ATI R600 Specs Revealed

Even though ATI has not yet confirmed the specs of its R520/Fudo and has been successful in silencing everyone in the know with a variety of legally binding documents, the R600 specs appear to have been leaked.

It's a funny business this graphics war; it appears that staying in the headlines is extremely important when your rival releases their product and ATI is trying to steal as much thunder as it can without sacrificing its, apparently very hush-hush, R520 specs. What better way to face-up to your enemies specs than mentioning yours for a product that is over one year away.

According to recent news, originating in Canada, spread on a few hardware forums the new ATI R600 chip will be released around November/December 2006. The full specs include a stunning 64 shader pipelines, GDDR4 memory and will be built on 65 nm. The full specs leaked are as follows:

65nm
64 Shader pipelines (Vec4+Scalar)
32 TMU's
32 ROPs
128 Shader Operations per Cycle
800MHz Core
102.4 billion shader ops/sec
512GFLOPs for the shaders
2 Billion triangles/sec
25.6 Gpixels/Gtexels/sec
256-bit 512MB 1.8GHz GDDR4 Memory
57.6 GB/sec Bandwidth (at 1.8GHz)
WGF2.0 Unified Shader

Considering that boards based on this chip are over a year away and that graphics manufacturers change their mind about specs almost daily, these should really be treated as guidelines, or better still, as a what if... news story

If you are more interested in current generation boards, try reading about the current generation specs.

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ATI R600 Specs Revealed

and no, doom3 is a crappy ass game. It completely ruined the series...and as for the gfx engine for doom3 and q4, it looks horrible. i can go in and easily show large bugs and lighting issues in the game itself. The lighting is very nasty, and looks horrible.

ATI R600 Specs Revealed

Enabling HDR in Far Cry causes a 50% performance penalty. Softshadows in ridd**k are available only on the GF6 series because the developer didn't bother to implement it in SM2 form. Same goes for SC Chaos Theory due to their relationship with nvidia, although they have said they may add an SM2 option. The problem on the NV40 is that you have to think like a RISC compiler when writing your shader and schedule your "loads" because unlike the pixel pipeline, the chip doesn't do it for you. If you think you're going to do a bunch of sampling, you need overlap those with lots of raw shader ops. Once ATI has SM3.0, I think all the SM3.0 naysaying will disappear, and all of a sudden a whole crop of "only possible with SM3.0" scenarios will appear. And people in the past who were exclaiming no big deal between sm2.0b and sm3.0 will suddenly be at the head of the bandwagon, especially if ATI's performs better. For example, if ATI's dynamic branching performs better, then dynamic branching support will suddenly be an achilles heel, despite the fact that previously, it wasn't, and the real life scenarios where it was used were few and far between. Now, such support will be seen as *crucial*. Nvidia's implementation of PS 3.0 is very poor, their dynamic Branching is slow as hell. PS 3.0 sucked last year this year it will Rock. Seriously Simon you don't work for ATI.

ATI R600 Specs Revealed

just like i tried to say, nvidias PS3.0 support isnt that great. they try and use propaganda to try and say "look it HAS PS3.0" but what the ppl dont see is the fact that yeah it has it, but it is slow *ss performance

ATI R600 Specs Revealed

"And one more thing. One morning you will all wake up and realise that maybe, just maybe, video games are for kids and lifeless grown-ups. No wonder America has the fattest population. Pick up a new hobbie like some physical activities."actually they serve a good perpose. it excersises the mind, which is definatly the most important part of ur body. Physcial excersise? ha, funny...u know what that gets u? a longer life span...but wait...all that time u spent excesising = more time than u get out of it. I will bet u ten $ if i go excersise for 1 hour tomorrow, i will not get longer than 1 hour added to my life. And as for doing them for fun..how can exsersising be fun? doies it make u feel good that u look in shape? if so thats a very poor image of life my friend...u shoudl try doing something more 'helpful' for the world instead of all for urself.I myself am not fat by any means. I use my computer for a large majority of my time and im almost under weight. I eat a lot too. My friend is the same way. Not everyone gets fat, it is usually something genetic that develops to make u fat, but of course u wouldn't know that since all u do is physical activities, how can u possibly know anything from running all day or playing sports?I no doubt believe that u can beat me at any sport. but what will this give u? nothing. Maybe if u make it to a national sports tam, u will make a lot of money...but how will this help others? it wont. u have to stop thinking about urself and think of somethignt hat will help everyone else.

