Command & Conquer 3: Kane's Wrath - v1.01

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EA has released a patch updating the English edition of Command and Conquer 3: Kane's Wrath to v1.01. It fixes several desyncs and exploits, numerous bugs, and makes balance changes across all nine factions.

Patch Notes :

This patch for Command & Conquer 3 Kane's Wrath fixes several
desyncs and exploits, numerous bugs, and makes balance changes
across all nine factions. We have also improved Automatch and added
a Russian lobby.

• Fixed a desync that occurs when a Nod ally attempts to create a Decoy army of a Mechapede.

• Fixed a desync that occurs when playing against a brutal AI with 2 players on level Unfair Advantage.

• Fixed a desync that occurs when playing with 2 players against a Brutal Black Hand AI on
the map Unfair Advantage.

• Fixed a desync when 2 players use Black Hand vs GDI on the map Tournament Arena.

• Fixed a desync that occurs when engaging Firehawks with Seekers

• Fixed a desync when Venoms attack a Plasma Missile Battery that is detecting an invisible unit

• The Message of the Day will now show up online for Kane's Wrath.

• In-game rank/stats now show up alongside player name while in the game lobby.

• Improved Automatch performance

• Reaper 17 - You can no longer sell a stasis chamber to receive a group of Ravagers for only 600 credits.

• You can no longer use group selecting to allow a Mantis, AA-loadout Firehawk, flying Shadow Team,
or Slingshot to force-fire on other ground units.

• Titans crushable level increased. Titans can no longer crush other Titans.

• Fixed the minimap while match is loading

• Can no longer build more than one VOICE of Kane

• Can no longer build multiple epic unit factories

The following balance changes are intended to make resource-gathering decisions more strategic,
while also further tuning the combat forces to ensure even balance across all three factions in any combination.

/General Balance Changes/

• Refinery cost increased to 3000 credits, build time increased to 30 seconds, power requirement increased to 15 units

• Harvester cost increased to 2000 credits, build time increased to 20 seconds

• Tiberium Spike capture bonus decreased by 33%, income per second decreased by 60%

• Harvester health increased 25% for most factions, Steel Talon/Black Hand harvester health increased by 16%

• Build radius: most unit production structures no longer provide a build radius,
all conyards have had their build radii increased by 25%

• Advanced infantry structures now provide a basic infantry unit when sold or destroyed

• Grasslands Landgrab: blue tiberium now starts at 0

/GDI Balance Changes/

---Structures---

• Silo cost reduced by 80%

• Power Plant upgrade now provides double the bonus power

• Power Plant cost and build time reduced by 12.5% to 700/7

---Units---

• Commando armor versus gun, rocket, and grenade doubled

• Grenadier range increased 8%, grenade speed increased 50%,
scatter increased 33%, blast radius increased 50%

• Rig: packed HP increased 33%, unpack/pack time decreased 40%,
repair drone range increased 33%

• Pitbull damage increased 25% against ground units, HP reduced 10%
against air scale reduction 200% to 150%.

• Hammerhead speed reduced 17%

• Mammoth speed increased 12.5%

• Shatterer range increased 30%, sonic wave horizontal damage radius tripled,
pre-attack delay removed, clip reload time increased, cost increased to 1500/15

• Zone Shatterer range increased 30%, sonic wave and overload beam sonic wave
horizontal damage radius tripled, removed pre-attack delay, increased clip reload time, cost increased to 1600/16

• ZOCOM Orca burst damage capability dps increased significantly, clip size reduced 50%,
cost and build time increased to 1500/15

• Titan crusher/crushable level increased to that of a heavy tier 3 walker,
damage increased 12.5%, railgun-upgraded damage increased 9.2%

• Behemoth range increased 20%, HP increased 10%

• Combat Engineer damage increased by 17%

• APCs now lay mines as quickly as the Mobile Repair Transport (instantaneously)

• Firehawks will no longer force-fire at the ground when loaded with anti-air missiles
and group-selected with ground units

• Slingshots will no longer force-fire on the ground when group-selected with ground units

• Surveyor -- damage taken by gun-type decreased by 25%, speed increased by 20%.

