PS2 Gets Guerilla Without Nam 67

Sony Computer Entertainment Europe (SCEE) and Guerrilla have announced the signing of a deal that will see Guerrilla, creator of the highly-anticipated Killzone game for PS2, develop games exclusively for SCEE and multiple Sony platforms from now on. The deal does not include Eidos' Shellshock Nam'67 which will be released on XBox and PC as well.

As one of Europe's hottest development Studios, Guerrilla is currently working towards an October release of the stunning war-based action game, Killzone. Exclusive to PlayStation 2, Killzone has been voted as one of the must have titles of 2004 by leading publications across Europe and North America. The broad-based exclusivity deal will see the Killzone franchise expand alongside creation of further original products.

Under terms of the deal Guerrilla will not only continue to work on Killzone for the PlayStation 2, but will take their knowledge and expertise to begin development on several new titles on future Sony platforms.

Hermen Hulst, Managing Director of Guerrilla said of the agreement We have enjoyed an excellent working relationship with SCEE throughout the development of Killzone and are extremely pleased to be extending this partnership. We are looking forward to working exclusively with SCEE, applying our talent and technology to new platforms in order to establish Guerrilla as one of the finest development studios in Europe.

Killzone will be wowing the crowds in May where it will be unveiled publicly for the first time at the E3 exhibition at the Los Angeles Convention Centre.

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PS2 Gets Guerilla Without Nam 67

lol sorry to ruin the talk but i would rather make a game to ps2 then xbox since there are lesser xbox then ps2and no if you look at games the mostly only reason that most pc games comes to xbox is because its easy to convertbut its not much better yes i know its an 300 Mhz processor but its an 128 bit processor wich make it better anywayhate the xbox 700Mhz celeronceleron stinksi read the reports about both the xbox is not much better

PS2 Gets Guerilla Without Nam 67

DocX YOU'RE STUPID. JUST AS ANONYMOUS BELOW STATED. THE gpu renders most of the graphic detail and computations. This is why PC ports to consoles usally suck major ass on the PS2. It's inferior graphic engine can't handle it. And do you know what 128 bit means for these consoles? It's the bandwidth for the GPU. 128 BIT is a bit old now as modern GPU'S use 256bit now. 1st PERSON SHOOTERS ANDD 3RD PERSON SHOOTERS ALMOST ALWAYS SUCK ON THE PS2 BECAUSE OF THEIR GPU. Play Far Cry for the PC anyways if you want a great game....

PS2 Gets Guerilla Without Nam 67

please read lol128 bit is for the cpumost cpu´s aare 64 or 32 bitand its for how much big things it can work withso no it was not the gpu i talked about it was the cpu big difrencewhen i talk processor i talk about the cpu since its also a processor or do you noobs don't know anything about computersyou people want number her they comenow because its a risk processor it helps the renderingit is used for mostly rendering but is tuned to gamesit also help it has rambus ram3D CG Geometric Transformation66 million Polygons per SecondPolygon Drawing Rate:75 million Polygons per secondDRAM Bus Bandwidth:48GB per second

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