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hardware » Description User Comments Download Screens

New ATI R600 Details - Update

Tuesday April 24, 2007
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More R600 Details


Following our recent revelations regarding the specs of ATIs DX10 beast and the new nomenclature, we can now offer you some further, quite impressive, details regarding the abilities of the R600.

The R600 becomes all the more impressive when you consider that its design marks a departure from traditional architecture and introduces a new philosophy to graphics card manufacture. The most obvious change is the introduction of Unified Shader Architecture; the method of using all 64 available shaders for either pixel or vertex purposes or for a combination of both. Considering that you will now have 64 shaders, compared to the previous maximum of 48, and the increased flexibility of the Unified Shader Architecture, performance should greatly improve.

The new cards will be manufactured using both 80 and 65nm techniques although ATI has not clarified how or why the cards will be split in such a way.

There have also been references to the R600 utilizing GDDR 4 although it is not clear if that type of memory will feature in boards later on in the product cycle of the R600.

Being a DX10 product the ATI Radeon HD 2xxx range will fully support, and be supported, by the Windows Vista OS while the GPU clock speeds are unlikely to increase greatly compared to the company's current high-end boards.

Finally one big surprise is expected if ATIs new design concept proves worthwhile. The flexibility of the design may allow for the GPU to perform additional tasks such as hardware physics. It is not yet clear if physics support will be implemented from day one or what kind of support ATI has secured from developers but this is an idea which the company has been championing for some time now so expect more news as the R600 launch approaches.

   AMD/ATI DX10 Lineup Named


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