Civilization IV: Warlords - v2.08 Retail Patch

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2K Games & Firaxis Games have released the first patch for Civilization IV: Warlords.
This patch will update the retail version of the game to version 2.08 and apply the following changes:

Vassal States

- No longer possible to receive a request from an AI to declare war on one of his vassals (!)

- Vassals can no longer accept one-sided defensive pacts (!)

- Fixed happiness from vassal issue

- You can now airlift into cities of your vassal

- You don't pay supply costs for units inside your vassal's borders

- Can no longer ask someone to make peace with a vassal. Talk to the master directly.

- Vassal AI improvement

- When you declare war on a vassal, you also declare war on the master (instead of the master declaring war on you)

- Vassal AI no longer makes *all* their gold available for trade.

- Vassal AI never refuse to talk to their master

- AI better considers war consequences of accepting a vassal

- Vassals no longer freed when master forms a permanent alliance
- - Fixes the vassal/defensive pact exploit

- Master/Vassal AI attitude reflects the implicit defensive pact of a vassal agreement.

- Master/Vassal AI no longer give each other negative attitude modifiers for close borders.

- Vassal AI does not get upset because of Master's defensive pacts with third parties.

- Vassal cannot own plots within the city radius of his master's cities unless those plots are closer to his own cities.

- If you have a peace treaty in effect with someone, you can no longer declare war on their vassals either.

- Adjusted negative AI attitude for having vassals

- AI no longer refuses to become a vassal because of "your lands too far" when you are actually neighbors

Great Generals

- When a generic Great General is attached to a unit, the unit is no longer given a TXT_KEY name

- Great Generals experience threshold scales with the ratio of Great People threshold to unit production rate

- (so the threshold is the same at all speeds except Marathon where they require 1.5 time more experience)

Multiplayer

- Anonymous play: real player names revealed on game end

- Fix for anonymous mode not being always anonymous

- Fixed some more anonymous play issues

- - You can no longer see other player's names in the staging screen for loading a save

- - You no longer see the player ID for "waiting to hear from..."

- Fixed selection issue in simultaneous MP for recently-moved units

- Now possible to join a Pitboss game where only AI are left

- Fixed Pitboss not-ready-to-launch bug

- Pitboss no longer crashes when launching as players are joining

- Pitboss no longer crashes when large amounts of text are spammed into the chat box

- Don't allow launching the game with players still in the civ selection screen

- Fixed MP crash when player is eliminated with the trade screen up and performs a trade

- Switched to new GameSpy SDK

- No autosaves generated for PBEM

- Innocent units are no longer penalized when another unit moves near the end of the turn timer and stays selected

- Added "logging enabled" warning for MP

- LAN: No longer possible to spam the network with game refresh requests

Graphics

- Fixed non-shader version of Mehmed

- if too many individual plots need globe rendering, redraw entire globe texture for performance

- Hooked up modern harbor graphic

- Fixed issue where combat zoom did not happen after you just clicked "yes" on the popup to declare war.

- Possible fix for grid crash.

- Kublai / Qin swap

Interface

- Combat odds greater than 99.9% are displayed as such (not rounded to 100%)

- Combat odds less than 0.1% are displayed as such (not rounded to 0%)

- Active resource deals (1 of X) display the correct number for X

- Diplomacy screen: leader attitude once again shown at the top

- Regenerating the map resets the statistics in the Info screen

- Plot indicator rotation no longer gives away your location on the map (north-south hemisphere)

- Fixed Python exception in plotlist mouseover help

- Fixed watermill and workshop tooltip

- Mission queue is no longer cleared after the selection group has used up all its movement from a previous mission

- Fixed cursor location for windowed maximized mode.

- Rally points now work with autopromote

- Canceling a deal in the diplomacy advisor no longer affects the state of any existing diplomacy screen

- Fixed erroneous score display in city screen for games with over 20 number of players

- Foreign advisor: leaderheads no longer cut off when tech or resource trading not possible

- Great Person city bar mouseover shows turns left

- Your cities can now have the same name as an existing city of another civ (to prevent renaming to expose your AI opponents)

- Civ name appears after city names when captured and when Great People are born

- (to avoid confusion now that duplicate names are allowed)

- City selection: Shift-clicking on a selected city de-selects it, just as it works for unit selection

- Fixed sorting bug in Domestic advisor

- Improved performance for large selection groups

- Fixed F6 screen update issue for PBEM

- Fixed civilopedia display for buidings that give raw food/production/commerce/gold/science

- No more warnings for animals at your borders

- No more '&' allowed in player and city names (special character)

