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Games For Windows Gets Roaming And Stronger Anti-Piracy

Wednesday March 25, 2009
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Description
Windows gaming took center stage today in San Francisco at the annual Game Developers Conference, as Microsoft announced new features coming to the Games for Windows - LIVE online gaming service and community:

• Anti-piracy Solution: Zero-day piracy protection and server-side authentication help prevent game piracy before street date, and protect publishers and consumers by requiring authentication for online play

• In-game Marketplace: New Marketplace APIs let developers create unique in-game store fronts and experiences surrounding the sale of additional content, providing developers and publishers with new revenue streams, and consumers with a seamless gaming experience

• Roaming: PC gamers can now save their personal settings back to their Games for Windows - LIVE account in the cloud, providing access to their settings on any compatible and connected Windows PC

"This update and other features currently in development represent a tipping point in the evolution of Games for Windows - LIVE as a leading online PC gaming network," said Ron Pessner, general manager of Games for Windows - LIVE. "In the coming months, we will continue to deliver on our promise to provide gamers and publishers with the industry’s best connected gaming experiences through the LIVE service."

  


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