Dominions 3: The Awakening Patch v3.21

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The 3.21 patch for Dominions 3: The Awakening.
Changelog:
Modding commands v3.21
• New nation modding commands: #autoundead, #zombiereanim, #horsereanim,
#wightreanim,
#manikinreanim, #tombwyrmreanim, #domkill, #domunrest, #templecost, #labcost.
• New site modding commands: #mon, #com, #clear, #incscale, #decscale.

Features and bug fixes v3.21
• New spirits to summon for Jomon: Ujigami, Mori-no-kami, Kenzoku, Jigami, Gozy
Mezu.
• R'lyeh dreamlands suffered from the same problem as Ermor once did. Dom-kill
rate now multiplied by 5.
• Battle enchantments did not expire when leaving the battlefield by unusual
means (e.g. being immortal
and getting killed), fixed.
• Shape changing could result in incorrect magic item loss, fixed.
• Wishing for a non unique item could remove too many items from the world,
fixed.
• Game could crash due to too many large units on the battlefield, fixed.
• Crash during turn generation fixed.
• Improved cheat detection.
• Many random events have some fixes.
• Some rituals can now only be cast in certain terrains: Hidden in sand -
waste, Mountain Vila - mountain,
Cloud vila - mountain, Leshiy - forest, Nushi - swamp, Shedim - waste, Seirim -
waste.
• Hinnom PD reduced
• Hinnom start army reduced
• Hinnom Popkillers gives some unrest.
• Avvite Chariot size -> 5
• Dawn Guard -> 45
• Melqart Blood -> 3
• Ba'al Blood -> 2
• Ba'al eat Melquart event reversed.
• Onmyo-ji has got a fortune teller ability and battle summons.

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