Far Cry

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[[From Demo to Game]]

Far Cry has traveled a long way since its conception by German developer, Crytek. What we now know as Far Cry, the upcoming game, started life as a technology demo for nVidia's nfinite-FX engine, called X-Isle featuring a tropical island and plenty of Dinosaurs. So impressed were the Crytek team with the results that they decided to put their other two projects, Engalus and Silent Space, on hold in order to concentrate all their efforts on Far Cry. The results have, so far, been mighty impressive with the game winning the coveted Best of Show title at this year's ECTS exhibition.

At the heart of Far Cry lies Crytek's CryEngine which is their real commercial effort, this makes Far Cry ..well pretty much a tech demo still. But the entire company was built around Far Cry, with developers realising that they needed a structure to support their ambitious effort.

As a company, Crytek faced a number of challenges. They started everything based on
nothing more than a tech-demo, without even an office in place. They started by creating technologies and tools and of course, CryEngine. Crytek's CEO and President, Cevat Yerli explains, We had to create successful prototypes of our core-gameplay. We had to establish a company and its organization. We had to create tools more productive than conventional tools to make-up for our lack-of experience, for the majority of the team Far Cry is the first game ever to ship! Our expectations were never success really, what drove us was to have no fear and the strong desire to innovate in any single element of the game.

Story

As we all know any self-respecting tech demo needs a good story if it wants to take it to the next level and become a successful game. Far Cry attempts just that by introducing us to Freelance mariner Jack Carver. He is cursing the day he ever came to this island. A week ago, a brash female reporter named Valerie had offered him an incredible sum of cash to take her to this unspoiled paradise. Shortly after docking, however, Jack's boat was greeted by artillery fire from a mysterious militia group swarming about the island.

With his boat destroyed, his money gone, and the gorgeous Valerie suddenly missing, Jack now finds himself facing an army of mercenaries amidst the wilds of the island, with nothing but a gun and his wits to survive. But the further he pushes into the lush jungle canopy, the stranger things become. Jack encounters an insider within the militia group, who reveals the horrific details of the mercenaries'true intentions. He presents Jack with an unsettling choice: battle the deadliest mercenaries, or condemn the human race to a maniac's insidious agenda.

[[Technology]]

Considering that Far Cry evolved from Crytek's efforts to create an engine it is simple to conclude that the technology behind it is of paramount importance to the company. They take a great deal of pride in their creation and expect a lot from it. So let's find out a bit more about the driving force behind Far Cry.

CryEngine

If you are one of those people that skips the technology section considering it a load of tech-terms with no actual impact on gaming, think again. Here are just some of the gameplay features that Crytek promise technology will bring to Far Cry.
When your character moves through the thick foliage the grass will make a rustling sound which will follow character movement, once you step on the grass it will look stepped-on, allowing you to identify where your enemies might be or them to locate you. All shadows will be cast in real time, allowing players to cast their own shadow over their weapons. Shadows will differ depending on the material they are cast on. CryEngine will also extend your visibility from 200m to a full kilometer (just over half a mile). Such a dramatic change will increase the significance of long range gameplay and will also make sniping a necessary skill.

CryEngine (CE) was designed to provide, pretty much, an all-in-one means of creating a game. That means that CE includes, real time editing, bump mapping, static lights, a network system, an integrated physics system, shaders, shadows and a dynamic music system. Highlighting CryTek's ambitious, mass-market plans is the fact that the engine supports all video and hardware currently on the market.

Scalability was an issue and this far the engine's minimum requirements, as expressed through those of Far Cry are: P3 or AMD equivalent, 800 MHz, 256MB Ram and a GeForce3. The current Crytek recommended specs are: P4 or AMD equivalent, 3GHz, 512MB Ram and Radeon 9800 Pro.

