* The Crystal Planes now feature a new quest series as well as new opponents * New items may drop * Three new mini bosses. All mini bosses now have their own quests. * The logbook now features a new graphical appearance. * New options under „Audio Settings“ to adjust the frequency of battle chat * New death screams for all creatures even if battle chat has been set to „Never“ under „Audio Settings“ * Added a tool tip display for the duration of purple and blue potions * Incoming messages will now open the chat window. After seven seconds the window will close automatically * New option under „Audio Settings“ to switch acoustic notifications for chat messages on or off.
Bug Fixes:
* Several causes for crashes have been fixed. * The Dryads\' shrunken heads now work as intended, boosting the effectiveness of the combat arts Malicious Totem, Black Curse and Viperish Disease. * The bonus Deadly Wounds does no longer stack. In extreme cases the overall hitpoints were reduced to 1 due to that issue. * The bonus Deep Wound does no longer stack. In extreme cases the overall hitpoints were reduced to 1 due to that issue. * Fixed an issue that dead horses could be mounted in certain situations. * Fixed an issue that mounted heroes did not sustain damage when they touched a T-Energy pool. * Heroes will now sustain the correct amount of damage when touching a T-Energy pool. * Heroes will now sustain damage when they walk through the boss monster \"Swirling Mist of Miasma\" (\"Fog Monster\"). * The boss monster \"Swirling Mist of Miasma\" (\"Fog Monster\") now fires projectiles. * The skill Alchemy now increases the amount of health replenished by healing potions. * The modification Evade of the Inquisitor\'s combat art Reverse Polarity will now be displayed correctly in all parts of the interface. * Damage over time did work properly for Elite Boar Riders. This has been fixed. * The Divine Gift Kuan\'s Breath also effected opponents who were above the defined maximum opponent level. This has been fixed. * Various fixes concerning Pierce. * \"Power leveling\" using the the combat art Expulse Magic on the \"Swirling Mist of Miasma\" (\"Fog Monster\") is no longer possible. * Fixed the faulty damage display of the boss monster \"Facetteleon\". * When several boosts were active, the fist boost to terminate also ended all other boost graphics effects even if the remaining boosts were still active. This has been fixed. * The faulty damage of the modification Self Repair of the Temple Guardian\'s combat art Jolting Touch has been fixed. * The faulty damage of the Seraphim\'s combat art Pelting Strikes has been fixed. * Corrected several translation errors in English and French. * Fixed wrongly saved values of the explored map. * Amulets and rings have become distinctly different now. This will apply to all amulets including already existing ones. * Pressing [Del] when the cursor is positioned at the start of a text field in the menu does no longer cause crashes. * Fixed an issue that Blacksmith Arts could not be removed from forge slots if they had been placed there temporarily. * The Closed Net player chest accessible for all characters was deleted when players logged in to the Open Net lobby for the first time. This has been fixed. * Sometimes, items that we rearranged in the inventory were lost due to server lag. This has been fixed. * Fixed an issue that made it impossible to open a server for diffculty levels gold or higher even if the character met the requirements. * Fixed an issue that made it possible to switch from a hardcore game to a default game and vice versa via the Buddy list. * The skill Toughness will no longer yield strange results in higher levels. Warning: Toughness did block high amounts of damage even while being broken. Since the fix, Toughness works more predictable, but might therefore be less effective in some situations. * The mini boss Forest Guardian will now scale to the player\'s level who is close to him rather than that of the first player who entered the server. * The unique spear Gronkor\'s Downfall does no longer carry a bonus for ranged weapons. * All mounted opponents now fight and die as intended. * The acoustic signal of the heartbeat sometimes did not end. Now, the heartbeat sound will play no longer than twelve seconds. * The survival bonus will increase at a slower rate. * The Dryad\'s combat art Malicious Totem will now have a stronger effect when the proper shrunken head is being used. * The Temple Guardian\'s combat art Furious Emblazer is now more powerful. * The Seraphim combat\'s art Divine Protection now has a slightly reduced duration per level. * The amount of experience points per killed opponent will no longer be as drastically reduced on very high levels as before. * The safe area (spawn protection) around resurrection monoliths has been extended; monsters will not attack players immediately anymore. * Several side quests have been fixed * Throwing daggers will now rely on dexterity rather than strength * The skill Magic Staffs didn’t apply to two-handed mage staffs, this has been fixed * Temple Guard combat art Battle Extension did not work correctly in combos, this has been fixed * Seraphim combat art BeeEffGee is now capped at level 200; the tooltip has been fixed accordingly * Shadow Warrior combat art Reflective Emanation reflected conditions such as blindness and stun and not just the damage, this has been fixed * Several combos did not work correctly when combat arts with different targeting systems were combined, e.g. area spells first and direct damage such as flash second. This has been fixed * Some descriptions for combat art modifications were misleading or wrong. They have been corrected. * Bossmonster \"Carnach\" teleported one last time while dying, this has been removed. * Unforging items at the blacksmith broke the forge slots in rare occasions, this has been fixed. * Fixed an issue where OpenAL caused noisy sounds in the main menu after leaving a game session. * Pressing [print] did not save screenshots when a dialog window was open. This window will only be seen in the screenshot when both [ctrl] and [print] are being pressed. * Typing [% n] into the chat crashed the game, this has been fixed. * The tooltip of special mounts had value discrepancies at a trader and in the inventory. * Framerate drop caused by certain graphical effects has been lessened. * Added more pictures for quest targets in the quest log. * Fixed an issue in the MP server list that could cause players to join a different server than the one that had been selected * The mastery of the skill Riding now unlocks the correct bonuses. * Lore-skills increased the casting speed more efficiently than stated in the tool tip. * Skill Spell resistance did not work in some cases, this has been fixed.