Description This is a simple waterfield simulation (drops, ripples and waves). I added a few variables to tweak, which may make it more complex, but it also adds a bit of control to it. Drops in the water are created by the screensaver, or by someone moving the mouse (if using the mouse is enabled)
Features: Capable of loading 8, 24, or 32 bit per pixel BMP files; 24 or 32 bit per pixel TGA files; or the Desktop image itself. Mouse movement trapping within the screensaver. Textures sized as high as your graphics card, or OpenGL, can handle. I'm pretty sure I can claim this program is never the limiting factor to texture size. Alpha blending, for smoother looking ripples. Linear texture filtering for smoothly resizing images to fit the texture's size.