take up to a week. During this time any actions can be taken, including not bothering to play at all. When the skill increases, the player simply chooses the next skill he or she wishes to raise and goes on with whatever they were doing.

The element missing here is a reward for your actions. In most games players craft hundreds of the same item to raise their craft, kill an army of a single type of monster, and scrounge for ingredients for hours or even days. While this can be tedious, it is done because afterward they are rewarded for their effort with skill, items, or experience. In EVE use of a skill has no effect on your ability in that skill.

Money is a very big part of EVE, being the only thing besides time separating players from one another. The easiest - practically only - way to gain money early in your career as a pilot is asteroid mining. Quite possibly the most boring experience possible online, mining consists of flying near an asteroid and pushing a button to begin mining. That's all there is to do. Now players sit and chat for hours on end, waiting for their cargo to fill so they can return to a station and sell off the ore, then return to start over again.

Character Creation is by far my favorite part of EVE. Players can design in detail each section of their character's face. Cheekbones, brow structure, nose, mouth, and eyes are all so detailed I wonder how the developers made such a beautiful thing just to be a small inanimate square in the corner of the screen. Other players don't even see that much; other players see a postage stamp-esque picture of your face.

Overall, EVE offers some good open-ended play, if you play long enough to get anywhere. The graphics are beyond outstanding, the sound leaves nothing lacking, and the community is there to help. Sci-Fi fans and fans of deep adventure games alike could find a meaningful, time consuming experience here, but action junkies should avoid this game like the plague.

The Score:

+ Graphics simply astonishing
+ Cool soundtrack
+ Interesting player-based economy
+ Skill system doesn't prejudice against casual players
- Little or no reward for most gameplay
- Space is boring to travel
- High-end computer needed to run well

Bottom Line:

EVE is one of those things that you will either absolutely love or abhor nearly as much as Brussels sprouts. It's the Natural Born Killers of games. There are few, if any, casual players of EVE because they either fall in love with the open-ended space-based adventure or they will lose interest for lack of action and slow gameplay. Fans of Sci-Fi games and broad, open-ended gameplay simply must give this beautiful piece of art a try. This game is one to try before you buy, but anyone who plays the full seven days will be hooked for seven months.

Reviewed by Greg Atkinson

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EVE Online: The Second Genesis

Wopdiedodah is what this game is good on the surface then you realise you got to mine rock for 10 Real life days to get a half decent ship.. so you can MINE faster.. Honestly if you can stand that crap you might make it to pvp and player alliances.

EVE Online: The Second Genesis

Its a f**king Miner-Sim trade is bugged to hell because players *are* in control. You see an easy deal for lots of cash per unit get stocked up go to 0.0 space(that should tip you off right there) and get wasted. I know i did the wasting it was so fking good to pod you cargo whores.In short only good way to make loads of cash is to mine rare ores and hope you can join a corp than can give you Cruiser cover otherwise you are boned. Thank you have a nice day. :)

EVE Online: The Second Genesis

It's the skill system that draws you in and gets you stuck, you plan to upgrade these skills for so long until you can do this then you get your next objective and what the ultimate outcome, as intended by the developers, is that people end up having to subscribe for a lot longer to get very far, yet they manage to make it addictive... to a certain degree. I have to say the community is one of the best online communities I've been a part of though, finding a community like that seems to be a rareity these days.

EVE Online: The Second Genesis

Well the mAkers of Eve online have just added an expansion pack, Exodus. Which brings in a whole new dimension to the game, for starters you can now mine a more advanced type of ore which gives you more minerals.The next addition is the idea of complexes, these are basically dungeons where you go to a gate, warp into a location, kill everuything in sight (if you survive that is) and then repeat, each time gets harder.Other additions include more space ships for mining/fighting/trading and the addition of player deplyable stations. These are stations that cost alot to buold, even more to run but enables you to claim an area of space as your own, as yuo expand you can build more and form your own empire.All in all, Eve online is awsome, I tend to be stuck here for hours a week playing, weather it be fighting of pirates, or players, maybe doing some mining or hauling some manufactured items 80+ jumps across the galaxy to make a killing on another regions markets.Throw in the new interface where even a noob can figure out what is going on, and all in all you have a winner.