ATI R600 Specs Revealed

"just another flame war. Good Job Megagames."it has nothign to do with megagames. They post articles and allow u to post comments without an account, i fidn that a very good thing. The true flaming comes from the person. It is his/her decision to make some gay *ss comment to get someone else to say something. Flame wars are usually started by someone who's sole purpose is to start one, usually with a comment like "fanATics are so gay, they cards dont even have PS3.0, and they cant even use have the features. nvidia owns all ur *sses u f*cking atiots."Just to clear it up, flame wars are always started by the 'client' side so to speak.

ATI R600 Specs Revealed

when u guys say that this is a majorly tweaked version of the xbox360 core, it doesnt really look that way. adding 16 more pipelines, adding about 300Mhz to the core, a whole bunch of new crap for longhorn, 65nm, it starts to sound beyond that of the xbox360 core. and i for one believe that it may come out even better. if the x800 series had 16 pipelines, and in 1 year, the r500 has 48, theres no doubt to say that the next one can have as much as 144 pieplines if it triples just as did. the 65nm is very believable, in the last year basically going from 130 to 90, why not 90 to 65? and as for the other aspects, i think in one full year they can beef those up a bit more too. Personally i think these are lower than expected 'guidelines'

ATI R600 Specs Revealed

ATi1) better video support (better scalers, deinterlacing etc.)2) 3D - better AA (performance/quality balance, innovations)3) 3D - more stable framerate4) lower power consumption, more silent coolers, smaller cards5) better drivers (don't kick me ). nVidia supports only current HW generation. I'm preparing a test of older cards (+-1999/2000), I'm using latest drivers and only with nVidia drivers I was unable to run all the tests and games6) ATi didn't kill 3Dfx7) ugly nV marketing:1998: SLI is bad - 2005: SLI is good1999: AFR is bad - 2005: AFR is good2000: "you can use FSAA even with TNT" -> switched off after 3Dfx crasheddocuments about Kyro, X800copying technologies (multitexturing, FSAA, some multiprocessing ideas)purevideo works with GF6800... etc.8.) Technologies on paper (TNT 2048*2048*32bit textures+rendering, FSAA on TNT/GF256, TL of GF256 a GF2MX, SM2.0 of GF-FX, SM3.0 of GF6)9) ATi: traditionally excellent quality of analog output and 2D speed10) ATi (simmilar to 3Dfx): robust implementation of new technologies (ATi doesn't implement technologies until they have solution, which is enough powerful to use them)=ATI>Nvidia

ATI R600 Specs Revealed

"Nvidia's implementation of PS 3.0 is very poor, their dynamic Branching is slow as hell. PS 3.0 sucked last year this year it will Rock.."And why will it rock this year? Maybe because 24 or 32 pipeline cards can run PS3.0 software faster? ;) PS3.0 on 6800 hardware is slow as hell. Slow compared to what may i ask? ATI does not have this feature as Dynamic Branching is a feature exclusive to PS3.0. So you have no other model to compare it to! Where do you base your conclusions?? I don't want to add more gas to this fire, however, i think some info regarding shader protocols and other features that PS3.0 offers needs to be explained here...Added point. AJAX. Do you actualy think the XT850PE if it were PS3.0 capable would run Dynamic branching any faster then Nvidia's implementation? Such that HDR, Geometry Instancing, Vertex Texture Lookups...which allows features like Displacement Mapping.Would have very little performance decreases on ATI hardware compared to Nvidia hardware? ;) We all know what Displacement mapping is..right? For those who do not know...Displacement Mapping is a feature with PS3.0 that physically adds surface detail by manipulating the height of the texture. Displacement Mapping can even go as far as to create the model itself. You cannot do this with PS2.0. The same protocols Nvidia has used for their 6800 macarhetecture will more or less be used for the r520 chipsets. Difference being, the R520 will have more pixel piplines to address. Same as the G70 or R600 or G80. The 6800 contains two FP32 shader math units that can operate in either dual issue or co-issue modes. So the 6800 effectively provides superscalar (more than one instruction at a time) processing of pixel shader code. However, because dynamic branching and HDR can be GPU intensive, 16 pipelines is not enough to adress this issue. Which brings me to this point. Previous GPUs didn't have the ability to write FP color values out to the frame buffer, but instead could only write th