In order to help you understand the jargon behind the technology, here are some of the terms used by CE and a brief description:
CryEDIT: a real-time game editor offering "What you see is what you PLAY" feedback.
Renderer: integrates indoor and outdoor technology seamlessly. Offers rendering support for OpenGL & DirectX 8/9, XBox using latest HW features, PS2 and GameCube.
Physics System: supports character inverse kinematics, vehicles, rigid bodies, liquid, rag doll, cloth and soft body effects. The system is integrated with the game and tools.
Character Inverse Kinematics & Animation Blending: Allows a character model to have multiple animations while looking believable.
AI System: Enables team based AI and AI behaviors defined by scripts. Ability to create custom enemies and behaviors without touching the C++ code.
Interactive Dynamic Music System: Tracks and responds to the player's actions and
situations and offers CD Quality playback in full 5.1 surround sound.
Environmental Audio & SFS Engine: Ability to accurately reproduce sounds from nature with seamless blending between environments and interior/exterior locations in 5.1 audio. Includes EAX 2.0 audio support.
Network Client and Server System: Manages all network connections for the multiplayer mode. It is a low-latency network system based on client/server architecture.
Shaders: A script system used to combine textures in different ways to produce visual effects. Supports real time per-pixel lighting, bumpy reflections, refractions, volumetric glow effects, animated textures, transparent computer displays, windows, bullet holes, and shinny surfaces.
Terrain: Uses an advanced heightmap system and polygon reduction to create massive, realistic environments. The view distance can be up to 2km when converted from game units.
Lighting and Shadows: A combination of precalculated, real time shadows, stencil shadows and lightmaps to produce a dynamic environment. Includes high-resolution, correct perspective, and volumetric smooth-shadow implementations for dramatic and realistic indoor shadowing. Supports advanced particles technology and any kind of volumetric lighting effects on particles.
Fog: Includes volumetric, layer and view distance fogging to enhance atmosphere and tension.
Tools Integration: Objects and buildings created using 3ds max or Maya are integrated within the game and editor.
Polybump: Standalone or fully integrated with other tools including 3ds max.

[[GamePlay]]

What makes Far Cry appealing and has gradually made it into one of the most anticipated game is the series of changes and innovations it will attempt to introduce into the F.P.S. genre. Changes which while creating a buzz around the game, have also brought forth doubts as to the feasibility of such attempts based on current technology.

Far Cry is a non-linear action FPS with a full range of tactical action. You can attack head-on, use tactics and caution, play stealthily or long-range, it's all possible as an attempt by the developers to make the game follow the players needs. This idea of a non-linear FPS game is interesting although many claim it is almost impossible to pull-off. Crytek's CEO and President, Cevat Yerli claims We think it's an evolution in FPS design. The first FPS shipped with simple graphics, yet with shooting experience, they were followed by shooters with nice graphics, followed by shooters with nice graphics and story-telling, now followed by shooters with nice graphics, storytelling and physics.

In Far Cry we evolve even further into a shooter with 'nice' graphics, storytelling, physics-gameplay, non-linearity and emergent design. Designing the game required re-thinking of the way you design your AI, Weapons, Physics, Game-Rules, but it did work because we treated every element of player-choices and interaction elements as systemic in its design and implementation. Nothing was programmed for special cases, rather followed either a rule-set (game-law), mathematical or physical laws. Combining these systems allows emergent (open, non-linear, adaptive...however you want to call it) gameplay.

Multiplayer

No self-respecting FPS Hit title can expect to go far without a multiplayer option and in this respect Far Cry developers have demonstrated their determination. It is suspected that last week's announcement of a Q1, 2004 launch date rather than a Q4, 2003 release, was a direct result of the company's decision to wait until the multiplayer experience had been perfected. It is logical to draw such conclusions since the announcement of the delay also included information about the hiring of two new members to the multiplayer development team.
Chris Auty joined the Far Cry team with an impressive resume of FPS experience. As a leader within the FPS community, he is probably best known for his distinctive map designs, especially within the Counter Strike culture. Auty is famed from his design of the Inferno and Aztec maps in Counter Strike. His influence is evident in the development of some of the most prolific shooting games ever created. He led design teams for Half-Life: Counter Strike and James Bond 007: Nightfire, and has contributed to Half-Life: Day of Defeat, Counter-Strike and Condition Zero. Auty's name is an attempt by Crytek to bring some practical and commercial multiplayer experience to their team.
I came to Far Cry to work on the next great shooter; the team here at Crytek has raised the quality bar in terms of visuals, gameplay and AI standards of a FPS game, said Auty. Far Cry's engine is amazingly adaptive to new types of gameplay, making designing multiplayer levels one of my best creative experiences to date.

