One of my favorite games of all time, Conker's Bad Fur Day for the N64, has finally received a Director's Commentary from the people behind his creation. Hear from the horse's mouth why the textures were so small and the resolution so stretched, why it went from Twelve Tales: Conker 64, a cutesy Banjo Kazooie like game, into the foul mouthed, Great Mighty Poo featuring classic we know and love.
All parts of the commentary have been uploaded, giving you hours and hours of entertainment, but the first part is below to give you a taste of what to expect. In it you'll hear the creators discussing the game-menu, highlighting a few details that people might have missed, as well as smashing not only other Rare developer teams at the time (known as "barns") and contemporary games designers, who all have it incredibly easy, apparently.
They also take a swing at Donkey Kong 64, highlighting that a game breaking bug in the non-memory-expanded version cost the company boat loads of cash, because it meant Rare had to include one of the memory modules with the game itself.
Conker on the other hand, had no such restrictions and it sends a shiver up your spine to hear the original voice of the lovable character, Chris Seavor, as he busts out the opening line from our protagonist, before the game itself parrots it back to him. No practice either apparently - though I'm thinking the beers may have helped, Conker himself, being a fan of the sauce.
So in celebration, I'll be booting up my original Xbox and playing the retooled version of the game, but no doubt I'll once again scour ebay to try and find an original N64 copy that isn't in the hundreds of dollars.
Any of you lucky enough to have an original copy?