ATI R600 Specs Revealed

The whole fact of the matter is that Nvidia released a technology (PS 3.0) and did not have a solution fast enough to run it. Refer to point 10 on the list. Now PS 3.0 will be on track this year, one of the reasons being that more powerful hardware is expected, but really because ATI is releasing their version of PS 3.0 ( Nvidia engineers put their head down in shame). Dynamic Branching and Displacment Mapping have yet to be used. The implementation of PS 3.0 cost Nvidia and additional 60 million transistor and for what. ATI was correct saying that PS 3.0 was not important at this time. ATI showed that their PS 2.0b can compete even exceed Nvidia's NV40 feature set. Currently, in NV40, pixel shader code causes a loss of efficiency in branching because around 1000 or so separate pixels are all lumped together, running the longest execution path through the shader. e.g. if one pixel is lit by 5 lights, all ~1000 pixels in the batch are "lit by 5 lights" though predication prevents the superfluous code having any effect on those pixels lit by less than 5 lights. I think it's fair to say everyone was expecting that this branch commonality would operate at the quad level in NV40, but it's turned out (through experiment) to measure at a larger level of granularity. The loss of efficiency, here, is catastrophic. It means that developers have avoided implementing shader code that performs dynamic per-pixel branching. It'll be interesting to see if G70 and R520 can do quad-level dynamic-branching, I think everybody expects it.Simple Simon I really enjoy you posts

ATI R600 Specs Revealed

Currently ATI over Nvidia for two reasons:1. Drivers seem stabler and the CP quicker to respond.2. Although both companies cheat with optimizations for games, I was floored with Nvidia's cheating in a benchmark tool some time ago to artificially bend the score in their favour with no benifit to the end user (unlike game cheats, which provide some benifit)

ATI R600 Specs Revealed

"but really because ATI is releasing their version of PS 3.0 ( Nvidia engineers put their head down in shame)"Where do you come up with this stuff? lol. Put there head in shame? They were the first to bring it out. And THEIR VERSION IS NOT THEIR VERSION. IT'S MS version. They did not invent it. It's not like reinventing the wheel. Dynamic Branching for ATI hardware will be more or less the same as Dynamic Branching for Nvidia hardware. If not, then you will see another 5800 fiasco. Nvidia did not do this witrh the 6800.I totally agree with you that PS3.0 was not needed as Developers were not codeing for it, nor the hadware could run it."Currently, in NV40, pixel shader code causes a loss of efficiency in branching because around 1000 or so separate pixels are all lumped together, running the longest execution path through the shader"Yes and what do you think would happen on R4209 hardware running PS3.0? The same thing.

ATI R600 Specs Revealed

And do you really know what Dynamic branching is? With a comment like.."then dynamic branching support will suddenly be an achilles heel, despite the fact that previously, it wasn't, and the real life scenarios where it was used were few and far between."I will eplain it again in more detailed terms.Dynamic Branching facilitate the execution of complex effects and use only one shader for different effects. A pixel shader 3.0 can incorporate various algorithm versions, which process light effects. For each pixel it determines via a dynamic branching which light effect should be applied. That operation avoids costly shader changes and also useless arithmetic operations.It’s very easy to lose performance with dynamic branching. Connections inside the GPU are very expensive. In addition to the connection cost, and considering the fact that quad engines (4 pixels pipelines) work with SIMD, they cannot carry out 2 different operations for 2 different pixels.This is why i have said....NO HARDWARE AT THIS TIME CAN RUN IT. EVEN IF ATI WERE TO BE PS3.0 COMPLIANT WITH THE XT850PE!