EVE Online: The Second Genesis

In short. This is not the game for people with short attention span. If you think CS is the best game ever, you probably wont like EVE. EVE is for the more mature player. And you dont have to mine to get rich, your skills are not important to have fun. I could show you how..

EVE Online: The Second Genesis

In EVE, there is no correlation between your actions in game and your character's abilities. - Newbe quoteI recomend playing the game before.. actually writing on it.. Your actions do.. get you faction bonusus or a negative rating. Just like my post your rating draws fire or makes friends.Game is addictive... and requires a brain. Great MMO with a huge fan base. Older players are willing to help out newbies.

EVE Online: The Second Genesis

To Greg Atkinson, i guess you didn't play EVE, for very long as your review, is well.. the bigest pile of misleading dribble ever written.You fail to point out that first of all almost the entire game is PvP, in one form or another, from market trading to combat.Next you claim mining is the best way of making money.. hmmm wrong, try doing combat missions, or in some cases trade runs.Eve isn't about grinding, if you want to play a grinding mmorp play WoW. EVE, is a game for the more mature player, those with jobs the skill training time, means that unlike grinding games, you don't have to play 24/7 to keep up with everyone else. Plus the low end skills can only take from 20 mins to train lvl 1 up to about a week and a half to train to max out the skill. the high end skils can take a month to max out. but i guess you wanted to be max lvl in a day of playing by power leveling.Also you don't need a high end pc to run it, unlike some of the newer mmorps that are coming out. My wife's pc, if far from high end, a p3 500 with 128 ram and a gf2 graphics card, and she seems to have no problems playing, so i guess you should update that p1 pc of yours.As not a game for action junkies, yes the game can be slow to start with, but once you get into the PvP side, which can take about 10 mins for a total beginner, then you will find your action fix. But i guess you, failed to attempt any form of PvP combat.In short..This review rates as a 3. in summery don't write reveiws until you have fully played the game.As for Bluebird,you sir are an idiot. try playing the game for more then 30 seconds.

EVE Online: The Second Genesis

OMG I will say it again OMG- m8 if I was close to ya I would have to slap ya- no action r not, I have to go for an exam (degree level) but I will come back to post- but b4 I go I have to say I am a head doorman of a night club and have been for the last ten year so I know a thing about the rush u get when in a situation where ur blood gets pumping and ur brain freezes as a couple of ppl r about to bash ur head in. whets this got to do with eve- well I get the same rush- the same thrills and with the loss of blood, skill rock and it can take up t month to train skill, they r fair and u gain thro mods so all u 24-7 char still gain for ur time. pvp is the best aspect of the game for me, and I am a adrenal junkie- (used to ride moto0cross and box etc, so trust me when I say I look 4ward to logging on eve to get my fix, if u want a pvp game that will have u pounding ur desk as some pirates (like me) pop ur ship and demand ransom this is the game for u, it also offers plenty of non-pvp roles--- ur sir r a plonkermy in game char is Ja'kargo play and u will never look backJAK

EVE Online: The Second Genesis

hahahah, the horders of mining nubs...What everybody failed to mention is that the market is totally dynamic and has almost 0 ties to the server.That means that the price of whatever you do is based on the will of other players and not some half-witted GM.I think this fact summarizes everything. Eve is a medium and ruleset for the players, after that the entire thing is setup by how the players behave.

