America's Army: Operations 1.30 to 1.40 Patch

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This will patch your of America's Army: Operations from version 1.3.0 to version 1.4.0.

Changes in version 1.4.0:

River Basin Map

The River Basin mission takes place in the local training area of an Army Post in the Continental United States (CONUS). The surrounding forest lowlands and rolling hills are rutted and heavily eroded. Populated with numerous MOUT (Military Operations Urban Terrain) structures, the area offers ample cover and concealment. A Field Training Exercise (FTX) using the Multiple Integrated Laser Engagement System (MILES) to replicate engagements is taking place. The purpose of this exercise is for infantry squads to hone their ability to immediately react to an enemy attack in the logistical area of the battalion. One squad will participate as an Opposing Force (OPFOR) that has just seized control of key logistic supply points. The U.S. squad must retake or deny the use of the captured supplies by the Opposing Force.

New Scoring System

The player's score is now the aggregate sum of all other columns on the scoreboard, minus ROE (Rules of Engagement) points. All player scores will count as experience points towards gaining levels of Honor, with the exception of negative KIA and LEADER values, which will be discarded. The point structure for scoring is broken down as follows:

GOALS -- Each Goal is typically worth 10-50 points, depending on the map being played. Goals will be balanced across all maps to achieve a proper distribution of points between the Assaulting and Defending teams (i.e., Goal Points for Defense may be different than Goal Points for Assault, from map to map). The ways in which a player may earn Goal points are as follows:

- Triggering an Objective (Goal points are awarded to an individual who triggers an objective.)
- Assisting in the triggering of an Objective (Goal points are awarded to an individual who is in the vicinity of an objective while another player is triggering it.)
- Defending an Objective (Goal points are awarded for dispatching an enemy while in the vicinity of an active objective.)
- Team Win (Goal points are awarded to each member of the winning team at the end of the round.)
- Survival Bonus (Additional points are awarded to each living member of the winning team at the end of the round.)

LEADER -- Extra points are awarded to players who take on leadership roles in the game. These players may earn points for the following:

Squad Leader
20 points for starting as the Squad Leader and winning the round.
10 points for each surviving team member at the end of the winning round.
-10 points for starting as the Squad Leader and losing the round.
0 points for being Field Promoted to Squad Leader.
10 points for each surviving team member at the end of the winning round if Field Promoted to Squad Leader.

Fire Team Leader
10 points for starting as FTL and winning the round.
10 points for each surviving team member at the end of the winning round.
-5 points for starting as FTL and losing the round.
0 points for being Field Promoted to FTL.
5 points for each surviving team member at the end of the winning round if Field Promoted to FTL.

ENEMY
10 points will be added to the player's score each time he dispatches a member of the Opfor.

KIA
10 points will be subtracted from the player's score each time he is killed in action.

ROE (Rules of Engagement)
One point will be subtracted from the player's score for every point of ROE earned.

Other New Features Include:

Report In Feature: In the upper-right of the screen, the player's current location will be printed at all times. If asked to Report-In by a team leader, the player can hit a key and this location will be transmitted to the rest of the team. This will allow all players to more easily communicate amongst each other, and act as a more cohesive unit.

Binoculars: Team Leaders will now be issued binoculars to better assess the battlefield from a distance.

Iron Sights: Players will now be able to move with the iron sights raised.

Honor: Along with the new scoring system, the Honor System has been improved and should now present a better, more balanced depiction of player behavior and performance.

News: Players will now be able to get the latest America's Army news on the login screen.

Plus, lots of tweaks and bug fixes including:
- Scoreboard now displaying teams correctly
- Automatic Fire no longer stops when changing to/from crouch
- Weapon Selection menu should reflect your selection immediately
- Fixed reloading during qualification bug in rifle range
- Seeing through terrain should be eliminated or reduced
- Honor update changed from 20 rounds to 10 rounds
- Pressing fire while a grenade is coming up will cause the pin to be pulled right away
- ROE kick time at start of round reduced
- Multiple logins by one account to the same server will result in all instances of that account being kicked (authorized servers only)
- Teen Rating logo from the ESRB has been added to the main screen

and much more!

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Comments

America's Army: Operations 1.30 to 1.40 Patch

What about the goddamn wait times?! You have to wait a freaking hour or so if you play the game for 2 hours. My suggestion...auto respawn. 2. Option to observe, or to practice shooting, or playing a deathmatch game on SAME server.3. Switch over and start new game with dead players after 40% of players are dead.~ I don't know, hopefully something will get changed, because I'm about to stop playing because of the lame wait times.

America's Army: Operations 1.30 to 1.40 Patch

]EnStillFeaR[ ...i got some tips for you.1. Don´t die! :p (this doesn´t mean that you should camp!!!)2. Play on small and fast maps that don´t take long time to play(ins-camp)3. Work as a team! (if you can co-operate...go over to UT003)4. Use smoke-nades, this make you live longer :D5. Go to the toilet if you die.6. If you got a TV near your computer, go and watch it when you are dead.7. Study other(good)players when you are dead...then use the same tactic as they.

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