The original Alien movie might have looked futuristic back when it was released in 1979, but today its glut of CRT monitors and monochromatic screens look ancient. However, it's a very stylised world that really lends itself to the franchise, because unlike modern movies where technology seems to do half the job of the lead character, in Alien, technology can't really help you and that's something the creators of Alien: Isolation, really wanted to focus on.
Take the motion tracker, it's big and heavy, meaning you can't hold a weapon at the same time as it. It also only shows you a 2D map in-front of you and then only movement. There's no motion trackers or infrared cameras throughout the ship to help you, there's no combat support robots or weapon caches on every corner. No turrets that pop down from the ceiling - just the potential for a cargo loading exo-skeleton. Please let there be an exoskeleton.
To make sure that they stayed faithful to this ideal, Creative Assembly, the guys behind the Total War series and now this new Alien property, made a house-rule that the game could feature nothing that couldn't have been built on the original set. And it shows.
Everything in the trailers and screenshots showed so far has been chunky, not-particularly user friendly and far from effective against stopping an alien menace.
What do you guys think of how the game is shaping up? I have to admit, I'm getting very excited for its release.
Alien Isolation is set for release on October 7th, on Xbox 360, Xbox One, PS3, PS4 and PC.