Blizzard Worked On Diablo-In-Space Game For Years

While writing his “Stay Awhile and Listen” book about the history of Blizzard, David Craddock interviewed numerous former employees who revealed – among other things – that the company experimented for several years with a Diablo III game set in in space.

"After [Diablo II], the company split into separate teams: a Diablo team, and a 'We love Diablo but it's time to try something new' team," he explained. "They started and scrapped more than half a dozen ideas before a few team members suggested making a Diablo clone, but set on a space opera stage."

The team worked on the space-diablo game for years, but they couldn’t come up with a name better than “Starblo.”

"Like Diablo II, Starblo would take place over several acts, but rather than journey across a single world, players would board their customizable spaceship and travel to new planets, killing and looting the space creatures they found there. By the time Dave Brevik and the Schaefers left Blizzard North in summer 2003, the Starblo team had produced a few playable builds of the game, but still hadn't come up with a proper name."

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Dreamcatcher did it..in 2003:

Dreamcatcher did it..in 2003: Harbinger. Why Diablo in space is a failure? Because tech upgrade is not the same thing. Magic upgrade is lot more satisfing and funny in hack and slash genre.Robots and swords don't go well togheter...

I doubt it took that many

I doubt it took that many years to make Diablo 3, it has polish ill give it that, but it's a shallow pool for kiddie gamers and socialites. Not enough for someone looking for a dark, gritty in depth RPG. You say its a Masterpiece, but by what measure? It's simply not what it should have been.

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