* Fixed Sisters of Battle Holy Icon resource bug. * Fixed Dark Eldar Observer Soul Powers bug. * Fixed Eldar Harlequin's Dance of Death ability that reset the player's resources. * The Illusory Monolith will no longer become real if there are Flayed Ones inside. * Addressed an issue with trainers working in multiplayer games. * The automatch matching range has been changed. Players will now only match up if they are within 200 points of each other. * Observers can no longer use Dark Eldar soul powers. * Harlequin dance of death no longer drains the player's resources. * The Deceiver's illusionary monolith will now always despawn correctly when the ability duration is complete. * Fixed Sisters of Battle holy icon resource exploit. * Dias of Destruction Dark Scythe ability will no longer be fired multiple times in a single use of the ability. * Sisters of Battle Mine Fields no longer leave their flame effect if they are destroyed before being fully constructed. * The Daemon Prince healing in combat modifier will no longer apply repeatedly as the player issues attack orders against enemy heroes. * Sisters of Battle Thermal Plasma Generator armor type changed to building medium. * Furious Charge will now properly affect Cultist Aspiring Champions. * Warp Spiders will now properly prioritize infantry targets over vehicles when automatically attacking. * Seraphim Veteran Superiors will now benefit from Zealot Charge. * After Martyr's Gift is researched Celestian Veteran Superiors, Imagifiers, and Seraphim Veteran Superiors will now properly provide a faith bonus on death. * Dark Reaper Exarchs now benefit from optics upgrades. * Tau Listening Post Rail Guns now improve the weapons DPS against all target types. * Tau Broadside Battlesuits will now animate properly. * The Hellion Squad Succubus's melee weapon will now properly increase in damage when Power Blades is researched. * The Tower of Carnage add-on will now give the same resource bonus as the other races listening post add-ons. * Torture Amp hotkey changed to M. * Righteous Fever on Repentia squads will no longer turn off when the squad "leader" dies. * Missionary Lay of Hands hotkey changed to Y. * Battle Sister squads with heavy bolters using an attack move command will now properly attack at their max range of 40 meters. * Smite can now target commander units. * Entangle will no longer be unavailable on Guardian squads when a Farseer is attached. * Tankbusta rockets can no longer attack ground. * Tactical Missile Launchers can no longer attack ground. * The Celestian Veteran Superior now benefits from Blessed Armor research. * Skyray Gunships now have a fire on the move penalty. * Archon special attacks now do damage at the appropriate time during the animation. * IG Heavily Fortified Listening post upgrade now properly increases the damage of the listening post. * The Tortured Slave's thrown death animation no longer repeats. * The Penitent Engine's Flamers fire on the move penalty has been increased to be in line with other walkers. * The Daemon Prince now has additional audio lines. * The Helm of Alpharius Wargear now properly grants detection to the Daemon Prince in campaign. * The Warbanner wargear will now properly affect the daemon prince. * Honor Guard Grey Knights no longer take up population cap. * Honor Guard Possessed Marines and Horrors no longer take up population cap. * Hellion, Scourge and Warp Beast honor guard units are no longer able to board transports. * Honor Guard Harlequins no longer use squad cap. * The Eldar AI will no longer build a Support Portal before the requirements are met. * The Raven's Short Circuit can now target vehicle high. * Immortals reassembly radius reduced to 20. * Fixed a bug where multiple faith abilities used in quick succession would cause the player to only pay for one of them. * Targeting Optics now properly increases the sight and weapon range of the Firewarrior squad leader. * Targeting optics now properly increases the sight range of the Stealth Suit squad leader. * The Honor Guard Kasrkin Sergeant now affected by Kasarkin Armor research. * Abilities that disable combat on vehicles will now properly disable special attacks as well. * The Ork forces in the campaign will now always use the proper colour scheme. * Hellion Honor Guard jump ability will now properly recharge. * Tau Commander Marker Drone wargear now properly increase the Tau Commander's damage. * Space Marine Storm Bolter accuracy on the move penalty reduced to be in line with other units. * Grey Knights now take up only slot in a transport. * Space Marine research, Wargear: Power Fists can now be researched in the single player campaign. * Honor Guard Cultist Squads now benefit from Unholy Sight research. * Guardian Plasma Grenades will now damage Monster armor types. * Techpriests now start on stand ground stance. * Imperial Guard wargear now