Richard Tsao was the other recruit to Crytek's Far Cry multiplayer team. He joined as MP producer following a string of successful projects, including leading the teams for Asheron's Call 2, Dungeon Siege and MechWarrior 4. Tsao will also attempt to add experience in the handling of Far Cry's multiplayer and mod communities.
In regards to technology, everyone will remember Far Cry as the game that introduced the next wave of "must have" FPS features, said Tsao. People will undoubtedly credit Far Cry for driving the genre forward.

With such ambitious moves Crytek have already grabbed our attention but wait 'till you read their plans for the Far Cry MP experience.
According to the developer, Far Cry MultiPlayer will feature a variety of decoy tricks which will attempt to lure enemies while you lie in hiding. One such example will be remotely firing guns, which will attempt to simulate a fire-fight attracting desperate enemies. Another similar tool will be the use of smoke signals which will be used to attract friends or enemies, depending on your mood. Besides the suspense-building tricks, Far Cry MultiPlayer will also rely on established MP classics such as Death

Match and Team Death Match modes as well as its own Assault mode. Mods allowing for Co-Op play are also expected.
Each map will be a 4 KM square allowing plenty of space for the 32 supported players to move about in, setting their traps or planting their decoys. Movement within the square will be assisted by the availability of vehicles such as Buggies, Hummers, Inflatable Boats, Speedboats, Paragliders, Trucks and Forklifts. Crytek claims the extensive support they will offer the modding community will make it simple for further vehicles to appear.

AI and Weapons

The weapons available will be technically enhanced versions of currently available firearms.

So although the game is set in the future, expect the popular MP5, a shotgun and an enormous rocket-launcher.

Crytek claim the A.I. in Far Cry will not be scripted, since H-L 2's similar claim has come under suspicion, it is interesting to see if Crytek will go ahead with their attempt, their non-scripted claim preceds last month's H-L 2 revelations.
Despite that little detail it has to be said that the A.I. is the featured that impressed, the MG team that tried the game, the most. The reaction of your enemies is always different and allows them to make use of all possible hiding places and tools at their disposal. They will also withdraw, if a comrade is near-by, regroup and even try to sneak behind you.
Mr. Yerli says Every AI is created when the level is loaded, so they follow their duties and personal desires (to scratch their head or talk to somebody), but will react to any intrusion from the gamer, based on sensory modeling (hearing and seeing). Depending on what he saw (how much, how far etc.) or what he heard (interesting or threatening, how far?) he will decide how to pursue the gamer. And in many cases the AI will apply group-tactics (outflanking, reinforcements, cover-fire etc.) to offer you a nice and dynamic (unscripted) challenge!

[[MG Final Thought]]

You know, although Far Cry and H-L 2 are similar, as the latest and most impressive high-tech FPS titles, their fortunes seem diametrically opposed. Far Cry started life as a tech-demo and evolved to a highly anticipated title, while H-L 2 became highly anticipated before even beginning development and has slowly faded to the background since. Comparing the two games is not really the point, both will be impressive and will sport extremely high production values, both will be worth the money you WILL spend on them. It just seems that this time around, the company taking the big risk and going after the edgy title which brings a sparkle to the gamers eye, is Crytek and not Valve.

The big bet for Crytek, of course, is to deliver on the hopes they have raised. If Far Cry falls short of anything but stunning, it will reflect badly on the developer and their future plans for CryEngine. And although everyone appreciates their vision and the sheer magnitude of the project they have undertaken, it is also understood that the gaming market is judged by the end product.

No, if any comparison between Crytek and Valve is to be made, it has to focus on the original Half-Life and the big challenge Valve took on when they unleashed it on gamers all over the world. This comparison provides a better analogy since it allows for the raw power provided by the promise of something different, a promise that Far Cry now offers. Granted, Far Cry is attempting to use old H-L tricks like modding, community support and even people like Chris Auty who worked on the original but as we said earlier the product will determine everything and if it retains the addictive appeal of the version we tried this September, then it is bound to succeed.

For further information and video footage of the game follow the download tab above.

Comments

Far Cry

Meh, Halo (multiplayer) PWNS!!!Given you have a sooper dooper pc that can run it easily.Not that I have one of those..My system:Intel P4 1,8GhZGigaCube ATI Radeon 9600 Pro 128512 MB pc133 SdRAMMs WinXPRunning Halo at:640X480Low sound qualityLow sound varietyLow texture qualityNO special effects (shadow, specular) whatsoeverLocked at 30FpsRuns fine ^^Looks like shit..

