Throughout its 15 years of game development, Blizzard has never created any non-PC games, but this doesn't mean that they are against consoles.
"I don't see the PC market as being bad. I mean, we didn't have 12 million players ten years ago," Samwise Didier, senior director of StarCraft II and art director of the first three Warcraft games said. "Whatever the format, console or PC, I think if there is a good game, it's going to be played."
"We're working on PC because it's familiar to us and it's relatively easy and it's not changing formats every other year and there aren't three different versions," he continued.
J. Allen Brack, production director for World of Warcraft then added that the notion that Blizzard is somehow "anti-console" is "absolutely not the case," and that they " just want to make the right game for the right platform."
"Think about StarCraft II," Brack explained. "Some real-time strategy games have tried to happen on the console. Some of those have been successful, but overall, our experience is that it's going to be a better game on the PC, ergo it's developed on the PC."
"But we're a company of gamers," he concluded. "I have two consoles at home. Sam has consoles. We're a culture of gamers. We will definitely work on a console game at some point. I have no doubt about that. It's just [a matter of] what game. What makes the most sense?"