---Upgrades/Abilities/Powers---

• Call for Transport ability cost reduced by 60%

• Hardpoints upgrade no longer decreases Firehawk anti-air missile speed

• Autoinjectors health bonus increased an additional 20%

• Ceramic Armor bonus versus gun- and cannon-type damage
decreased by 50% for the ZOCOM Orca

• ZOCOM Bloodhounds power cost increased by 50%, now provides veteran APCs

• ZOCOM Airborne power cost increased by 50%

• Steel Talon Bloodhounds power cost increased by 40%

• Composite armor build time tripled

• Tiberium Field Suits build time and cost doubled, armor bonus vs cannon halved

• MARVesting now returns 33% of the harvested Tiberium value

/Nod Balance Changes/

---Structures---

• Silo cost reduced by 80%

• Voice of Kane now provides the appropriate increase in combat effectiveness to nearby infantry

• Shredder Turret Hub for Marked of Kane subfaction can now fire when upgraded with quad turrets

---Units---

• Commando armor versus gun, rocket, and grenade doubled

• Beam Cannon range increased 20%

• Avatar beam weapon damage increased by 6.25%

• Purifier beam weapon damage increased by 6.25%

• Flame Tank damage taken from cannon-type decreased 25%

• Fanatic damage increased 54%, blast radius increased 25%

• Redeemer laser damage increased 6%, range increased 7%

• Mantis range increased 10%

• Confessor Cabal cost/build time increased 33%, un-upgraded damage increased 50%

• Tiberium Trooper rangefinder has been fixed, increases unit range by 20%

• Awakened speed increased 11%, health reduced 25%

• Emissary -- damage taken by gun-type decreased by 25%, speed increased by 20%.

• Flying shadow team will no longer force-fire at the ground when group-selected with ground units

---Upgrades/Abilities/Powers---

• Reflector Beam ability no longer diminishes attack power, reflection range doubled

• EMP Cannon of the Awakened/Enlightened tuned for significantly faster responsiveness,
squads will no longer perform a funky backwards walk-dance when attempting to get into EMP range

• Call for Transport ability cost reduced by 60%

• Charged Particle Beam cost reduced 66%, upgrade time halved

• Dozer Blades cost and research time doubled

• Black Disciples cost increased 33%, research time doubled

• Purifying Flame cost increased 33%, research time doubled, damage bonus to Flame Tank increased 116%,
damage bonus to Purifier decreased 75%

• Commandeer Beam Cannon damage bonus increased by 50%

• Commandeer Stealth Tank: stealth-upgraded Avatar will no longer lose stealth when moving

• Rage Generator hallucination time reduced 60%, cooldown halved

• Supercharged Particle Beam damage bonus to Shredder Turrets decreased 70%

• Charged Particle Beam damage bonus to Shredder Turrets decreased 60%

• Laser Capacitor upgrade damage bonus to raider buggy increased 33%,
damage bonus to laser turret increased 50%

• Disruption pods now subtract the appropriate 500 credits on use

• Tiberium Vein Detonation damage decreased 20%

• Tiberium Core Missiles no longer reduce the range of the Attack Bike

• Shadow Strike Team power cost increased by 25%

• Shadow Team Explosive Charge damage reduced 10%

• Catalyst Missile radius decreased by 50%

• Mantises will no longer force-fire at the ground when group-selected with ground units

/Scrin Balance Changes/

---Units---

• Devastator Warship range increased 14%, damage type changed from cannon to grenade

• Storm Rider health, cost, and build time normalized to base Scrin across all subfactions

• Cultist health reduced 20%, speed increased 12.5%, mind control cooldown increased 33%

• Seeker damage taken from cannon type damage increased 10%, damage taken from gun-type damage doubled

• Disintegrator range increased 36%, back-end members of the squad should no
longer have trouble firing

• Devourer Tank uncharged damage increased 23%, charged damage increased 6%

• Mechapede disintegrator segment damage and range halved,
corrupter segment range decreased 25%, range of disc segment increased 8%,
Shard segment rate of fire improved significantly

• Corrupter range increased by 50%, speed increased by 17%

• Ravager damage from gun-type reduced by 33%

• Explorer -- damage taken by gun-type decreased by 25%, speed increased by 20%.

---Upgrades/Abilities/Powers---

• Lightning spike power cost increased by 50%

• Plasma Disc Launcher upgrade cost and build time doubled

• Blink Packs upgrade cost and build time halved

• Attenuated Forcefields research cost normalized to base Scrin across all subfactions

• Advanced Articulators cost/build time quadrupled

• Lifeform Recycling range increased 50%

• Blue Shards upgrade no longer reduces the clip size and firing rate of the Shardwalker

• Overlord's Wrath damage reduced by 55%

• Conversion reserves now provide the stated bonus of 2x charged shot capacity

• Forcefields now take the intended 1% damage from sniper fire

/Neutral Balance Changes/

---Units---

• Mutant Marauder damage and speed increased 50%

• Added a Russian Lobby

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