- Globeview unit indicator and help text show up correctly for plots with more than one unit

Sound

- Fixed SAM noise issue

- Fixed a sound bug

- Added audio to enemy unit warnings

- Stalin gets Peter's diplo music, not Catherine's

- Fixed audio crash on reload

- Diplomacy music was slightly too loud for new leaders

AI

- AI no longer chooses state religion civics if it has no religion

- City governor no longer overly starves a city when there is not enough food

- Fixed a couple more issues with the city governor

- AI no longer dumps their entire nuclear arsenal on the barbarians

- Fixed bug where AI would sometimes accept trades for your worthless maps

- AI builds bunkers more urgently

- AI city placement improvement

- Improved AI use of 'emphasize' buttons

- Pop-rush and draft AI improvement

- Worker AI improvement

- Improved civics AI

- Tweaked AI building priorities

- Fixed AI accidental war declaration (running into submarine)

Balance

- Increased trebuchet cost to 80

- Quarries give +1 shield with railroads

- Expansive gets +50% production for workers, and just +2 health

- Navigation II requires Flanking

- Leadership gives double experience points

- Stables obsolete with Rocketry (when mounted units upgrade to Gunships)

- Siege units no longer defend after other less powerful units in a stack

- When gifting a unit to a charismatic leader, an experience adjustment occurs.
- (Prevents exploits of gifting units to a charismatic teammate just for them to promote and return them)

- Removed balanced resource option from Mirror mapscript

- Creative gets cheap Libraries

- Organized gets cheap Factories

- Jaguar gets Woodsman promotion instead of 25% jungle defense

- Bureaucracy: High upkeep

- Representation: +3 Happy in largest cities

- Civil Service requires Mathematics

- Pyramids cost 500

- Colosseum and Odeon cost 80

- Masonry has higher religious weight

- Mall: +20% gold

- Guerilla3 gives +30% withdrawal in addition to hills attack bonus

- Walls give 25% protection to bombardment (so they are relevant even in high-culture cities)

- Castle gives 25% protection to bombardment

- Spanish Citadel gives +5XP to siege

- Heroic Epic available with a level 4 unit

- Shrines immune to nukes

- Gallic Warrior can also be built with Copper

- Military Academy: +50% production for military units

- Military Academy requires Education

- Military Academy gives 3 culture

- Oracle, Stonehenge, Great Wall no longer available in Classical starts

- Great Wall gives just 1 Great Person point per turn

- Temple of Artemis: reduced cost to 350

- Barbarians can have Spearmen

Misc bug fixes

- Fixed first strike chance bug

- Enemy spies no longer visible from GlobeView!

- Barbarians can no longer build any of the Wonders

- Fixed potential crash

- Old .Civ4WorldBuilderSave files are recognized and loaded

- Can't gift a unit if the recipient is over the limit (missionaries, spies)

- Units cannot jump into enemy territory when expelled

- When you lose a Wonder race and you have a Settler/Worker queued up next in that city, you no longer get food counted both in the food and production boxes.

- Fixed crash with flip of city that contained troops loaded into a transport.

- Fixed several other potential crashed of the same type.

- Fixed crash bug

- Fixed bug with research overflow

- Fixed load unit into transport crash

- Fixed selection group cycling crash

- Can't capture Greek Odeon (gives culture)

- Raised Worldbuilder culture limit from 1000 to 100000000

- No longer possible to bombard a city with zero defensive modifier

Text

- Fixed Stonehenge strategy text

- Updated credits

- Fixed typo in Hannibal civilopedia entry

- Fixed inaccuracy in Great General civilopedia entry

- Fixed Pavilion spelling

- Updated Celtic city list

- Fixed Louis diplomacy text bug

- Egypt civilopedia text fix

Modding

- Updated PythonHelp feature

- exposed getCurrentEra to Python

- Added some missing python auto-doc information

- Added Python override to prevent razing of a city

- Leaders with no favorite civic appear in civilopedia

Genghis Khan Scenario

- Removed Pinch promotion

Chinese Unification Scenario

- Can now build Galleys in all 'river' coastal cities

- Imperialist Trait now grants 50% Settler production bonus as expected

Alexander the Great Scenario

- Reset Variables at the beginning of the game; fixes the 2 Alexander if the scenerio is restarted.

- Scenerio->Scenario

- Only available for single-player games

Peloponnesian War Scenario

- Non-english text fix for Peloponnesian War

Vikings Scenario

- fixed bug where Red marking circles did not show up after loading a save

Omens Scenario

- Player can no longer gift Missionaries to the AI to convert them to their religion and win easily

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