Far Cry

ive been tracking this game from along time, its gameplay promises more action/freedom and a stunning visual experience more realistic than halo/hl2/doom3 IMO just check their website videos/screenshots plus some other along the forum. Its the game of the year, its only competitor is S.T.A.L.K.E.R

Far Cry

mark i dont know what you have done to your comp but im runnin aamd 1700+gf3 ti2001 gig pc2100win xpand i can run it at 1024x768 with max detail and virtually no slowdowns, just comes to show you that amd pwns intel in gaming and nvidias older cards rape new cards as well

Far Cry

1. Half Life 2 (Actually)2. Far Cry and S.T.A.L.K.E.R3. Doom 3 and HaloMy PC got1800+ mhz512 ddr rama sucky nVida GeForce 4 64mbXP proCost: 9500 Norwegian Kroner, thats something like 1000 DollarI have cleared HALO on 800 res and most special effects and stuff turned on (My card wont take shadows and bump mapping), the graphics looked pretty nice.This game looks unbelivable, but the thing that pleased me most, was the flashpoint like island, and the editor combined! Man...

Far Cry

this game looks ace. cant wait for it to be released. about halo though... i dont see what all the fuss is. it runs like shit on my (good) pc and from what ive played of it there isnt much to shout about. ive seen it running on high detail and it still looks pretty ugly. jerks alot too..... gald i downloaded it instead of buying it.

Far Cry

I also got it from a mate, but it looks GREAT (I think) and the story is just... Unbelivable.Another subject, you cant scream to MG about demos, crytech makes the game, and therefore decides about the game! Maby the game isnt stable enough, or ready for a demo!?

Far Cry

This game has much better detail and graphics then Half-Life2.I know i have played both. Granted the far-cry was a beta(maybe alpha).But it looks way better!Doom three beats out all of the above for insane textures though.Half-Life 2 is all about DX-9 and reflections.Doom 3 is all about textures and Shadows!Farcry is all about realism in a real world!And by the way Thre reason Halo runs bad on FX cards is because of the DX9..If you turn off DX9 on either ati or NvFX you will see much improvement with fps (i run mine at 1280x1024 Max all. I have run the game with both dx9 and dx8 and the differences in pic quality are not worth the degrade in performance. Unless you need too see those soft shadows and semi reflective(rather then fully reflective) armor!

Far Cry

people dont really know there specs on what to have to run a game, i have halo for the pc and played the doom 3 show off alpha demo, graphics all the way up in both and at 1024x768 res, on my p3 1.3 radeon 9700pro 256meg pc133 sdram, and truthfully my frame rate is high, unless if i got lucky while building this machine, but i dont see why alot of people give such wrongfull specs on what they think u need to play the game.

Far Cry

Well its no huge surprise that ATI hardware is going to run crappy on a microsoft game, but i bet nvidia was surprised when their FX's fps sucked ass too!Halo has issues...the graphics aren't good. the game is over a year old and built for a ge3. crappy textures and low poly count. the only thing they did for the pc version is add a bunch of dx9 effects, which don't particularly make the game look better. I mean really, who needs such a huge rifle taking up half the screen.Anyways far cry looks wicked, and so does S.T.A.L.K.E.R. If you havent heard of STALKER, go check it out. it looks really cool, an fps rpg type thing. I think these games will stand a chance against half-life2 since everyone is so pissed they have to wait for hl2, their excitement has died down to almost being uninterested in hl2, especially with that peice of no good shit they call steam.

Far Cry

Deus du er bare en nerd! 9500 kr for en helvettes pc. men d går bra du har sikkert ikke annet å bruke penger p. Kjøp dg en x box til 1500 og få nesten samma kanskje bedre siden mange av de spillene kommer p boxen.

Far Cry

Halo suxs! all games sux! All i care about is the R500!!!, sicne the R420 will run memory at 1600hz i just wanna se how far technology can go, maybe soon we,ll have a matrix game on our hands huh (:/ ????

