Description This patch will update Sacred to version 1.5, and apply the following changes:
Single and Multiplayer: * Problem that with program start on some systems the 2. CD as original CD is not recognized, is repaired. * Shop of stored spielstaende lasted sometimes extremely long. One repaired. * Fixed that some Bossgegner died either immediately or was unsterblich (almost).
Multiplayer: * Occasionally vorkommene problems with secondary and with some Hauptquests repaired (however still without recovery of the problems with dynamic Quests). * OpenNet: Fixed that leaving lasted partly eternally. * OpenNet: Server cannot be provided. Fixed. * Assignment of point of experience were revised. * Lost connections are now correctly indicated, instead of "Winsock error: cannot close (0)". As sequence error could thereupon also the character not to be any longer stored. * Error message "connection to the InterNet not possible, wg. "Winsock 10049" repaired * OpenNet: "Starten" Button was disabled, although all conditions were fulfilled. Fixed. * Horses occasionally doubled with the passage by a portal. Now no more. * Possibility for whispering and Teamchat implements. * Input of "/?" in lobby and play gives information more detailed now. * Occasionally arising unknown quantity user messages in the lobby removes. * Account name in the play only in the network menu indicated otherwise is now only the character name visible. * In the network menu (key N) also the character level is indicated now. * Occasionally empty network menu fixed. * Possible Item Dupes with the schmied is now prevented. * From now on also a third and fourth team can be put on. * Some nose repaired, which team join/withdraw concerns. * Some nose concerning Chat and Teamchat repaired. * OpenNet: Blockers repaired, if one joins a play and clicks on back. * Exchange of characters from OpenNet and ClosedNet characters repaired. * Additional safety inquiries for avoidance that sometimes all articles disappear. * Performance break-downs under Windows 98 are repaired. * Gameserver: Runs for stabilities and compatibility reasons now at the best under Windows 2000 and Windows XP * Gameserver: "Locked"/Unlocked"problem fixed. * Gameserver: Log in and Reconnect nose repaired. * Gameserver: Further problems that itself the 16. Player not to connect could, repaired. * When loading campaign play conditions the current character names were not taken over