The Room Creator: Mobile Games Shouldn't Be Free-To-Play

Despite not being free-to-play, combined sales of The Room and its sequel have surpassed 5 million units last March. It is increasingly rare for paid mobile games to be that successful as the platform is dominated by free-to-play games, but studio co-founder Barry Meade believes that this needn't be the case.

"It's fair to say one reason mobile gaming is dying on its arse for developers is because the idea that one billion gamers want to play variations of Candy-Clash-Saga a thousand times is fucking insane," he argued. "We've got the stats. It's 3 percent at best. So we've nailed that, time to try something else."

"This is a statistically insignificant amount of happy gamers and nothing that gives you a basis to make claims about "what people want'," he added. "I think it just as likely that mobile's orgy of casual titles is due to simple bandwagon-ism or, in other words, not knowing what people want."

Meade pointed out that the success of his own The Room as well as other paid games such Minecraft as proof that mobile games don't have to be casual or free-to-play to succeed.

"Taken as a whole the games industry is making mobile games that nobody cares about available to millions of players for nothing," he said bluntly. "Free-to-play producers chime that quality levels are obviously fine, 'If it's making money it's objectively good, see?' Well no, not quite, shit sells by the ton every day."

In the end, Meade exhorted mobile developers to leverage the unique aspects of their platform to provide players with a novel experience that can't be had on any other platform.

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i would much rather pay $2-5 for a FULL game, than play a free game that is designed to progress SOO friggin slow, that it forces you to either buy stuff with $ to help progress or simply uninstall. I mean seriously, who the fuck is going to buy a $99 package of gold or crystals or whatever you need in the game you're playing?? maybe $2 for smallest package..but WTF!?! nobody is buying those $100 ones. i'll play a game until it's almost impossible to level or it will take waaaay too long, then i just uninstall it. They balance the difficulty of these games to all but force people to spend money. That's just a totally fucked business model that it seems every game company is adopting. This whole micro-payment and DLC for $ shit HAS TO STOP !! what happened to releasing a FULLY COMPLETE GAME !! DLC is also too expensive as well and it's not even a big enough upgrade to warrant it's almost full retail price tag. $40 for one new class and some items? when the original game cost $50 wtf !! FUck off...i'll continue to pirate your games.

Games Should be free

id software believed in shareware and that a shareware version should be actually fun to play not a crap free trial and a pittaful full purchase afterward the creator of Room is probably suscoming to greed and power LIKE ARE USELESS NAZI GOVERMENT WORLD WIDE

In more interesting news The

In more interesting news The International 2014 prize pool has reached $2,767,454 USD within one day of the compendium release. If you are going to report shitty lol patch updates then you might as well report some dota news as well.

flappy bird wasn't even

flappy bird wasn't even bottom of the was under the barrel in the fucking mud and pig shit. This idiot isn't a gamer if he thought it was good. He shouldn't have even posted here. BOO THIS MAN !!

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