Call of Duty: World at War Patch 1.2 to 1.4

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Total votes: 14
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Changes in 1.4:

* 3 new Multiplayer maps: Knee Deep, Nightfire, Station!
* Nazi Zombies map with more weapons, Perks-a-Cola machines, and electroshock
defenses: Verrückt!
* Improved spawning logic.
* Auto balancing improvements. Players are no longer auto balanced while
completing objectives.
* Mods: IWD's can be placed in the usermaps folder.
* Mods: Hold Breath / Sprint functions as intended.
* Mods: MissingAssets.csv is generated when maps are run with developer set to
1.
* Fixed lag caused by shooting at tanks.
* All rifle grenades fired during the first 15 seconds of Search & Destroy will
be duds.
* Players who equip a Bouncing Betty and melee teammates in Hardcore game modes
are now credited with a team kill penalty.
* Players are now deducted 200 points for team killing the bomb planter/defuser
in Hardcore Search & Destroy.
* Martyrdom no longer causes direct impact deaths in Hardcore modes.
* "Bayonet jumping" has been disabled.

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