Disasteroids 3D is my 'research project' to learn how to write a simple game using Visual Studio and OpenGL. Programming started on February 16,2000 and the game rapidly took shape. The rough game was playable in less than a week, and since that time I've added a lot of cool effects to make the game more polished.
The game features:
OpenGL 3D graphics
DirectInput support for joysticks and force-feedback devices
A very low sticker price (it's free)