ATI R600 Specs Revealed

And the G70 and the R520 will be able to do it. But you have to applaud Nvidia for releasing this. Even though like all other shader protocols it's never used until 1 generation later. ATI learned this with the 8500 and PS1.4. You need someone to push the envelope. The same way ATI pushed the envelope with the first DX9 card running on a 256bit memory interface. You are making predictions based on bias AJAX. Prediciting that for one, which you STILL HAVE NOT PROVIDED PROOF. That Nvidia has progressed further with 65nm. I am laughing at that statement as no one knows how far ATI or Nvidia has reached regarding 65nm tech. Certainly not you or I. I work for ATI yet i do not for one underestimate the enemy(Nvidia) Whatever ATI throws at Nvidia, Nvidia will do the same.Nvidia likes to incoporate tech into it's hardware that is not used at the time. But like i said before, it's not a bad thing. It makes ATI respond. The same way they had to respond to SLI. FAST.

ATI R600 Specs Revealed

Yes it does have a connection with Xbox360, same connection as new Gforce 70 with PS3.Ati has said it many times that Xbox r500 wont be caught up by any PC card untill r600, so heres your equality. Ati only leaked the info in responce to Nvidia.This is all cool, however leaves a strong expression that ATI hold's the technology and has all the power to make it, however they are playing for optimal revenues. Nvidia came up with SM 3, Why didnt ATI ? Too expencive ? It could still milk people with SM 2? Same with r500, the whole damn X360 box costs less than If i'd first get r520(500$), then wait a year r600 (500$ more) and then wait for a dual core r600.

ATI R600 Specs Revealed

"10) ATi (simmilar to 3Dfx): robust implementation of new technologies (ATi doesn't implement technologies until they have solution, which is enough powerful to use them)"Translation. ATI is not pro-active but reactive. Maybe this is why they took the chance with 90nm this time around.

ATI R600 Specs Revealed

actually nvidia's current PS3.0 contorller is very poor. It's not actually full PS3.0, it's just enough to run it partially.for dynamic branching..are u trying to confuse someone? try and give a simpler defination, it is actual some coding which saves performance by not using complex shader operations on irrelivent pixels which dont need it. The entire PS3.0 thing needs a lot of string hardware which none of the current gen cards can handle, and by advertiseing that nvidias 6x00 series has ps3.0 is complete propaganda and the ppl dont understand that any good PS3.0 game cannot be run good at all with it. They can have games with PS3.0 support, but does that even show any quality difference? hell no. Look at far cry for example, in PS3.0, u cant notice a thing at all.and SLI is not fast at all. As of now, the cards only are putting out about 150%-175% performance by addign 2 cards. Their SLI drivers are still VERY buggy and have tons of problems with compatability. It is very unstable as of now still, and it is such a stupid idea to buy 2 cards to get 15-% performance.im sry simple simon, but u are definatly losing this war. it is very obvious that ati > nvidia, and will be too in next gen. It is obvious that ati is more stable than nvidia. it is obvious nvidias current PS3.0 and sli are jokes, and pieces of crap. It is obvious nvidias advertisement of PS3.0 in the 6x00 cards are propaganda... what more do i NEED to say about nvidia? it is a crap companay running on propaganda

ATI R600 Specs Revealed

and for actual support/reference to the sli performance thing[url removed] are some GREAT tests to show this. sure on maybe 1...2...MAYBE 3 of them, it had about exactly 200% performance, but in the other ones it went in the range of 150- to 175

ATI R600 Specs Revealed

"10) ATi (simmilar to 3Dfx): robust implementation of new technologies (ATi doesn't implement technologies until they have solution, which is enough powerful to use them)"agreed, all this is sayign is that ATi HAS the technology to be able to do this, to be able to move on, and smart enough to do it without problems. Look at nvidia. every tiem they try and move on, there is a problem with their cards. FX seriess, do i have to epxlain? 6x00 series, crappy PS3.0 support and crappy SLi that barely works good. ATi on the other hand is able to make crossfire in a way that wont have such buggy results, because the idea isn't difficult. it doesnt combine gpu's and all this shit by hooking them up, it just takes each card and renders a different area of the screen.

