Description Changes in Patch 1.1 : Network bug fixes:
* When viewing in spectator mode – wheels should now turn correctly. * Session searching now functions correctly when there are lots of full sessions (PC and PS3). * Track and route options no longer change when host gets back to lobby in private/LAN. * Race results are now correct if a host migration occurs at the end of the race. * Other players progress/positions are now correctly updated when you enter the race results screen. * Several NaN (brown screen) related fixes. * Fixed a problem whereby it was only possible to upload one world record ghost to each track (PC and PS3)
Network - general:
* Race to race lobby timer is now 15 seconds * A timer has been added showing how long the session has been up and running is shown on the tickertape after joining a session. * Changes to what is displayed in lobby when a player has kick votes. o The player who has been voted for can see this fact and the number of votes they have received. o Players who have voted to kick someone can see who they voted for but cannot see the number of votes. o Players who have not voted do not see anything. * Added ability to get the next page of sessions in private session results (PC and PS3) * Banned sessions no longer appear in private session list. * Reverse gear is now disabled for the first two seconds of a network race to stop players reversing off the start line. * Added ability to change collision types in all sessions (not enabled in Demolition Derby). o Forward Only (this is the normal behaviour for Ranked/Unranked) o On (Collisions are always on) o Off (Always off). * Numerous anti griefing checks to turn off collisions when players are griefing. * Fix for distance shown in distance online stat. * A warning message is now shown the first time you enter system link. * In non-drift races, the race results screen shows the fastest lap that each player achieved in that race. * When a player retires or terminally damages in race, a message telling all players of this fact is sent to the chat system so displayed in the overlay in game. * Cars become semi-transparent when collisions are turned off due to griefing. * Improvements to prediction system to reduce effects of lag when players are close by * Fix for occasional excessive smoke coming from other players in network mode * Fix for exploit where a player could upload an incorrect lap time * PS3 & PC – fix for a problem where private sessions would not show up in search unless you searched for public sessions first
Game - general:
* Xbox 360 achievement fix. * Several optimisations and performance improvements. * It is now possible to look left and right while in bonnet camera. * Fix for a hang when selecting a gear outside the gears available on the vehicle (this was possible with H-Shifter) * Fix for cars very occasionally flying into the air when hitting kerbs. * Fixes for custom action maps * Track rendering optimisations. * Brown screen problem no longer awards achievements or causes glowing white cars. * Fix for airborne achievement now awarded even if car flips upside down during jump * Fixed frame rate stalls and stuttering on Xbox 360.
PC Specific Changes
General: * Added support for Xinput wheel and Logitech Rumblepad 2, including default action map configurations. * Adding ability to use H-pattern shifter in custom configuration by allowing configuration of gears 1 to 6 and reverse. Same for boost. * Fix for missing Force feedback on Vista. * Added the ability to override the controller type, so that if the game fails to auto-detect it, users can specify it themselves. o Symptoms of the game failing to detect the appropriate controller type are: ? On a pad, handling is too twitchy, appears to steer "lock-to-lock". ? On a wheel, the input lags and the linearity slider doesn't appear to have an effect. * Changing microcode optimisation level for NVIDIA 7xxx series graphics cards to reduce a pause when using each shader for the first time. * Adding support for triple head displays. * Graphical corruption fix when using multiple GPU's. * Network chat text made less obtrusive. * Numerous on-going compatibility fixes. * Improvements to shadows for certain resolutions/aspect ratios. * Profiles are now flushed to disk when they are written to reduce the chance of them being corrupted if the PC dies.