Far Cry

halo looks good on ati, but on nvidia it just looks shitty, ati has alot lot more shader support for halo than nvidia, thats why people dont think the graphics are good, cause there using an nvida fx card to compare, use ati and you will not be shamed. and it is a great game i luv it, and people who dont like it, are not true 1st person shooter gamers, they should stick to starcraft the first,.,.,.,.,

Far Cry

i have an athlon xp 2600 with 512mb ddr ram and a gefroce 4 TI 4200 128mb ram graphics card, and all the games i have so far run fine, so i aint complianing, these games include unreal 2, max payne 2, unreal tournament 2003, SOF2, and they all run fine on full graphics, so as long as games work i dont care, but for chirstmas im treating myself to the new geforce fx 5950 which is £400 pound but is the latest and best nvidia card at present!!! so suck on that lol

Far Cry

hey anon @8:39 11/11/03you fool. LOL didnt you know mark was taking the piss?!?!?noobs all of youHalo looks fine and runs well9800pro 256p4 2.4 @ 2.7pc2700 ddr 512 mb

Far Cry

this game is great. but shit happens - we can't play farcry 2003. Crytech said, they have to improve the MP. so farcry will publish just 2004.

Far Cry

Please, this is good, better that hl2, but not as good as doom3(please think 2 times before write). Of course hl2 is the most overrated game of the history (yeah daikatana returns), and finally the 75% (i think( of the people that say hl2 is the best says that because they want to play a new cs, and for it they need hl2.

Far Cry

this is the best game after hl2 and then doom 3 , i bet any one of u that this will be the order of the buying of the games and rating.plz comment...................

Far Cry

F.U.K.K far cry. its lousy shittty game. wait for DUKE NUKEM FOREVER YA ALL! IT WILL ROCK!And til will be optimized for the radeon r420! over twize as fast as 9800tx!ATi and Duke nukem RULEZZZ!

Far Cry

All the people who know something (only something) of 3dgraphixs (not say this card is better that this, create 3dgraphics by c) will say doom 3 is the most innovate game of 2004 and also will say good thinks about this game, but hl2 is nothing new.

Far Cry

lets get real people. every one of us is gonna at least download this game along with hl2, doom3, and stalker. THEN we'll see which ones the best and most successfull =D.To play halo, popping in any pre geforceFX nvidia card will run it real nice in dx8 modes. remember, the xbox only has a card that is about as equivalent (actually a little slower) than a geforce 3 ti200. keep in mind the xbox plays it at around 640x480 (a suggestive comparison to be relative to computer resolution terms). basically if you run halo in dx8 your fps will be real nice.halo graphics suck. the game is years old and all thats been added for the pc version is some reflections which don't look good because of hte crappy texture resolutions, and shadows which also dont look good because of low poly counts and crappy textures

Far Cry

2500+ barton @3200+1024mb dual channel ddr400radeon 9800 pro--so i think it must be run at some details^^but cant wait for it, must have it *g*. the game can be better than hl2. CAN. k the grafic looks nice, and the ai is too, but the story is maybe a little bit boring. but wait and drink tea^^

Far Cry

I read a lengthy article in some games magazine (cant remember which mag, was it CGW??) and it looks really cool. Its a good engine- in particular, the graphics and the way it simulates the entire island. Also from what I read the AI is supposed to be really good too. I have my doubts about HL2 so I would say that I am a little more excited about this game than HL2 cos this game certainly has better AI and maybe graphics than HL2. Also the biggest edge this game seems to have over HL2 is the open gameplay, you can go all over the island and do missions however you want, like GTA3 in the jungle! HL2 on the otherhand has the same booring old formula of move through the linear levels and scripted events.I was initially excited about HL2 after seeing that old video but now that I think about it, there is nothing revolutionary at all in HL2 even though everyone keeps insisting it is!Personally, for single player experiences, I find games like GTA3 and Operation Flashpoint more fun than scripted games like HL, MOH.

Far Cry

WEll for once Matrixboxsucks i think i agree with you, i think that it will be a better game than HL2 but i guess we will see when it comes out, before half life 2 i presume.

Far Cry

Im running a G4 Ti 4200 8x, with AMD Barton 2500+ @ 3300+ ,and I was planning to upgrade my gfx next year, but i reconsidered cos my card runs every game i have got and played easy, so whats the point, Halo runs good. And if it dont play games good, ill just turn down the quality a tad.I reckon the games of the year will be Doom 3, Far Cry, Half Life 2(maybe) and Lord of the Rings Battle for Middle Earth by EA.

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