ATI R600 Specs Revealed

"agreed, all this is sayign is that ATi HAS the technology to be able to do this, to be able to move on, and smart enough to do it without problems."Nex or AJAX. WHATEVER. We do not know if ATI will have issues with CrossFire. IT'S NOT RELEASED YET! How do you know this??????? And what poor PS3.0 results? Compared to what? Poor ps3.0 controller. That's too funny considering no review site has ever mentioned this in reviewing 6800 hardware. Nvidia's implementation of PS3.0 in 6800 hardware is to full specifications of MS protocol. Something they learned the hard way with the 5800. PS3.0 cannot run fully on 16 pipeline parts. Does not mean that the "ps3.0 controller" if you want to call it that, is poor. This generation of hardware cannot run full floating point 128bit precision. Fast anyways."it just takes each card and renders a different area of the screen."Please read what CrossFire does. It's comparable to a chess board. Dividing workloads between the slave card and the master card. The only time Nvidi had issues with "moving" on is the FX line of cards. Good god they were bad. But the 6800 macarhetecture is almost perfect for what it ws intended to do. Not one person on this forum can say that the 6800 chipset is a poor design. Nor can anyone on this forum say the same thing for the R420.

ATI R600 Specs Revealed

actually crossfire can work in 3 ways:scanline mode, where each card renders a different line, every other onecheckerboard layyout, where each card runs every other square,and a scissor mode, where each card does half the screeny wont it have problems? easily said. the way that it works, is it has a seperate card doing different parts of the screen. basically, instead of hvaing 1 card do it all, they are just sticking 2 in there, and having a special monitor cable. nvidia's sli works differently. instead of rendering each part of the screen which would give better performance, they connect both the gou's together to work simultaneously. by doing this, complicated drivers are needed to make them work together properly. on the other hand, all ati needs is drivers to support 2 cards working at once, in no peticular uniform.

ATI R600 Specs Revealed

As for losing this WAR? Nex or AJAX....Are you children? For me i pledge no alligence to any compnay. Even the company that writes my bi-weekly checks...ATI. My point in all of this is to enlighten some people that being a fanboy is foolish. Individuals are making claims about performance without proof! Making claims about future technologies without proof! Trying to make statements to seem as fact. When we do not know. Have we all not seen this crap before? The 5800 was a prime example. Nvidia fanboys claimed the 5800 was going to be the 9700pro killer. Yet, the chip was not even released until early may of 2002. And look what transpired. Now we are getting the same B.S no, just with ATI fanboys claiming ridiculus claims without proof."further in 65nm tech then Nvidia...""Better implentation of PS3.0""ATi HAS the technology to be able to do this, to be able to move on, and smart enough to do it without problems."Can you not see how stupid and fanboyish your statements are?I have yet to see games other then HL2 and DOOM3 run differently on ATI or Nvidia hardware. They are just that close. I applaud both GPU companies for the advancements they create. ATI or Nvidia.Nvidia has done it right with the NV40. Look at the hardware to see. It runs slower then the R420 yet beats it some games and loses in others. Reminds me of the excellant 9700pro vs. the 5800. Give props where it counts. Put the biased 12 year old attitude aside. If you compare clock for Clock basis, the NV40 is faster then the R420. The same way the 9700pro, 9800pro, 9800XT clock for clock basis was faster then the 5800, 900, 5950. Nvidia did it right this time with the nv40. It is technically more advanced then the R420. This i applaud Nvidia. I applaud ATI for the upcoming R520 as it SEEMS to be a whole new desgin. Kudos for that.....

