Everquest 2

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[[Everquest II On its Way]]

Continuing on the success of the original EverQuest, Sony Online Entertainment Inc. announced it is developing EverQuest II. Scheduled to launch in Winter 2003, EverQuest II adds significant improvements over the first, widely popular, iteration. EverQuest II uses a completely new, cutting-edge 3D engine developed in-house with a host of technological features allowing the development team to generate an unparalleled visually stunning 3D world. Other features include the ability to own real estate, ride horses, command ships, and experience all-new enhanced spells, quests and events. EverQuest II returns to the culturally diverse world of Norrath in the future of the original EverQuest, with the sheer size and graphical detail greater than ever seen before.

It's no secret that we have seen phenomenal success with EverQuest, said John Smedley, senior vice president and COO, Sony Online Entertainment. With these improvements to an already great game, we are not only investing in our growing online community, but also pushing the boundaries of what the next generation of role-playing games aspire to be. EverQuest II is the successful embodiment of better technology, player feedback and our desire to build an online global community.

Larger in scope than its predecessor, EverQuest II will be able to host hundreds of thousands of simultaneous users from all over the world. And, due to increased localization features including real-time translation in English, French, German, Japanese and Korean, as well as localized servers in select countries, players from every corner of the earth will be able to explore familiar areas and new, undiscovered territories of Norrath. With innovative in-game creatures, weapons and items EverQuest II promises something new for all subscribers.

EverQuest II is truly an amazing experience, said Andrew Sites, producer, Sony Online Entertainment. The vastness of the world, the increasingly deep storyline and the continuity of the online community make EverQuest II an unparalleled game.

The financial success of the original Everquest is undisputed and in order to better understand its magnitude you would be wise to have a look at a Megagames Special focusing on just that success.

It seems that Sony paid attention and their plans for the Everquest 2 are mainly to use it as a vehicle to push their PS2 online plans as far as possible. tHIS IS ONLY Their planned E3 line up is full of Massively Multiplayer titles such as The Planes of Power, PlanetSide and of course Everquest 2.

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Overview
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[[Overview]]

With over 4 years of Massively Multiplayer game development experience to draw from, the EverQuest II team will be introducing a myriad of new features never before seen in Massively Multiplayer games.
EverQuest II returns to the rich and culturally diverse world of Norrath. Users will be able to select from a wide variety of both new and old races, as well as an exciting new class system when creating their character. Significant improvements to combat, spell and quest mechanics promise to immerse players even more so than the original. In addition to the new mechanics, users will be able to own real estate, participate in and conduct gladiatorial and theatrical events, as well as have the ability to command horses, ships and other such modes of transport. At release, players will be able to equip thousands of items and encounter hundreds of unique creatures, all within a world so large that it literally eclipses the original Norrath in size.

Features:

-A brand new 3D engine which takes full advantage of a wide variety of recent technological advances in 3D hardware/software such as per pixel lighting, dynamic environment mapping, and a fully programmable surface shader system
-More intuitive gameplay features appeal to both new and seasoned players
-New branching class structure that players define as they advance through the game
-Vast world of Norrath revisits familiar locations and introduces a variety of newly discovered areas in the Age of Destiny, a time period in the future of the original EverQuest.
-Increased character customization capabilities allow players to customize characters' faces, hair, and body types to create truly unique avatars
Deeper character development offering pacing options that cater to game players new to the role-playing genre as well as experienced role-players
-Non-confrontational means of character advancement that include a completely new tradesman character class
-Mounts and vehicles that you can ride and control, including horses and boats, make traversing the massive world of Norrath faster than before
-Norrathian real estate for players to call their own
-All-new trade skill/crafting system
-Completely new and tactically rich combat, spell and skill systems
-A completely revised and enhanced quest system
-Dynamic world environment shaped by player events.

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Everquest 2 On its Way
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[[Changes]]

Due to the recent announcement of its development, not many details about Everquest 2 are available.
Some changes however, have been implied by the various interviews and comments made by the games' developers.
While seasoned EverQuest players will immediately notice the visual improvements, gameplay will also undergo several key advancements. EverQuest II will contain a new branching class structure defined by the players as they progress in the game.
Character customization, is considered a key change and players will be able to define faces, hair and body types, while developing characters will now offer pacing options that consider players who are new to the role-playing genre as well as experienced role-players. There will even be a non-confrontational means of character advancement that includes a completely new tradesman character class.

Be sure to keep checking as this preview will be updated as soon as any new information is released.

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Everquest 2 On its Way
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Comments

Everquest 2

It still would not have had a patch on UO2 - but then least the EQ players dont have to put up with a company like EA who take the internets biggest MMORPG and wreck it.

Everquest 2

Yet another game you have to pay a monthly fee for..... Sure the game will probably be great and all, and nice to look at, but who the hell wants to pay 10 bucks a month on a game. It's not even ADND based.. Now if Bioware came out with a huge online world that had the feel of NWN in it that would be something. If you ask me, never winter nights is going to kick a lot of ass, I just don't think its big enough.

