Sony of America Senior VP Shuhei Yoshida admitted they have made a big mistake when they refused to publish Demon's Souls in USA.
The game was then published by Atlus and proved to be a hit with PlayStation 3 players. Single handedly, Demon's Souls moved Atlus from a net loss of $1.2 million to net profit of $5 million.
"What happened with Demon's Souls was until very late in the game's development, we were not able to play the game through," Shuhei Yoshida explained. "There were framerate issues and the network was not up and running. We underestimated the quality of the game and to be honest, the media in Japan did the same."
But Yoshida was never able to see Demon's Souls' worth even after playing the final version. "For my personal experience with Demon's Souls, when it was close to final I spent close to two hours playing it and after two hours I was still standing at the beginning at the game," he admitted. "I said, 'This is crap. This is an unbelievably bad game.' So I put it aside."