ATI R600 Specs Revealed

I don't think ajax is 12 years old. Maybe 13 or 14. But not 12. Leave the poor fanboy alone. Leave him with his lovely sexxy ati card. Since he does not have a women. Hes needs silicon instead. ajax, you manwhore you!

ATI R600 Specs Revealed

wow, for some reason, thats not funny at all, that just makes all u guys look like u are 12 years old. And since he prolly knows a lot more than u guys do, i don't think u have the rights to be making fun of him.as for simple simon...i dont think u understand. I dont care about how each one performas based on the game (HL2 and doom3) i care about the performance of the card on every game. And if the x850XT beats the 6800 ultra in EVERY game basically, that is more than enough to make me go for that card. Then ur also blinded on the fact of drivers, nvidias crappy drivers and stability, and the fact of compatability. u have to open ur eyes to more then the extra little features that ati and nvidia add to their cards to try and be better. If they have some feature that will make better effects and lost 1/2 performance, that doesnt sound too good to me, so y add it? U are missing some of the major points of this little 'WAR' we're having."further in 65nm tech then Nvidia...""Better implentation of PS3.0""ATi HAS the technology to be able to do this, to be able to move on, and smart enough to do it without problems."these aren't childish little comments, they are points to try and get across to ou that yes, ati is better because they dont have those problems, or that they didn't add some useless thing into their cards thats not needed. Sure i dont think anyone can prove that ati is further along to 65nm, but its an assumption since ati is already at 90 and nvidia is still at 110, it seems like a pretty fair thing to say that ati is closer. u have to look at obvious points, the ones that don't need facts to back them up. There are some things that can be told without needed to 'cite' the info.

ATI R600 Specs Revealed

"i care about the performance of the card on every game. And if the x850XT beats the 6800 ultra in EVERY game basically, that is more than enough to make me go for that card."Here's the thing Nex. I run a XT850PE in my rig. Love it. I got it for 60% off from ATI. Otherwise i would have never gotten it.You are not understanding what i am saying. The only game where you can tell the difference between the 2 cards is HL2 and DOOM3. All other games are so close, you could never tell which card was running what game. You could line up 4 pc's with various XT850 and 6800Ultras in them running any game but HL2 or DOOM3 and not one person here could tell if said pc had a Nvidia card in it or ATI card. FACT. 5-10 FRAMES above 60 FPS you will never tell. The XT850PE costs almost $100 more then the 6800Ultra yet only gives you 1-5 fps increases in all games minus HL2.

ATI R600 Specs Revealed

...continued...You get bigger performances there. But then DOOM3 runs faster by more then 10-15fps on Nvidia hardware. So that evens itself out.If you compare feature set vs. price, the XT850PE is not worth it. Your better off buying the XT800 for $150 less. Driver issues. Hmmm. I hate when people live in the past and claim ATI has crppy drivers. I also say this for people that claim Nvidia has crappy drivers. They are both solid and have there own issues. No GPU company isperfect. If you think so. You're a fool.

ATI R600 Specs Revealed

...continued...And those are foolish comments. Very foolish. Never assume anything. People assumed in great fabricated detail the NV30 would destroy the 9700pro. We know the result. 65nm...only top execs know these details. And on this site if you already do not know, if you make a claim, you better be able to back it up. At least with me."ati is better because they dont have those problems"ATI does not have problems? You need to have your head examined. ATI has issues. Lots of them. Nvidia has issues. Lots of them. That's the nature of the business. Just look at the long list of issues that were corrected with the 5.6 catalyst driver release. Now look at the long list of issues that are corrected with Forceware driver releases. Both companies have issues. Do not play the fanboy card. You cannot say that the R420 is better then the NV40 nor can you say the NV40 is better then the R420. Please provide proof! 1-10 fps difference in games is not proof. If you compare both chipsets closely, Nvidia's 6800Ultra is the better deal over the XT850PE. If the XT850 ran games twice as fast, then it's no contest. It does not. The very fact that nv40 hardware has more features is a plus. You cant use them per say as very few titles use those features, however, if you are like most buyers. You keep your gpu's for years. If so, try playing a ps3.0 game on ATI hardware then. If you think the 6800 will run it slow, the R420 will crawl as it does not supprt ANY form of PS3.0 whatsoever.

