No$psx v1.2

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No$psx emulator for Windows has been updated. Changes:

• audio: supports 16bit sound output (less noisy on compressed adpcm samples)
• audio: supports mono output or disabled sound output (without crashing emu)
• emu: avoids triggering f8_brk_handler upon sp=FFFFFFFFh (Crash Bandicoot 3)
• emu: avoids warnings on writes to invalid io ports (unless warnings enabled)
• video: supports GP0(35h,37h,3Dh,3Fh) unused-shading commands (castlevania)
• video: added display brightness option (nonlinear bright, or linear dark)
• video: overscan: skips hidden upper scanlines (mainly for NTSC games)
• video: underscan: draws black upper/lower borders (mainly for PAL games)
• debug: memorizes old PC on emulation start (for undo "jump" via cursor left)
• debug: input boxes recognize hi,lo,pc registers (eg. for ctrl+g, goto pc)
• debug: option: allows to disable single, or multi-word disass pseudo opcodes
• debug: added optional cdrom-command logging to TTY window (see other options)
• setup: enabled automatic-save-options by default, removed fixed settings
• a22i: rejects overflow-trap-flag (t) on logical commands (via mipass_logi_inj)
• bios: fixed "extract_device_name" return value (for castlevania's "sim:")
• bios: fixed "krom_2_offset" calculation: (msb-88h)*BCh+(lsb • bios: added "patch_install_lightgun_irq_handler_inefficient" (dqm)
• bios: added "patch_uninstall_early_card_irq_handler_inefficient" (raiden dx)
• bios-font: 1st choice: use copy of font from psx-bios.rom (if present) (fast)
• bios-font: 2nd choice: use formerly created no$psx.chr (if present) (fast)
• bios-font: 3rd choice: create no$psx.chr from japanese 4Mbyte MS Gothic (slow)
• bios-font: 4th choice: otherwise use non-japanese font from Courier New (fast)
• bios-font: 5th choice: dummy rectangles (non-blanks required for castlevania)
• selftest: shows CPU, GPU, and SPU emulation load (in iomap "timers" window)

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