ATI, nVidia Fight for Mobility

ATI and nVidia have shown that they consider mobile gaming important by announcing major steps forward in the field. Both companies seem to be engaged in a race to secure as many developers as possible on their platform, trying to get the edge over their rivals before their products even become commercially available. nVidia have released an extensive hand-held SDK for developers, promising to make everything easy, while ATI promise a way to easily port PC games to the mobile gaming platform, therefore opening the door for classic games to move to next-gen cell phones.

nVidia, announced it's Developer Program for hardware accelerated 3D applications on cell phones and other handheld devices and the immediate availability of the handheld software development kit (SDK). nVidia will work closely with game developers and middleware providers to drive the proliferation of 3D content onto the cell phone platform.
The nVidia handheld SDK is designed to allow established game developers access to its technology, familiarizing themselves with the architecture in order to take advantage of all the features of nVidia media processors, and to be able to bid for and secure development projects for nVidia-based cell phones.

The company's handheld SDK will include a library of code samples including but not limited to basic rendering, multitexture and atmospheric effects. It also includes a custom framework for handheld development in Microsoft Visual Studio.NET. Developers who join nVidia's handheld developer program will also have access to a variety of nVidia libraries including the Company's OpenGL ES driver library, fixed point math library and the nVidia DXT texture loading library. Participants will also receive the source code for nVidia's current handheld demos and have access to NVIDIA technical support. nVidia will be recruiting developers for its hand held developer program at the Game Developers Conference (GDC) in San Jose, Ca.

ATI, on the other hand announced a deal with QUALCOMM, world leader of Code Division Multiple Access (CDMA) digital wireless technology, to create the next-generation wireless 3D gaming platform. As part of the collaboration, QUALCOMM's industry-leading Mobile Station Modem (MSM) baseband solutions will include ATI's IMAGEON architecture to provide a fully featured, high-performance 3D gaming solution for 3G CDMA2000 and WCDMA (UMTS) devices.

QUALCOMM will license and integrate the IMAGEON technology for its next-generation MSM7xxx family of chipsets, and will enable ATI to interface IMAGEON Application Specific Integrated Circuits (ASICs) to QUALCOMM's MSM6xxx chipsets - providing QUALCOMM's manufacturing partners with a fully tested 3D multimedia hardware solution. This collaboration creates a rich 3D graphics and development environment which includes QUALCOMM's BREW solution, industry standard APIs, ATI's PC-level performance, and well established developer programs. This enables the development of value-added games for the mobile environment and easy porting to mobile devices, of some of the world's most popular PC and console-based games, resulting in new revenue generating opportunities for wireless operators and content providers.

Both graphics companies seem extremely eager to get their claws into the mobile gaming market and it's not surprising considering that IDC estimates that wireless gaming revenue could generate USD 1 billion by 2006 for wireless carriers in the United States alone.

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ATI, nVidia Fight for Mobility

More crap from Nvidia. More lies. The NV40 will not sport a true 16 pipeline card. Just 8x2. And only support P.S.3.0 which like the post below, only 1 or 2 games will support by X-MAS.[url removed] was telling people how 3DMark01 is a very nice benchmark since they can render 16 pixels per pass in it, using only eight pipelines. What Nvidia is using is the ability of the Vertex Shader model 3.0 (known as PS 3.0 or VS 3.0) where the Shader can actually render pixels as a virtual pipeline. But it can only render them without filtering information other than Point Sampling, a basic filter technique."WOW. What bullshit Nvidia. This is the same crap they said with the NV30. 8X1 pipeline. Nope, it was 4x2. And they said it would run like a 8x1 pipeline. Nope.

ATI, nVidia Fight for Mobility

who the f**k really cares... as long as the older cards go down in price ill be freakin happy. ATi rulez, but my old mx440 had alot more support for games without having to update the games.also.. would anyone know why my computer keeps getting VPU errors:game: just about any new gameComputer: AMD XP200+, 512mb PC2700, ASUS A7V8X, ASUS ATi Radeon 9600XT TV/TVD.

ATI, nVidia Fight for Mobility

Hey folks. High level of detail 3D graphics support for cell phones. Sounds great right? I mean, who wouldn't want the power of a PS1 in the palm of their hand? A 3D gaming platform that allows them to quite seriously game anywhere, and a natural candidate for a major multi-player gaming platform. Yeah, sounds good. Sure, I'll by that. Right?Of course, that's what we all said about NGage. Or, at least, that's what I said. "Hell yeah! That sounds great! I'm proliferating myself up one of those the minute they hit the local goodies retailer!" But then, they hit said retailer and my reaction, along with that of gamers everywhere was; meh. It's not like my attitude changed or anything. To this moment I still think the idea is Uber l33t (and I never say that). It's just that I felt no compuslsion to buy it. After all, $299 USD went a long way toward my Athlon 64 equiped machine.And that's the truth of the matter. Hardcore gamers are going to game on the best thing out there. We look at something like the NGage and philosophicly we see a wonder of microprocessor technology. But we also see chunky, dated graphics, and, despite realizing the difficulties incolved in eking out even PS1 quality graphics in a handheld, we still see chunky, dated graphics.Fact is, the hand-held gaming market is limited in very large part to kids, as an interactive toy. And further limited to games like Pok-e-Mon where the necessity for high-end graphics is low to null.In the end, for the adult user, games on a cell phone started out, and have proved themselves to remain, despite the best efforts of Nokia and others, a novelty. For most of us, playing Snake in the waiting room is enough.Well, once again, that's my two cents. And at a bargain price too!

ATI, nVidia Fight for Mobility

so, mofo, whatcha gonna do about it, huh? instead of flamin' why don't you contribute?I think it's a good idea to push forward graphic tech in all areas. but maybe a waste of money for nVidia, ati. Ngage was sure a flop for nokia. who wants to pay $299 usd for a game boy that looks like a playstation. gay machine with the looks of a dated console. great man.

ATI, nVidia Fight for Mobility

i'm ever so slightly confused with this, i don't see why everyone is getting so worked up over this. Ok, pac-man will have fancy shader effects, but since the screen is so small, most games simply won't be playable. For these next gen phones with integrated graphics to work, a much larger screen will have to be made also, which makes the phone bigger...One last thing, what are Ati/nVidia planning to do about powering the cell phones; surely standard power cells/batteries will only last 10 mins with these sort of graphics chips using all the juice...

ATI, nVidia Fight for Mobility

"If ati is listening, I would suggest you get a head start on the competition."Too late, nVIDIA is already in the business long before ATi. And so far ATi is not even a threat to nVIDIA in the mobile/handheld market. For those who only know nVIDIA & ATi based on PC cards, please stfu since you know nothing about this article.

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