The reason why Kane and Lynch 2: Dog days received a poor metacritics score of 67% only is simple: critics simply didn't get it; or at least that what IO Interactive general manager Niels Jørgensen seems to believe.
"I think it's a game that you either love or hate," he said. "It's interesting that we have scores ranging from 1/10 to 9/10, so we have critics that really loved it and those that didn't really get it."
Neils' comment sounds plausible at first, but it fails to take into account that most review scores for the game were consistently in the 60s to 70s range and that users gave it a 5.1 (out of 10) on metacritics.
We can't "get" why Niels expects gamers to magically "get" the game while critics don't.