ATI R600 Specs Revealed

Simple Simon is an idiot, you guys are stating the obvious. As far as I am concerned ATI has progressed far ahead of Nvidia in the fabrication department. Nvidia has stated that working with low-k process is dangerous, sure it is when ATI are master's of it. ATI till this point has beaten Nvidia with their trusty old R300 core. I am not sure if AJAX and Nex is 12 years old, but he brings more in depth view than you two fags. Simple Simon you do not work for ATI, so please stop saying you do. What is the argument ATI has the bigger market share. Nvidia has never followed MS code path. The whole unified shader thing proves it. The R420 is a faster and more efficient core, than the NV40. The NV40 has more features but they are useless, because it has slow PS 3.0 performance.

ATI R600 Specs Revealed

ATi1) better video support (better scalers, deinterlacing etc.)2) 3D - better AA (performance/quality balance, innovations)3) 3D - more stable framerate4) lower power consumption, more silent coolers, smaller cards5) better drivers (don't kick me ). nVidia supports only current HW generation. I'm preparing a test of older cards (+-1999/2000), I'm using latest drivers and only with nVidia drivers I was unable to run all the tests and games6) ATi didn't kill 3Dfx7) ugly nV marketing:1998: SLI is bad - 2005: SLI is good1999: AFR is bad - 2005: AFR is good2000: "you can use FSAA even with TNT" -> switched off after 3Dfx crasheddocuments about Kyro, X800copying technologies (multitexturing, FSAA, some multiprocessing ideas)purevideo works with GF6800... etc.8.) Technologies on paper (TNT 2048*2048*32bit textures+rendering, FSAA on TNT/GF256, TL of GF256 a GF2MX, SM2.0 of GF-FX, SM3.0 of GF6)9) ATi: traditionally excellent quality of analog output and 2D speed10) ATi (simmilar to 3Dfx): robust implementation of new technologies (ATi doesn't implement technologies until they have solution, which is enough powerful to use them)

ATI R600 Specs Revealed

i think the guy below surely hit the spot with what i was trying to say. It is not of ur buisiness how old i am. Whether im 34, 12, 8, or 80, it doesn't matter. The point is that i am trying to get a point across to the people (cough simon cough) that don't understand at all. and the guy below me did a very good job of explainign the details of ATi vs nVidia's current statistics

ATI R600 Specs Revealed

Some of you should take a long look at yourselves and realize what you're arguing about. Then get some nylon rope and hang yourself from the ceiling because you just realized that you spend hours each day arguing about video cards.I'm just glad that these cards are coming out, so I could finally get a 6800 for cheap.

ATI R600 Specs Revealed

"Some of you should take a long look at yourselves and realize what you're arguing about. Then get some nylon rope and hang yourself from the ceiling because you just realized that you spend hours each day arguing about video cards."so...what SHOULD we be argueing about? u don't seem to give a better suggestion

ATI R600 Specs Revealed

Nex you bring some very valid points and I enjoy reading your posts. Like you I am trying to explain why ATI is a head and why they have better architecture. Simple Simon on the other hand, who apparently works for ATI both at Tech and Driver Development, is trying to say something I'm not sure. Simple Simon ATI is a head of Nvidia in fabrication, which is why their cards take less power, and give off less thermal energy. ATI makes their own cards as well. ATI was the first to utilize low-k dielectric process, the first to jump on 90nm. Nvidia's G70 was suppose to be on 90nm but they ran into difficulties. I prefer ATI because ATI has ex-ArtX and ex-Real3D people working for them, as well as ex-SGI people. Ex-ArtX people were ex-SGI people anyway.

ATI R600 Specs Revealed

You too also make good points, especially that last post. I for one don't see how some of these ppl don't understand the points we are bringing to them? We give valid points, and understandable asumptions, but there always seems to be some reason that they want to 'fight back' about.

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