properly applies bonuses. * Honor Guard Heavy Weapons Teams no longer use population cap. * Macharian Cross now properly boosts the speed of all Command Squad members. * The Hammerhead holographic clone armor type changed to vehicle medium. * Honor Guard Broadside Battlesuits no longer use population cap. * The Tortured Slave's morale will now properly recover when it reaches its maximum. * Honor Guard Reaver Jetbikes can now decapture points. * Sluggaboyz ranged_attack_range affecting their AI behavior adjusted. * Ogryns, Ogryn Bone'eads, Kasrkin Sergeants, the General, all Psykers and Priests now do morale damage. * Guardsmen Sergeants morale damage increased. * Hellhound's Let It Burn ability now does morale damage. * Added death explosions to Imperial Guard vehicles. * The Broadside Railgun now has a piercing value against infantry low. * Corrected tooltips on the Tau Commander stating that he didn't have a melee attack. * The Shas'Vre Fusion Blaster damage against infantry heavy high increased to match the other damage values. * Drone Squad unburrowing now does morale damage. * Kroot Shaper now has Feral Leap like other Kroot infantry. * Fixed a bug with Tau's Iridium Armor wargear not working properly. * Tau vehicles now have death explosions. * Barracuda's Missile Pods now fire simultaneously. * Barracuda's Ion Cannon morale damage increased slightly. * Crisis Suit Missile Pods can no longer attack ground. * The Krootox now uses their own sound set instead of the Carnivores'. * Fixed a bug with Or'es'Ka's Multi-Tracker not working properly. * Enabled the Snare Trap's sounds. * Fixed an incorrect fire on the move penalty on Haemonculus' Destructor and Splinter Cannons. * Soul essence spawned by the Slave Chambers with Torture Pit Add-on can no longer spawn in inaccessible locations. * Dark Eldar generators death explosions now have proper morale and damage values. * Tahril no longer takes up population cap. * Adjusted the min damage value of the Ravager's right side Disintegrator. * Fixed the Tortured Slave's death and get up animations. * Archon Tahril now benefits from the Poisoned Blades upgrade. * Fixed a bug with the Trophy Rack wargear not affecting Tahril's melee weapons. * Psyocculum now increases the range of Veteran Superior's pistols to match the ranges of her squad members' weapons. * Adjusted the damage of the twin Penitent Engine melee weapon to match the main melee weapon. * Added morale and physical damage to Sisters of Battle generator death explosions. * Added Lightning Fighters to the tooltip list of units affected by the Reinforced Hull Plating wargear. * Fixed a bug with the Sisters of Battle Emperor's Blessing wargear that was causing infinite health degeneration. * Added a death explosion to the Excorcist. * Added hotkeys for the different Field Logistics upgrades and Mechanized Production Efficiency. >> Add the actual hotkeys. * Enabled the Living Saint's sync kills. * Fixed Ecclesiarchal Servitor's get up animation. * Fixed Death-Cult Assasin's get up animation. * Fixed Missionary's get up animation.
Chaos
* Reduced the maximium heavy weapons capacity of cultists to 2. * Chaos Heavy Weapons research now increases Cultist max heavy weapons by 2. * Hell Talon damage against vehicles and buildings reduced by 10%.
Dark Eldar
* Haemonculus Lab requisition cost increased to 200 requisition/50 power. * Reaver Jetbike build time increased to 2 seconds. * Hall of Blood cost reduced to 225 requisition. * Gruesome Display addon now grants a small detection radius to the Slave Chamber. * Cruicible of Malediction duration reduced to 6 seconds. * Scourages minimum broken time reduced to 5 seconds. * Raiders damage against vehicles increased by 10%.
Eldar
* Call to War research time reduced to 45 seconds. * Webway Gates now require the Webway Assembly. * Ranger damage reduced by 10%. * Farseer cost reduced to 220 requisition/80 power.
IG
* Hellhound fire on the move penalty increased to 0.4. * IG Listening Post addon cost increased to 100 requisition/60 power. * Kasrkin Grenade cooldown increased to 60 seconds.
Necrons
* Necron global power upgrade cost reduced to 350 power. * Necron global power upgrade 2 cost reduced to 550 power.
Orks
* Stormboy squad cost increased to 180 requisition. * Grot infiltration cost increased to 50 requisition/20 power. * Big Mek teleport cooldown time increased by 10 seconds. * Nob squad building damage reduced by 10%. * Trukk buildtime increased by 5 seconds.
Sisters of Battle
* Inferno Pistol research cost increased to 50 requisition/30 power. * Cannoness faith generation rate increased.
Space Marines
* Smite cooldown increased by 15 seconds.
Tau
* Firewarrior commander damage decreased by 10%. * Kroot shaper buildtime reduced to 20 seconds. * Vespid jump starts half charged. * Barracuda damage decreased by 10%. * EMP grenade duration time reduced by 5 seconds.