EVE Online: The Second Genesis

This game is pure genious.BUT Its important to note thats its genious lies in PvP, and higher end play.With the right friends or attitude, you can get to this level of play within a month, but before that is more bewildering, and unless you are willing to experiment, can be repetative.The PvP is like nothing anyone has ever done.Imagine the complexity of a HW2 fleet battle where EVERY ship has a RL pilot and the overall commander is one of them, that is what its like (and if he sends my damn interceptor wing on one more suicide tackling mission i will kick his armor tanked ass back to the cloning vault)

EVE Online: The Second Genesis

Good game.If you don't like mining, don't mine. Its pretty simple really. I never have and never will.The game doesn't hand hold you (thank god)One of many, many possible goals in the game is to make a lot of money. Its not a required goal but its some one people like.If you want to make money, wait stop think, experiment. Rinse repeat.Use the market luke ;) and the trade channel is your friend!Seriously, i had a phase where i made loads of cash, didn't mine once and I had my own mini empire going.Now i don't bother with politics or empire building and i'm part of a merc unit that fights in various alliance wars, hell of a laugh. Yes i said merc not pirate and i meant it :pThe main highlight for me is that smaller ships and different classes have a place in fleet combat! Yes you actually have to think before you fight, novel in this kind of genre :).To end with i'll simply say there's many different ways to play the game. Like i said experiment and look around. Intelligence gathering, trading, exploring, mining, hauling, pirating, marauding (big difference in those two :p), mercing, doing missions, roleplaying, being part of an alliance, manufacturing, escorting, scouting ahead of the main fleet etc, etc.

EVE Online: The Second Genesis

Gameplay is pretty awful. There is always a grind, you can't avoid that. Other games grind you to get ahead of other players. In EVE you can NEVER catch up to people who have been playing longer than others. You don't have to grind to improve your character, you have to grind just for the chance to get vaporized. You can spend hours working for a ship, and lose it in seconds to immutable odds by people who don't even know you or care what you are on about.All the content is geared towards gankers, and there is no economic specialization, so the market is no better than a place to dump loot from grinding that gets you nowhere.I play EVE for reasons entirely unrelated to its game model, and so, I would never recommend it to any my friends unless they are really really masochistic.That said, the corp function of EVE is really quite cool although it currently has a lot of political problem involving alliances. The biggest problem is that everyone and their mother cheats with alternate and anonymous characters. And everyone only fights when they can find a game mechanic to exploit.EVE is still beautiful though. The development team is unworthy of their graphics department.

EVE Online: The Second Genesis

yes i am ltmayday (hint) ok some mmorpg games i played r ok but EVE tops it all i play it non stop i'm in a good corp now when i was new to it i was thinking what the (u now what gos here) how can i play this game but when a corp asked me to join i joined and they gave me help and now i know what to do when i done this i'm off there now but one last thing try the dam game if u dont like it go else were like guild wars or some thing this is one hell of a good gamein game name is Ltmayday

EVE Online: The Second Genesis

1) Broken PvP mechanics, makes it's de facto consentatory.2) Exploiters paradise, macro miners in all 0.5 systems.3) So many bugs so it's infact a beta test you have to pay for.4) Game Administration caters for their pet "alliances" by giving them billions of isk because some a so stupid he can't spell the word "alliance" correctly.5) Most sellers on eBay are in fact employees of CCP.

EVE Online: The Second Genesis

This is one of the most incredible and absorbing games ever created.Anyone who says otherwise is either bitter at being rubbish at it, or else hasnt played it enough.NOT FOR CHILDREN. Average player age is around 25.Play it for: PvP that means something, Adrenaline rush, social side, and the economics/manufacturing system.Dont play it for: "I want a level 99 ninja lord with a sword of uberness". This is not a game with levels, you can never accurately say that you are better than someone else. In certain situations, you can lose in a 1v1 to ANYONE.

EVE Online: The Second Genesis

Anyone that finds themself interested in this game should consider other games like paint drying, and grass growing. This game first feels incredible and for the first couple days you'll wanna love it but you just can't figure why and eventualy your eyes will gloss over.Don't let these fan bois fool you the only reason they enjoy it cause well their socialy retarded and afraid of people IRL or honestly have been labotomized.

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