The delay of hotly anticipated city-in-the-sky shooter, Bioshock Infinite, caused some uproar among fans who had been looking forward to a close of 2012 release. However, a job posting has appeared for a position at Irrational Games to work on “the networking aspects of Bioshock Infinite” leading some to point the finger at multiplayer, as the reason for the delay.
Whether that relates to competitive play or a cooperative experience is unknown.
"Right now we're looking for an talented and experience individual to help us with the networking aspects of BioShock Infinite. This position will require a combination of initiative, leadership, design, coding, and daily problem solving on multiple target platforms,” reads the post.
Yesterday publisher 2K Games announced that Bioshock Infinite's release date had been pushed back from the intended October, to February 26th – missing out on the coveted Christmas purchase period as well as January sales.