Everquest 2

Having played EQ for over a year, and having seen the promised "improvements" in the game/graphic engine when Luclin came out (it still chops and crawls on a 2GHz P4 w/ a GF4 Ti 4600), a couple of slick rendered screen shots aren't going to convince me that they've improved the game engine - I'll believe it when I see it - "complete rewrite" or not...I've given up Evercrack myself, and it would take a LOT of improvements to make me return :PUnfortunately, you also have to pay $40+ a month to get on the Legends servers in order to avoid the "punks" in the game :P

Everquest 2

Dude dont get me wrong i used to love EQ, but damn that game is more repetative than me whipin my ass. i mean it is good, but oh my GOD verant is and has always been THE WORST company KNOWN to man, i mean who the hell hires those frickin dooche bags. Those people couldnt count there toes. They are dumb as bricks. and will NOT help you for shit. So i say EQ would be good if Verant wasnt involved...hah bunch of lamers...peace

Everquest 2

Im Happy to pay a fee if it means less idiots and I can be relatively sure that people arent hacked like Diablo,It seems to me EQ2 is aimed at a lower average age group,As for hundreds of thousands of ppl playing hmmm if there is more than 100 ppl in a zone in EQ theres lots lag cable or not so that is yet to be seen maybe I misread that bit,The real aspect that may hinder these types of games is the same thing a flashier version pretty graphics are no substitute for real game playability and depth.The appeal of fee paying may not be so well received as games online are only as strong as the community created by the players,im sure Eq2 will be brilliant and a good basis to further build from just like Everquest has evolved to where it is today,And as for some of these ill conceived comments well its a good thing you wont be joining us isnt it ;P

Everquest 2

Everquest = Xp grind, no storyline of any substinance, Kill Kill, did I mention all you do is kill? I leveled a character up to level 31 before I realized the game drags you into a giant online "my wanker is bigger than your wanker" contest! There was no player uniqueness, once you have seen one level 60 of any class, you have pretty much seen them all. Lack of player distinction and player effect on the enviornment makes EQ a phenomenal waste of time and money. Unless you like spending 12 hours a day doing nothing but monotonously killing re-spawning enemies in order to level up and join some Uber L33t guild who thinks they are the greatest thing since microwavable popcorn!

Everquest 2

ive been playing EQ for a while now and i have a pretty awesome computer and EQ stills sucks on it. Cant you ever get all the lagging fixed? The graphics are horrible!! Cant you just hurry up and sell EQ2? Im not sure if im even going to keep playing if it stays the same with EQ not ever having any improvements.oh well,, your problem, fix it!

Everquest 2

original EQ was great.. for a couple of weeks. until I got to know the whole damn world and everything in it, it turned out to be a pathetic game with nothing to do... fishing? yes! great idea! sounds fun! but it's USELESS, why fish for fish when you can buy food hella cheap. why make fine plate when it's not worth your bloody time? nobody'll buy it. if you get good at tailoring an opportuniy may come up ONCE in your career to do something for a player for a quest - which pretty much nobody even does in that game. honestly, w(hy)tf is it called EverQUEST when people don't even do them. EQ2 should give people should have the opportunity to pursue a career as a merchant while having fun in the process and some worth to other players. even in DAoC they didn't do a sufficient job of emphasizing the importance of player merchants.. i know i'm just ranting but my point is - EQ 1 was Repetitive, don't make the same mistake the second time around. go the whole nine yards, fix it so nobody has anything to complain about.

Everquest 2

Kudos to y'all who are against EQ. You all have struck Verant on the spot. A simple but bad mistake is that people think this is Sony's fault. Hell no! This is the fault of Verant. Get them outta' the MMORPG buisiness and I think we would be alright. If you want to see my full speel on EQ go to the World of Warcraft PReview and comments.

Everquest 2

this game blows big d**k so f**k god and his men of homos so f**k you and you and you and f**k everyone in this world blow my head give me a doller and kill the black god of homos in my pants

Everquest 2

Blackhawk Down by Novalogic, buy it. It's worth every $.Line of Sight: Vietnam MultiplayerTomb Raider - Angel of DarknessC& C GENERALSSEE MOB NO.IS 3104 9702

Everquest 2

Wow i like how none of you have anything postive to say. What i dont get most is why people hate ever quest so much? Because of the monthly fee? WEll i dont like it ehter but fine any other MMOG thats any good you dont pay for. You cant becuase there are none and all of you blizzard fans waiting for WOW. Looks cool but dont expect too much and youll be paying for the game just like EQ when it comes out.

Everquest 2

O ya one other thing. EQ 1 does blow but you have to remember when the game came out. What 4 years ago? The problem is that they waited too long to make EverQuest 2.

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